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They are projectile based.
Sorry im taking the word of a Bungie employee over a youtuber's
So you dont wanna admit you're wrong, k fine.
That source of yours is old and inaccurate.
watch entire video.
Then at the same breath says Halo 2 BR bullets actually travel faster
This video is bs
Edit : So he edits the game files to prove Halo 2 BR isn't hitscan
thus making it a projectile weapon
Wow guys we did it, Halo 2 BR is no longer hitscan!
Way to derail my thread with an useless "what if" video
It means that the bullets travel so fast in halo 2 that it seems like its hitscan, when its not truly.
But whatever, your the kind of guy that will never change his mind no matter what you show or say.
Halo 3 BR travels at 180 wu/s
Reach DMR travels at 3000 wu/s
They travel at 1/30th of that during the legacy release per tick, and in this new one, they travel at 1/60th per tick.
And they have a peculiar calculation for the very first tick, where it travels at one ticks distance as hitscan, then again from there as a projectile, and then all subsequent ticks are a projectile. (Effectively moving at double speed for the first tick)
Legacy:
H2 BR travels at 13.33wu hit-scan + 13.33wu normal update = 26.67wu traveled in the first tick
H3 BR 6wu hit-scan + 6wu normal update = 12wu traveled in the first tick
Reach DMR 100wu hit-scan + 100wu normal update = 200wu traveled in the first tick
Modern
H2 6.67wu hit-scan + 6.67wu normal update = 13.33wu traveled in first tick
H3 3wu hit-scan + 3wu normal update = 6wu traveled in the first tick
Reach DMR MCC: 50wu hit-scan + 50wu normal update = 100wu traveled in the first tick
After the first tick, they travel at the "normal update" once per tick.
Halo 2 BR is not hitscan.
Also the Halo 3 one being such a short distance for the first tick is actually part of the basis of the hitreg issue going on right now, as 6WU is a really tiny distance - shorter than most PvP engagements, which is why it's not noticeable really in 2. I'll find a screenshot.
The tree being shot at in this screenshot is SIX world units away.[i.imgur.com]. that's how far the Halo 3 BR travels in one tick. yes they're using an AR for the screenshot, it's the BR tick distance though, pancam coords confim.
and it's pretty simple math to make an estimate of how far the 13.33 is for the halo 2 BR, being a touch over 2x that distance.
Sources here https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020
Halo 2 BR travels twice as fast as Halo 3 BR, thus it's way more hitscan since it's closer to "infinite speed" travel time.
you said in the first post, "every other Halo game which has a very good selection of hitscan weapons"
that aint really true except for CE where there ARE hitscan weapons.
Everything in H2 has a travel time, even the sniper rifle, SMG, i think even the beam rifle has one technically.
certain weapons do have an instantaneous travel just by being max projectile distance in one tick of movement, like the Spartan Laser and i think the focus rifle in reach hits its range instantly.
but yeah Reach is the closest to actual hitscan in this comparison
the halo 2 BR is only a little over double the speed of the halo 3 one.