Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I see that there are armor_vs_damage files in the data/globals folder, I wonder if they are somehow messing with the globals tag?
It's hard to say what could be at issue for me, in theory the specific damage should override the general damage (but my experience with pp was confusing there) and it should be straightforward in just tweaking those, but then there might be some other confusing hidden variables, or just messy redundancy, for instance in the flood model or biped files--
Oh, is this H2 or H3 you're talking about? Did you remember to check the drop-down menu for the damage table section? There are two groups, maybe your new custom specific damage type needs to be in both? That is if this is H3, H2 doesn't have that.
Anyways, I noticed in global there was a "damage to infection forms" multiplier that was set to negative numbers on easy and normal and below 1:1 damage on heroic and Legendary, and since flood have an infection form in them, that seemed to be what was causing the insta killing. So I put all those at 1, and then gave the infection form in the combat_form.model files for human elite and brute a health percent of 1, along with the body, and then gave it the same damage threshold so it get's destroyed simultaneously if I'm correct.
I also added a specific damage to the melee damage effects that I called "anti_anti_flood", and I just set the global damage for it against flood skins to be 0.5
After all this, combat forms now die in two hits from melee every time! I will probably tweak it more, but I think this is a good start and definitely makes fights against the flood a little more intense because you can't just barrel through them like they are made of paper