Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Doragor Jul 20, 2020 @ 6:18am
I just realized Halo 3 has no hitscan weapons... (read this if you have 200+ ping)
(I apologize in advance for my lack of research in Halo 3 multi before playing it on PC as all my games were on lan parties)

Unlike every other Halo game which has a very good selection of hitscan weapons, Halo 3 has NO hitscan, 0, nada. All guns fire projectiles that travel the map in order to meet your target and do damage.

What does that mean? That if you are off by a few milliseconds, your bullets wont hit the target and I say bullets, because rockets and lasers do splash damage and that is another issue.

Bullets will travel the map, that's where the "leading your shots" comes from, predicting the direction your opponent is going to move so your bullets will hit him. How does ping affect it? Say you have to lead your shots, now you also have to compensate for the 0,2 second delay that a 200 ping connection will provide (it varies), sounds insignificant doesn't it? It's not.

Any PC player knows the value of sidestepping in any FPS, as it not only messes your opponents aim when it comes to a hitscan weapon but it also allows you to actually dodge shots from a non hitscan weapon. How much more would you miss if you had a 0,2 sec disadvantage agaisnt an opponent that didn't have high ping?

Try playing some Halo 2 matches with the BR and then Halo 3, then notice the difference. Even if you have low ping (100 or lower) you will notice it.

Now for rockets, I noticed a "spawning" period, if you shoot a rocket at someone and die, the rocket won't materialize if it was shot within the spawning period.

Spartan Lasers are probably the best gun for high latency players as it has the fattest hitbox, fastest travel time and mostly 1 hit kills, thus I highly reccomend Action Sack game mode. Though very rarely, it can still miss a direct hit (it will do splash damage instead).

TL DR: Basically that means players not based in the US are going to have a terrible time, as most matches are hosted by a US server and ping plays a HUGE role in where your shots land. If you are willing to wait for long queues try this region locker : https://www.nexusmods.com/halothemasterchiefcollection/mods/460?tab=files
Spread the word, this is our best option until 343 implements region locked matches.
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Showing 1-15 of 24 comments
Crenando Jul 20, 2020 @ 6:32am 
CE and halo 2 didnt have Hitscan either.
Last edited by Crenando; Jul 20, 2020 @ 6:32am
Doragor Jul 20, 2020 @ 6:35am 
Originally posted by Binyot:
CE and halo 2 didnt have Hitscan either.
Yes they did, only the Magnum in CE isn't hitscan
Crenando Jul 20, 2020 @ 6:36am 
no you're wrong https://www.youtube.com/watch?v=KrhOucmZyck


They are projectile based.
Last edited by Crenando; Jul 20, 2020 @ 6:37am
Doragor Jul 20, 2020 @ 6:37am 
Originally posted by Doragor:
Originally posted by Binyot:
CE and halo 2 didnt have Hitscan either.
Yes they did, only the Magnum in CE isn't hitscan
https://halo.bungie.net/news/content.aspx?cid=14347
Sorry im taking the word of a Bungie employee over a youtuber's
Last edited by Doragor; Jul 20, 2020 @ 6:40am
Crenando Jul 20, 2020 @ 6:38am 
again no, you're wrong.

So you dont wanna admit you're wrong, k fine.

That source of yours is old and inaccurate.
Last edited by Crenando; Jul 20, 2020 @ 6:41am
Doragor Jul 20, 2020 @ 6:45am 
Originally posted by Binyot:
again no, you're wrong.

So you dont wanna admit you're wrong, k fine.

That source of yours is old and inaccurate.
He says none of the classic Halo games have hitscan weapons lol 3:17
Crenando Jul 20, 2020 @ 6:48am 
Originally posted by Doragor:
Originally posted by Binyot:
again no, you're wrong.

So you dont wanna admit you're wrong, k fine.

That source of yours is old and inaccurate.
He says none of the classic Halo games have hitscan weapons lol 3:17

watch entire video.
Doragor Jul 20, 2020 @ 6:56am 
Originally posted by Binyot:
Originally posted by Doragor:
He says none of the classic Halo games have hitscan weapons lol 3:17

watch entire video.
He says Halo 3 BR bullets have instant travel
Then at the same breath says Halo 2 BR bullets actually travel faster
This video is bs

Edit : So he edits the game files to prove Halo 2 BR isn't hitscan
thus making it a projectile weapon

Wow guys we did it, Halo 2 BR is no longer hitscan!
Way to derail my thread with an useless "what if" video
Last edited by Doragor; Jul 20, 2020 @ 7:14am
Crenando Jul 20, 2020 @ 6:59am 
Originally posted by Doragor:
Originally posted by Binyot:

watch entire video.
He says Halo 3 BR bullets have instant travel
Then at the same breath says Halo 2 BR bullets actually travel faster
This video is bs

It means that the bullets travel so fast in halo 2 that it seems like its hitscan, when its not truly.

But whatever, your the kind of guy that will never change his mind no matter what you show or say.
Last edited by Crenando; Jul 20, 2020 @ 7:00am
Pyrocitor Jul 20, 2020 @ 7:15am 
Originally posted by Doragor:
Originally posted by Doragor:
Yes they did, only the Magnum in CE isn't hitscan
https://halo.bungie.net/news/content.aspx?cid=14347
Sorry im taking the word of a Bungie employee over a youtuber's
Halo 2 BR travels at 400 world units per second.
Halo 3 BR travels at 180 wu/s
Reach DMR travels at 3000 wu/s
They travel at 1/30th of that during the legacy release per tick, and in this new one, they travel at 1/60th per tick.

