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also bloom is actually not bad in simulating recoil
correct me if i'm wrong it's definetly better then what they did with the BR, it seems to me on that thing shots 1 and 2 are hitting randomly in the crosshair arrea (more or less affected by bullet magnetism) while the 3rd shot does hit dead center of your crosshair in reality the 1st shot of the burst would be the most accurate one and 2 and 3 would spread...
lots of things that make no sense and are worse then bloom
The main problem with Reach is that it drastically increases the max accuracy penalty for all weapons, where 1-3 was mild in that regard.
For instance:
BR in Halo 3 min spread = 0.15 / max spread = 0.5
DMR in Reach min spread = 0.15 / max spread = 2
A weapon fired from a fingertip grip will fire as accurately as the same weapon from a bipod.
This assumes a solid firing position and a snug grip; the bullet will travel in a straight line regardless of how the weapon is fired, but ♥♥♥♥♥♥ standing and a garbage grip will cause that straight line to terminate somewhere other than the point the shooter was aiming at because...wait for it...recoil.
Which bloom simulates.
Besides, the weapons in-game settle so quickly that this "simulation" you're talking about is wildly inaccurate.
Eh. I qualified like everyone else at BCT, and what I can tell you from that experience is that I am a *hell* of a lot more accurate when I'm in a solid position (kneeling or prone for preference) and fully tucked in prior to firing.
Firing from a standing position reduces total accuracy because your ability to support the weapon is drastically reduced. Add to that rapid trigger action and *firing while on the move*, and you have a recipe for significantly poorer accuracy than what you would have from a still, supported position.
This idea that even a trained soldier can fire with steady, consistent aim while on the move (which is where most of the fire exchanges happen in this or any other FPS) is a fabulist fiction. Add to that automatic fire (which will destroy shot groupings unless the weapon is on a support like a bipod, and even then, the gunner needs to be braced, and will *still* produce a cone of effect rather than a steady stream of tightly-grouped shots), and, well, bloom is about the best approximation of that total effect we have.
You know which automatic weapons produce relatively tight shot groupings? The vulcan cannons slung underneath Apache gunships or A-10 Warthog gunships.
And they're machines. The only human interface is through the trigger mechanism on the flight stick. Direct human interface with a firearm creates a series of opportunities for reduced accuracy, many of which compound with one another.
"Bloom" in the sense the OP is referring to is a real thing, it is not a "simulation" of recoil, and it is greatly exaggerated in Halo.
Whether the shooter is stationary or moving, grounded or airborne has no impact on weapon accuracy in any Halo title.
Fabricated ring worlds, cyborg super soldiers and space-faring, multi-species, alien empires are also fiction.