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How do I get the skull to turn it off? How do I use the skull to turn it off?
But as others have said, there's skulls for that in some of the games. When starting a mission (not from Quickplay or Resume, but from Mission Select) you can choose whatever skulls you want (look for "Eye Patch"). This will make things like red reticle useless (since it simply denotes that aim assist is fully activated, i.e. you will probably hit your target). Aim assist is an intended part of the game's difficulty though, and even if using keyboard/mouse, you'll have some of the features stay on to keep the game from becoming more difficult than intended (I say this despite them not fixing the tickrate issues...) unless you specifically turn on the skull, which I think is only available in 1 and 2.
Ask transparently ignorant questions and you will be met with transparently ignorant answers.
Maybe you should "chill out".
Using a controller fits for slower, less aim-heavy games. I use controller to play Borderlands as well, and sometimes other games, like Quake, Doom, or Wolfenstein(2006), mostly just for a fun memetastic challenge.
I don't really play games to see a "you're winner" screen. It's either a fun personal challenge to "git gud", by whatever means are the most fun, or something to enjoy or experience at a relaxed pace. Seeing the "you win" and credit roll is just the end; the journey is where the fun happens.
I don't want to enable SteamInput because it enforces a minimum deadzone even with config-file deadzone removal, on top of not wanting to deal with janky directional movement.
Is there not like... a workshop mod for it or something? I tried searching for it but turned up nada.
Edit: Okay you can just start from the first mission of the game, even if you've never even started the game before it seems like. Actually, Halo 2 with no aim assist has been pretty fun.