Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Thundergunmax 2021 年 6 月 14 日 下午 4:09
Does aim assist give controller players a huge advantage or is it balanced?
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Haflip 2021 年 6 月 14 日 下午 7:16 
Mouse players love that high skill ceiling but hate that high skill floor. They should make mouse controls just emulate a controller to end all the balance whining. Same sensitivity range, 1-10. Bring the floor and ceiling back down and put everyone on an absolutely equal and fair playing field.
A Pebble 2021 年 6 月 14 日 下午 9:02 
引用自 Thundergunmax
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Depends on the situation. Close range DMR fights vs average KB+M user? Controller will win most likely due to it's innate ability to track it's target perfectly.

Now how about gunner seat of a gauss hog? KB+M dominates and is honestly completely overpowered in the right hands.

In general, Controllers give worse players better aim, KB+M players have to practice to get better.
Cool Cereal (已封鎖) 2021 年 6 月 14 日 下午 9:05 
引用自 Slick
引用自 Thundergunmax
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it's innate ability to track it's target perfectly.
oh brother
Venom415 2021 年 6 月 14 日 下午 9:11 
I noticed theres aim assist (bullet magnetism) still on k+m so its not really something that makes or breaks performance for people. I play with the duke controller and still get top 3 most of the time with it but can do the same with keyboard and mouse.
hodow100 2021 年 6 月 14 日 下午 9:34 
Before the nerf yes it was way OP to use a controller you just stick to heads and win, now its not as OP using a controler but its about the same as using a mouse
GabeKirk24 2021 年 6 月 15 日 上午 3:21 
引用自 Jimmy Hunter
The biggest advantage you get with a controller is in AR/BR fights at mid range. Sticky crosshair allows you to always be locked onto your enemy so their bobs, ducks, weaves and jumps are easily tracked, while your bullet magnetism is active due to the red crosshair Aim Assist will strive to give you.

So with those BR starts, mid range combat you've got a nice advantage against Mouse and Keyboard users.
As much as I hate the 'aim assist is op argument' Jimmy is right here, at mid range you will have an advantage over players on the opposite input, now it won't guarantee a 100 percent win rate in 1v1 circumstances, but it does give the advantage of having to be less precise, op, this part is 100 percent to you, now for most of my Life I've been a console player, played ce through to 5 on xbox and only a few years ago started on pc, now unless I'm playing a fighting or racing game I use mnk and it honestly feels better, and even against controllers, I still compete at a decent level, still win more than I lose (unless I'm Not focused, for example if my minds elsewhere) its all about finding what you're comfortable with, rather than going with what the majority uses, or what's claimed to be op, it's not enjoyable to always be using the best thing at the time, I know this, I play alot of destiny, its more about finding what you enjoy, what you prefer, and sticking with it win or lose, that's what I feel online gaming should be about, and what it's meant to be, in short what I'm saying is have fun despite what people use
KratomGod777 2021 年 6 月 15 日 上午 3:29 
No it doesn't.
Pwnage 2021 年 6 月 15 日 上午 4:38 
no its not balanced. the only advantage keyboard/mouse have is quicker reactions.
besides that, controllers simply overpowers mouse in aiming precision.
GabeKirk24 2021 年 6 月 15 日 上午 4:45 
引用自 Pwnage
no its not balanced. the only advantage keyboard/mouse have is quicker reactions.
besides that, controllers simply overpowers mouse in aiming precision.
In the end its a necessary evil, to both please those with and against controllers, where yes you can lose alot of gun fights on mnk vs controllers, you can also win alot of them, it's necessary because without it the main place for mcc will diminish, why alienate the console players because pc players can't handle losing a match or two
k1 2021 年 6 月 15 日 下午 10:08 
I see this same exact thread almost every week lol. Yeah KBM might need a buff on a few of the games but the fact is some of you are just bad even if you did decide to plug in a controller.
TheDemonKing 2021 年 6 月 15 日 下午 10:47 
the fact is, with a controller, you use less thought process. Fact. The aim assist ASSISTS.
KB+M is the way to go but everyone wants an advantage and some are just stuck using a device that isnt intended to be used for Shooters due to persistent console use.

KB+M just gives you full access to range, Controller literally aims for you.
I dont care who does what, as i could play with both but prefer KB+M but these are the facts.
Aside from that, in time i think everyone will be using KB+M because it gives access to the complete range. I truly believe Controllers are still a thing for shooters only because some people just want to abuse any advantage, which is fine, and persistent console use... when those people learn to let go and put time into KB+M and understand there is a learning curve but the end results are great, the controller, for shooters will finally be put to bed. Cuz they are ♥♥♥♥ but again, idgaf what you do, these are just my opinions that i believe are fact.
最後修改者:TheDemonKing; 2021 年 6 月 15 日 下午 10:51
GabeKirk24 2021 年 6 月 16 日 上午 3:11 
引用自 TheDemonKing
Controller literally aims for you.

