Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Pitohui Jun 11, 2021 @ 3:17am
Bloom and Reach
The most stupid mechanic to ever be designed in video games. A whole design based around chance instead of individual skill level which is completely flawed. For those who do not no how bloom works it essentially is your shots being put out through a cone. The more you shoot the more the cone (your reticle) grows in size which causes shots to miss even though your reticle is red and on target. This was brought in Halo:Reach when it first released back in early September of 2010 which crippled the competitive nature of Halos Esport events. Once 343 took over Reach they removed bloom all together which made competitive and social games return to a state of balance and skill. But with the current MCC it is back in a so called (reduced state) which is laughable as it still has a large impact on gun fights regardless.
Last edited by Pitohui; Jun 12, 2021 @ 12:13pm
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Showing 1-15 of 95 comments
TheBlackParade Jun 11, 2021 @ 3:19am 
no.
An Irate Walrus Jun 11, 2021 @ 3:22am 
Bloom causes weapons to behave much the same way they do in the real world; if you've never tried to group shots on a real target, the end effect is basically the same as what you're describing here: if you're putting rounds downrange at a rapid clip, your grouping won't be all that tight, because recoil causes your aim to shift--and outside of exceptionally skilled shooters with specifically-tailored weapons, most people cannot compensate for recoil adequately enough to keep shot groups tight.

Banging off single rounds in measured tempo produces tighter groups.

Thus, bloom: if you want to empty your clip into someone, the tradeoff is reduced accuracy.

It occurs to me that a "skilled" shooter would know--and be able to compensate for--this.
Pitohui Jun 11, 2021 @ 3:22am 
Originally posted by TheBlackParade:
no.
Doesn't even state a reason.
Pitohui Jun 11, 2021 @ 3:33am 
Originally posted by An Irate Walrus:
Bloom causes weapons to behave much the same way they do in the real world; if you've never tried to group shots on a real target, the end effect is basically the same as what you're describing here: if you're putting rounds downrange at a rapid clip, your grouping won't be all that tight, because recoil causes your aim to shift--and outside of exceptionally skilled shooters with specifically-tailored weapons, most people cannot compensate for recoil adequately enough to keep shot groups tight.

Banging off single rounds in measured tempo produces tighter groups.

Thus, bloom: if you want to empty your clip into someone, the tradeoff is reduced accuracy.

It occurs to me that a "skilled" shooter would know--and be able to compensate for--this.
Bloom does not exist in real life what you would be talking about would be recoil. Bullets don't travel in a cone they travel in a straight line. In games it would be a simple pull down of your stick or mouse in a game setting which is balanced in most shooters.
An Irate Walrus Jun 11, 2021 @ 3:37am 
Originally posted by Rukasu:
Originally posted by An Irate Walrus:
Bloom causes weapons to behave much the same way they do in the real world; if you've never tried to group shots on a real target, the end effect is basically the same as what you're describing here: if you're putting rounds downrange at a rapid clip, your grouping won't be all that tight, because recoil causes your aim to shift--and outside of exceptionally skilled shooters with specifically-tailored weapons, most people cannot compensate for recoil adequately enough to keep shot groups tight.

Banging off single rounds in measured tempo produces tighter groups.

Thus, bloom: if you want to empty your clip into someone, the tradeoff is reduced accuracy.

It occurs to me that a "skilled" shooter would know--and be able to compensate for--this.
Bloom does not exist in real life what you would be talking about would be recoil. Bullets don't travel in a cone they travel in a straight line. In games it would be a simple pull down of your stick or mouse in a game setting which is balanced in most shooters.

Did you read the comment? I addressed recoil, and specifically said that bloom is an analogue that mimics that aspect of gunplay in-game.

If you're going to "akshully" someone, it's generally best to make sure you know what you're "akshullying" about, bruh.
drunk_rabbit Jun 11, 2021 @ 4:30am 
Originally posted by Rukasu:
The most stupid mechanic to ever be designed in video games. A whole design based around chance instead of individual skill level which is completely flawed. For those who do not no how bloom works it essentially is your shots being put out through a cone. The more you shoot the more the cone (your reticle) grows in size which causes shots to miss even though your reticle is red and on target. This was brought in Halo:Reach when it first released back in early September of 2010 which crippled the competitive nature of Halos Esport events. Once 343 took over Reach they removed bloom all together which made competitive and social games return to a state of balance and skill. But with the current MCC it is back in a so called (reduced state) which is laughable as it still has a large impact on gun fights regardless.


If you have an Nvidia video card.

Open Nvidia Control Panel

Click 'Manage 3D Settings' on left side.

Under 'Program Settings' tab select 'mcclauncher.exe' from the program dropdown list (click add if not on list)

Switch 'Antialiasing - Gamma correction' to 'Off'
Pitohui Jun 11, 2021 @ 4:33am 
Originally posted by An Irate Walrus:
Originally posted by Rukasu:
Bloom does not exist in real life what you would be talking about would be recoil. Bullets don't travel in a cone they travel in a straight line. In games it would be a simple pull down of your stick or mouse in a game setting which is balanced in most shooters.

Did you read the comment? I addressed recoil, and specifically said that bloom is an analogue that mimics that aspect of gunplay in-game.

If you're going to "akshully" someone, it's generally best to make sure you know what you're "akshullying" about, bruh.
English?
Pitohui Jun 11, 2021 @ 4:33am 
Originally posted by drunk_rabbit:
Originally posted by Rukasu:
The most stupid mechanic to ever be designed in video games. A whole design based around chance instead of individual skill level which is completely flawed. For those who do not no how bloom works it essentially is your shots being put out through a cone. The more you shoot the more the cone (your reticle) grows in size which causes shots to miss even though your reticle is red and on target. This was brought in Halo:Reach when it first released back in early September of 2010 which crippled the competitive nature of Halos Esport events. Once 343 took over Reach they removed bloom all together which made competitive and social games return to a state of balance and skill. But with the current MCC it is back in a so called (reduced state) which is laughable as it still has a large impact on gun fights regardless.


