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Banging off single rounds in measured tempo produces tighter groups.
Thus, bloom: if you want to empty your clip into someone, the tradeoff is reduced accuracy.
It occurs to me that a "skilled" shooter would know--and be able to compensate for--this.
Did you read the comment? I addressed recoil, and specifically said that bloom is an analogue that mimics that aspect of gunplay in-game.
If you're going to "akshully" someone, it's generally best to make sure you know what you're "akshullying" about, bruh.
If you have an Nvidia video card.
Open Nvidia Control Panel
Click 'Manage 3D Settings' on left side.
Under 'Program Settings' tab select 'mcclauncher.exe' from the program dropdown list (click add if not on list)
Switch 'Antialiasing - Gamma correction' to 'Off'
I'm beginning to wonder if an inability to understand that language is your problem.
You attempted to correct me by saying, "there is no bloom in real life--you're talking about recoil."
I pointed out that I specifically addressed recoil in the reply you believed you were correcting, positioning bloom as the video game analogue for recoil, since it's currently impossible to directly simulate recoil with most modern input devices. Anyone with a modicum of firearm experience understands that bullets travel in a straight line up to the point of fall-off, at which point the path becomes a parabola--but bloom is meant to simulate the shift in aim that is caused by recoil.
If any part of that was hard for you to understand, I suggest remedial coursework; covering for having consumed your entire foot without bothering to season it first by implying that it was *my* syntax and verbiage that were somehow incomprehensible is funny stuff in the first damn place--but when it's used as a cover for an utter failure of reading comprehension on your part, it's hilarious.
not saying thats what i think and honestly dont give a ♥♥♥♥ about skill in videogames, just some food for thought for you
It's just a awful system in Reach but removing Bloom also doesn't fix Reach unless you re-balance the weapons since they were made and powered with bloom in mind.
Says a lot about how little Bungie cared about Halo at that point, at the very least 343 addressed the unbalanced issues in H4 before drop the support for it back in the day, Bungie never cared for it in Reach, hell the TU settings only exists in HR MCC bc 343 knew how bad it was in vanilla Reach, its crazy, you can literally only shot once before your shots gets an insane amount of random spread