This is, 100 percent, not a fact
GabeKirk24 2021 年 6 月 16 日 上午 3:18 
引用自 mr munkee
引用自 FireHawk117
In the end its a necessary evil, to both please those with and against controllers, where yes you can lose alot of gun fights on mnk vs controllers, you can also win alot of them, it's necessary because without it the main place for mcc will diminish, why alienate the console players because pc players can't handle losing a match or two

While I've never felt any issue while playing online using M&KB because I'm not terrible, just from an observational standpoint of seeing how strong the sticky reticle is, I feel that specific element should be toned down slightly, maybe 70% strength of what it currently is. It would still be very functional and noticeable auto aim at that degree. Halo already has significantly stronger auto aim than most other console shooters. I think most controller users would still be able to play just as well if it were toned down a bit to 70%. I don't mind controller users having auto aim like that, it's just that Halo's is so much stronger than it really needs to be, controller users don't need that much help, they can still do well with a little less. I think it should be toned down even if we were talking about controller-only balance.
I get what you're saying, but it would require changing something that has been the same since combat evolved, it's as strong as it always was on console, the unfortunate thing here is this is not a console game built from the ground up for pc, it's just a port of a console game, so apart from The new features, everything is the same, now is that me saying the aa is weak or not strong at all? No, as playing ce on the xbox the past couple of days, it's honestly annoying to have my shot dragged to the left or right whenever an enemy moves, in the end aa can somewhat be a detriment to the user, as with mnk you can quickly swap to the next target, where as the aim assist will drag slightly, giving those without it the upper hand, reducing it would be the best way to go, and would please the pc, and not phase the console community, but for now literally nothing will be done about it, the only thing you can do is, and I don't mean this in a bad way, you've just got to deal with it, it's been stated competitive modes in infinite will be locked to input, it was on one of their blogs about the game, and the pc version is being built from the ground up for pc players, I think mcc for pc was more a side piece to keep us all busy whilst they work on Infinite
An Irate Walrus 2021 年 6 月 16 日 上午 3:24 
引用自 FireHawk117
引用自 TheDemonKing
Controller literally aims for you.

This is, 100 percent, not a fact

The number of times I've seen "controller literally aims for you" in these threads has grown beyond counting. While the OED has recently added a sub-definition to "literally" that reads: "figuratively," I'm not convinced most of the folks saying the controller "literally" aims for the player are using that sub-definition.

...I suspect they're serious.

It's this kind of disingenuous hyperbole that makes it impossible to take "b'awwww, aim assist" threads seriously. The few times I've seen folks opposed to the mechanic discuss it honestly, they've managed to raise some reasonable, respectable points.

Then some dingus comes in with the "Inverse Flinch?!" video or "it literally aims for you; you don't even have to move the stick," and it all falls apart.

An inability to address a concern *as it is*--rather than exaggerating it to make it seem worse than it is for the purpose of whipping up popular sentiment--might be a solid skill for a career in politics, but it's not the kind of thing any halfway rational person should be proud of.
GabeKirk24 2021 年 6 月 16 日 上午 3:38 
引用自 An Irate Walrus
引用自 FireHawk117

This is, 100 percent, not a fact

The number of times I've seen "controller literally aims for you" in these threads has grown beyond counting. While the OED has recently added a sub-definition to "literally" that reads: "figuratively," I'm not convinced most of the folks saying the controller "literally" aims for the player are using that sub-definition.

...I suspect they're serious.

It's this kind of disingenuous hyperbole that makes it impossible to take "b'awwww, aim assist" threads seriously. The few times I've seen folks opposed to the mechanic discuss it honestly, they've managed to raise some reasonable, respectable points.

Then some dingus comes in with the "Inverse Flinch?!" video or "it literally aims for you; you don't even have to move the stick," and it all falls apart.

An inability to address a concern *as it is*--rather than exaggerating it to make it seem worse than it is for the purpose of whipping up popular sentiment--might be a solid skill for a career in politics, but it's not the kind of thing any halfway rational person should be proud of.
We've both seen our fair share of this argument, the issue is not the aim assist anymore, it's people have seen an argument paraded around and now use it in the event they get fragged by a controller player, I do understand its strong that's something I'm not at all downplaying here, and if people use valid points and arguments, like the fellow I replied to earlier (he had the idea of toning it down slightly) then those are ones I will enjoy having conversations with, on the topic of it aiming for you though, I've yet to have a time where I go afk to use the bathroom or grab a drink, and still win games, because surely with how strong some make it out to be, I don't even need to play, in the end I agree its strong, but I don't agree that it's this god given ability to always win Without trying, as I actually struggle more with a controller nowadays, another point that needs to be made again is the fact that it's the same as it was in the original games, if people have been playing the original halo releases, and jumped to mnk on pc then they will struggle against it, most people fail to realise that for the longest time it has been such an even playing field that it wasn't noticeable until now (well when mcc released for pc)
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張貼日期: 2021 年 6 月 14 日 下午 4:09
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