And they have a peculiar calculation for the very first tick, where it travels at one ticks distance as hitscan, then again from there as a projectile, and then all subsequent ticks are a projectile. (Effectively moving at double speed for the first tick)

Legacy:
H2 BR travels at 13.33wu hit-scan + 13.33wu normal update = 26.67wu traveled in the first tick
H3 BR 6wu hit-scan + 6wu normal update = 12wu traveled in the first tick
Reach DMR 100wu hit-scan + 100wu normal update = 200wu traveled in the first tick

Modern
H2 6.67wu hit-scan + 6.67wu normal update = 13.33wu traveled in first tick
H3 3wu hit-scan + 3wu normal update = 6wu traveled in the first tick
Reach DMR MCC: 50wu hit-scan + 50wu normal update = 100wu traveled in the first tick

After the first tick, they travel at the "normal update" once per tick.

Halo 2 BR is not hitscan.

Also the Halo 3 one being such a short distance for the first tick is actually part of the basis of the hitreg issue going on right now, as 6WU is a really tiny distance - shorter than most PvP engagements, which is why it's not noticeable really in 2. I'll find a screenshot.

The tree being shot at in this screenshot is SIX world units away.[i.imgur.com]. that's how far the Halo 3 BR travels in one tick. yes they're using an AR for the screenshot, it's the BR tick distance though, pancam coords confim.

and it's pretty simple math to make an estimate of how far the 13.33 is for the halo 2 BR, being a touch over 2x that distance.

Sources here https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020


Last edited by Pyrocitor; Jul 20, 2020 @ 7:19am
Doragor Jul 20, 2020 @ 7:26am 
Originally posted by Pyrocitor:
Originally posted by Doragor:
https://halo.bungie.net/news/content.aspx?cid=14347
Sorry im taking the word of a Bungie employee over a youtuber's
Halo 2 BR travels at 400 world units per second.
Halo 3 BR travels at 180 wu/s
Reach DMR travels at 3000 wu/s
They travel at 1/30th of that during the legacy release per tick, and in this new one, they travel at 1/60th per tick.

And they have a peculiar calculation for the very first tick, where it travels at one ticks distance as hitscan, then again from there as a projectile, and then all subsequent ticks are a projectile. (Effectively moving at double speed for the first tick)

Legacy:
H2 BR travels at 13.33wu hit-scan + 13.33wu normal update = 26.67wu traveled in the first tick
H3 BR 6wu hit-scan + 6wu normal update = 12wu traveled in the first tick
Reach DMR 100wu hit-scan + 100wu normal update = 200wu traveled in the first tick

Modern
H2 6.67wu hit-scan + 6.67wu normal update = 13.33wu traveled in first tick
H3 3wu hit-scan + 3wu normal update = 6wu traveled in the first tick
Reach DMR MCC: 50wu hit-scan + 50wu normal update = 100wu traveled in the first tick

After the first tick, they travel at the "normal update" once per tick.

Halo 2 BR is not hitscan.

Also the Halo 3 one being such a short distance for the first tick is actually part of the basis of the hitreg issue going on right now, as 6WU is a really tiny distance - shorter than most PvP engagements, which is why it's not noticeable really in 2. I'll find a screenshot.

The tree being shot at in this screenshot is SIX world units away.[i.imgur.com]. that's how far the Halo 3 BR travels in one tick. yes they're using an AR for the screenshot, it's the BR tick distance though, pancam coords confim.

Sources here https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020
This is semantics, if we wanna get technical no weapon in any halo game has ever been a truly hitscan since all games use a hybrid system in order to achieve whatever the devs had envisioned for that particular game.

Halo 2 BR travels twice as fast as Halo 3 BR, thus it's way more hitscan since it's closer to "infinite speed" travel time.
Pyrocitor Jul 20, 2020 @ 7:33am 
you bring those goalposts back here

you said in the first post, "every other Halo game which has a very good selection of hitscan weapons"

that aint really true except for CE where there ARE hitscan weapons.

Everything in H2 has a travel time, even the sniper rifle, SMG, i think even the beam rifle has one technically.

certain weapons do have an instantaneous travel just by being max projectile distance in one tick of movement, like the Spartan Laser and i think the focus rifle in reach hits its range instantly.

but yeah Reach is the closest to actual hitscan in this comparison

the halo 2 BR is only a little over double the speed of the halo 3 one.
Doragor Jul 20, 2020 @ 7:37am 
Originally posted by Pyrocitor:
you bring those goalposts back here

you said in the first post, "every other Halo game which has a very good selection of hitscan weapons"

that aint really true except for CE where there ARE hitscan weapons.

Everything in H2 has a travel time, even the sniper rifle, SMG, i think even the beam rifle has one technically.

certain weapons do have an instantaneous travel just by being max projectile distance in one tick of movement, like the Spartan Laser and i think the focus rifle in reach hits its range instantly.

but yeah Reach is the closest to actual hitscan in this comparison

the halo 2 BR is only a little over double the speed of the halo 3 one.
again semantics, I was reffering to the fact the hitscan system is much better in these games by comparison, I'm guessing Halo 3 wasn't optimized for PC at all.
Crenando Jul 20, 2020 @ 7:41am 
No they aren't semantics hitscan weapons are lasers in effect, unaffected by physics. Hitscan is registered instantaneously.
CodySir Jul 20, 2020 @ 7:44am 
Gun does BRRRR, Me not see problem with gun. Gun kills, no problem.
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Date Posted: Jul 20, 2020 @ 6:18am
Posts: 24