Halo: The Master Chief Collection

Halo: The Master Chief Collection

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halo 1 would of been so good if they just did not reuse so many things to make the game longer
like halo 1 should of been way shorter than it was, the ending and so many other levels just makes it feel so drawn out. its legit a copy and paste of the same thing like 5 times and then you go next level and so on. idk what the devs were on at the time but they very much annoyed me that i don't see myself replaying halo 1 ever. just not worth replaying the same copy pasta over and over and then go to the next level to do the same copy pasta rooms again.
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Showing 1-15 of 31 comments
A bit unrelated but Halo was originally designed as an open world game. I think a strategy game before that. There is left over code of a day and night system as well as animal ai which is a bit impressive for a game of its time. And speaking of AI, the ai of Halo 1 is surprisingly complex in the ways they try to outsmart or rush you. I give Halo 1 a lot of slack for the crust because it's the first of its kind, made by a super small team, and came out over 20 years ago
Preacher Mar 29 @ 7:13am 
I noticed this as well. Every level was 3 times as long as it should have been. Exactly 3 times you would replay a section of the level in a row.
Bro, back in the day they had actual limits on how big a game could be. If it didn't fit on the cartridge/disc, then it would be left out. This mean that a lot of assets had to be reused in order to make a game longer. Plus, many PC MCC players first play the Campaigns solo without realizing that playing split-screen coop was a huge draw for that game: it's just more fun playing with 1-3 friends than grinding out levels solo.

That aside, thanks to the internet, now games can continually be adjusted via updates/patches, DLC, etc. This lets modern games be much more varied in level design, and leads to younger gamers looking back at older games with a certain level of confusion about why so many older games are repetitive.

Edit: Also, it's kind of wild that you made this thread roughly 30 minutes after you made a different thread praising the ambiance of the game and how it has some nostalgia vibes for you. With that context, it sounds like you played through a level like The Library and got frustrated...
Last edited by countgrey; Mar 29 @ 2:05pm
blah blah blah
u should have told bungie this 24 years ago
DyingSyn Mar 30 @ 6:27am 
Idk man, in 2001 I was 10 and this game couldn't have been more perfect. Never playing it alone before and now ONLY playing it alone dramatically takes a lot of fun away though. Get someone to play it co op and you'll see, every level is amazing even if you're going through it a second time backwards.
GamerXT Mar 30 @ 7:57am 
One of the original complaints was the copy and paste level design, mainly attributed to the non smooth production.

Halo 2 had similar production issues, although at least the level design was more varied.
Well seeing it was the first of its kind
Setting ground braking technology feats for its time I could spend another 20 minutes sucking the game off let’s just pretend I did that or go watch the 1000’s of videos online talking about the history of this IP. They did all this while Microsoft was rushing the release for each game. Halo 2 is even more impressive some how.
Good news for new players to the series like you is 343 or halo studios now can’t get their ♥♥♥♥ in order and are rebooting the series yet again so we will most likely see a Combat evolved with the unreal engine 5 Remastered/ re imagined coming very soon (ppl are speculating Christmas 2025 or spring 2026). So I’m guessing they’re going to be tackling a lot of the 2001 sluggish/crustiness and bring it into “modern gaming era”
Last edited by ToxicNemesis; Mar 30 @ 9:09am
its legit a copy and paste of the same thing like 5 times

This is how I feel about Reach...
some people seem to forget repetition exists in real life too.

plenty of real world places where rooms, areas repeat. yet people don't say "this tour is boring, all the rooms look the same"

in video games, it's more about repetitive encounters than the place they occur in.

like shooting a bunch of enemies identical to those in a previous room or area can seem meh.

but seeing as it's the flood in halo ce they don't seem so repetitive as there's several enemy types.

ever been in a maze?

looking back on the library level, it's not as bad as people say.

what's boring is when you have an open world game with barely any life in it. which is usually down to performance reasons. so instead of AI everywhere you just get pretty graphics to distract you from the boring world.
TheRat62 Mar 31 @ 1:49pm 
Usually reused levels and repetition ruin campaigns for me.. for some reason I never minded it in Halo CE. I think it's because they made efforts to mix things up a little with snow, dessert, oceans to keep things interesting visually.

Second time you're on Truth and Reconcilliation it's infested with flood. Second time youre on the pillar of autumn it's got different skyboxes and it's all beaten up. I don't mind visiting the same locations if the story is good enough and in CE it was. I still think CE is the best campaign in the series.
i disagree, i think the game is perfact like this, some levels could've even be longer, the only parts that genuinely drags are sometimes the library, depends on the mood... and keyes also drags a bit...
Canyon Apr 4 @ 7:53am 
Originally posted by Preacher:
I noticed this as well. Every level was 3 times as long as it should have been. Exactly 3 times you would replay a section of the level in a row.
Yes this was such a big issue lol, especially for LASO ugh
GamerXT Apr 5 @ 4:27am 
Can't you skip a lot of it though ? Especially the snow level.
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