If you have an Nvidia video card.

Open Nvidia Control Panel

Click 'Manage 3D Settings' on left side.

Under 'Program Settings' tab select 'mcclauncher.exe' from the program dropdown list (click add if not on list)

Switch 'Antialiasing - Gamma correction' to 'Off'
What does that have to with bloom.
An Irate Walrus Jun 11, 2021 @ 4:40am 
Originally posted by Rukasu:
Originally posted by An Irate Walrus:

Did you read the comment? I addressed recoil, and specifically said that bloom is an analogue that mimics that aspect of gunplay in-game.

If you're going to "akshully" someone, it's generally best to make sure you know what you're "akshullying" about, bruh.
English?

I'm beginning to wonder if an inability to understand that language is your problem.

You attempted to correct me by saying, "there is no bloom in real life--you're talking about recoil."

I pointed out that I specifically addressed recoil in the reply you believed you were correcting, positioning bloom as the video game analogue for recoil, since it's currently impossible to directly simulate recoil with most modern input devices. Anyone with a modicum of firearm experience understands that bullets travel in a straight line up to the point of fall-off, at which point the path becomes a parabola--but bloom is meant to simulate the shift in aim that is caused by recoil.

If any part of that was hard for you to understand, I suggest remedial coursework; covering for having consumed your entire foot without bothering to season it first by implying that it was *my* syntax and verbiage that were somehow incomprehensible is funny stuff in the first damn place--but when it's used as a cover for an utter failure of reading comprehension on your part, it's hilarious.
Pitohui Jun 11, 2021 @ 4:55am 
Originally posted by An Irate Walrus:
Originally posted by Rukasu:
English?

I'm beginning to wonder if an inability to understand that language is your problem.

You attempted to correct me by saying, "there is no bloom in real life--you're talking about recoil."

I pointed out that I specifically addressed recoil in the reply you believed you were correcting, positioning bloom as the video game analogue for recoil, since it's currently impossible to directly simulate recoil with most modern input devices. Anyone with a modicum of firearm experience understands that bullets travel in a straight line up to the point of fall-off, at which point the path becomes a parabola--but bloom is meant to simulate the shift in aim that is caused by recoil.

If any part of that was hard for you to understand, I suggest remedial coursework; covering for having consumed your entire foot without bothering to season it first by implying that it was *my* syntax and verbiage that were somehow incomprehensible is funny stuff in the first damn place--but when it's used as a cover for an utter failure of reading comprehension on your part, it's hilarious.
That's still beside the point bloom is still an unfair mechanic. Leaving something to chance is the worst option to nerfing or limiting a players ability to hit shots. If you want a game to be more realistic then they should add bullet travel time then or better yet add proper recoil if you think your so versed in firearm knowledge. I do not care for you lecture on how something should work because "uh its ment to simulate real recoil". This is Halo a fictional video game where there is no travel time for bullets and no recoil due to some other means. Let me ask you this whats fairer A. have your shots hit the target and knowing you hit the target due to skill or B. having your shots be completely down to chance and missing due to poor game mechanics and not skill.
wwm0nkey Jun 11, 2021 @ 7:48am 
I do agree Bloom in Reach is a blight on mankind. It causes so much RNG in a gunfight and even if you are pacing your shots, someone who is spamming still has a change of just doming you.
nullsignal Jun 11, 2021 @ 7:56am 
what if i told you, that the bloom mechanic involves more skill than no bloom, because its another variable that comes into play in gunfights, that you have to properly deal with by analyzing if its more worth it to spray and pray or take accurate shots in a given situation? instead of dumb point and clicking?
not saying thats what i think and honestly dont give a ♥♥♥♥ about skill in videogames, just some food for thought for you
wwm0nkey Jun 11, 2021 @ 9:07am 
Originally posted by Yelling Woman:
what if i told you, that the bloom mechanic involves more skill than no bloom, because its another variable that comes into play in gunfights, that you have to properly deal with by analyzing if its more worth it to spray and pray or take accurate shots in a given situation? instead of dumb point and clicking?
not saying thats what i think and honestly dont give a ♥♥♥♥ about skill in videogames, just some food for thought for you
The problem with it in Reach is that it's too random. One person can be pacing all their shots perfect, but someone spamming can still outplay them with a bloom bullet selecting their skull before the paced shooter has enough cool down on his shot.

It's just a awful system in Reach but removing Bloom also doesn't fix Reach unless you re-balance the weapons since they were made and powered with bloom in mind.
Haflip Jun 11, 2021 @ 9:09am 
Reach has zero bloom gametypes and you can use a file editor to take bloom out of any gametype you want.
Wolf DragoX Jun 11, 2021 @ 11:35am 
if you think MCC Reach Bloom is bad, you should try vanilla X360 Reach, Bloom is the worst thing ever added to Halo gameplay, i understand why Bungie make it, HR was meant to be a more realistic game, but ffs Bloom in MP has to be one of the worst design choices ever made in Halo, especially in Bungie Halo, it doesnt help the fact that Armor abilities were unbalanced AF

Says a lot about how little Bungie cared about Halo at that point, at the very least 343 addressed the unbalanced issues in H4 before drop the support for it back in the day, Bungie never cared for it in Reach, hell the TU settings only exists in HR MCC bc 343 knew how bad it was in vanilla Reach, its crazy, you can literally only shot once before your shots gets an insane amount of random spread
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Date Posted: Jun 11, 2021 @ 3:17am
Posts: 95