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That aside, thanks to the internet, now games can continually be adjusted via updates/patches, DLC, etc. This lets modern games be much more varied in level design, and leads to younger gamers looking back at older games with a certain level of confusion about why so many older games are repetitive.
Edit: Also, it's kind of wild that you made this thread roughly 30 minutes after you made a different thread praising the ambiance of the game and how it has some nostalgia vibes for you. With that context, it sounds like you played through a level like The Library and got frustrated...
Halo 2 had similar production issues, although at least the level design was more varied.
Setting ground braking technology feats for its time I could spend another 20 minutes sucking the game off let’s just pretend I did that or go watch the 1000’s of videos online talking about the history of this IP. They did all this while Microsoft was rushing the release for each game. Halo 2 is even more impressive some how.
Good news for new players to the series like you is 343 or halo studios now can’t get their ♥♥♥♥ in order and are rebooting the series yet again so we will most likely see a Combat evolved with the unreal engine 5 Remastered/ re imagined coming very soon (ppl are speculating Christmas 2025 or spring 2026). So I’m guessing they’re going to be tackling a lot of the 2001 sluggish/crustiness and bring it into “modern gaming era”
This is how I feel about Reach...
plenty of real world places where rooms, areas repeat. yet people don't say "this tour is boring, all the rooms look the same"
in video games, it's more about repetitive encounters than the place they occur in.
like shooting a bunch of enemies identical to those in a previous room or area can seem meh.
but seeing as it's the flood in halo ce they don't seem so repetitive as there's several enemy types.
ever been in a maze?
looking back on the library level, it's not as bad as people say.
what's boring is when you have an open world game with barely any life in it. which is usually down to performance reasons. so instead of AI everywhere you just get pretty graphics to distract you from the boring world.
Second time you're on Truth and Reconcilliation it's infested with flood. Second time youre on the pillar of autumn it's got different skyboxes and it's all beaten up. I don't mind visiting the same locations if the story is good enough and in CE it was. I still think CE is the best campaign in the series.