Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Without nostalgia, I don't understand why people prefer 3 over Reach.
I might be wrong but I feel like a lot more people are play H3 than Reach.

I'm not gonna talk about the campaign because that's very subjective in my opinion. As far as multiplayer is concerned, though halo 3 was my first xbox 360 game and I love it, I do think the Reach multiplayer experience is much better. I feel like everything looks and feels better, I also think fights are clearer.

People seem to take issue with the bloom which I don't think is a big deal and is not turned on in some competitive game modes. People also seem to hate the run, but since you pick between that, a Jetpack, a shield, a bubble (y'know, like the one from H3) and a hologram, I feel like it adds strategy and tactics to the game. I can't count how many fights I won simply because they thought I had run and ended up shooting my hologram giving me a window to kill them.

The maps of Halo 3 are great, but I feel like Halo Reach's maps were just as good.

So now that you can litterally compare side by side, why would you pick Halo 3 over reach ?
Původně napsal BloodShot:
Ce Brave Feykro původně napsal:
I might be wrong but I feel like a lot more people are play H3 than Reach.

I'm not gonna talk about the campaign because that's very subjective in my opinion. As far as multiplayer is concerned, though halo 3 was my first xbox 360 game and I love it, I do think the Reach multiplayer experience is much better. I feel like everything looks and feels better, I also think fights are clearer.

People seem to take issue with the bloom which I don't think is a big deal and is not turned on in some competitive game modes. People also seem to hate the run, but since you pick between that, a Jetpack, a shield, a bubble (y'know, like the one from H3) and a hologram, I feel like it adds strategy and tactics to the game. I can't count how many fights I won simply because they thought I had run and ended up shooting my hologram giving me a window to kill them.

The maps of Halo 3 are great, but I feel like Halo Reach's maps were just as good.

So now that you can litterally compare side by side, why would you pick Halo 3 over reach ?
Because Halo 3 is a better game over Toy Story: Buzzlightyear the game
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The multiplayer is far more enjoyable for me. All the elements work well together, unlike in Reach which has an emphasis on using the most broken stuff at all times. The DMR is WAY too emphasized in Reach. I'm encouraged to not use a lot of gameplay elements because statistically they are worse than using the DMR and then throwing an annoying armor ability.

The Battle Rifle in Halo 3 has its limits. It is not some God-Tier infinite range monster that works well in every range. Some dude can roll up on you with dual smgs and tear you to shreds. The maps and weapon design in 3 lend to making it a much more enjoyable sandbox while also still being competitive. It's small thing after small thing that bothers me when I play Reach. Stuff like how Vehicles are made of paper and get torn to shreds by Snipers and DMRs, or how other pick up weapons are so niche that they can still be easy to beat.

If you got the Rocket Launcher on Epitaph, you're in a position to secure a quick rocket kill down below, but others have line of sight on you. Yet, the weapon balance allows you the freedom and confidence to move throughout the map without worrying that 8 people are camping in the back with DMRs.

It got so bad to the point where 343 actually added an AR start playlist to appeal to people who don't like the DMR. At least with the assault rifle in 3 there is opportunity to beat the BR in close quarters if quick enough.
Reach's attempts to modernize the franchise i feel actually took it back, besides forge mode and the visuals which are MILES better in reach the weaponry, vehicles, and even enemies found in 3 i found much better. Plus the sprinting i feel is an irrelevant addon alongside armorlock having minimal counterplay besides getting out of there so they dont shock you or the fact that timing it right will destroy some vehicles isnt a fun mechanic to play against. And as pretty much everyone said the DMR was in most cases the objective superior weapon to almost anything else but Halo 3's battlerifle was great dont get me wrong, but it had notable drawbacks that made counterplay a very real risk when using it
They mostly prefer halo 3 because of nostalgia.
I prefer Reach because more weapons are usable and abilities used instantly (dropping abilities take much time in a battle, so it's relatively useless).

Also because everyone has equal aim-assist or bullet magnetism (Idk exactly), not freaking "controllers too OP because of aim-assist, so mkb sucks" in Halo 3.

And Reach has way more better hit registration than halo 3.

Additionally, Reach has controlable forlift and more controlable vehicles than Halo 3.

In Halo Reach you can break phantoms by different weapons. In Halo 3 you can break phantoms only with a tank.

But Reach has a problem. Bungie added abilities but did sprint as one of abilities. It's very annoying. They should delete sprint from this game or did it as based thing not as ability.

In addition, Halo Reach DMR feels bad by comparing with Halo 3 BR.
Naposledy upravil Rutaki; 19. čvc. 2020 v 18.37
Rutaki původně napsal:
They mostly prefer halo 3 because of nostalgia.
I prefer Reach because more weapons are usable and abilities used instantly (dropping abilities take much time in a battle, so it's relatively useless).

Also because everyone has equal aim-assist or bullet magnetism (Idk exactly), not freaking "controllers too OP because of aim-assist, so mkb sucks" in Halo 3.

And Reach has way more better hit registration than halo 3.

Additionally, Reach has controlable forlift and more controlable vehicles than Halo 3.

In Halo Reach you can break phantoms by different weapons. In Halo 3 you can break phantoms only with a tank.

But Reach has a problem. Bungie added abilities but did sprint as one of abilities. It's very annoying. They should delete sprint from this game or did it as based thing not as ability.

In addition, Halo Reach DMR feels bad by comparing with Halo 3 BR.
I dont even think reach has more controllable vehicles, you guys dont have the hornet, any of the brute vehicles, the elephant or AA wraiths
Reach is when Halo went from looking and sounding like Halo to looking and sounding like a yearly EA/Ubisoft/Activision game

And the battle rifle isn't more powerful than a Halo ring in 3
Naposledy upravil solidap; 19. čvc. 2020 v 19.51
Rutaki původně napsal:
They mostly prefer halo 3 because of nostalgia.
I prefer Reach because more weapons are usable and abilities used instantly (dropping abilities take much time in a battle, so it's relatively useless).

Also because everyone has equal aim-assist or bullet magnetism (Idk exactly), not freaking "controllers too OP because of aim-assist, so mkb sucks" in Halo 3.

And Reach has way more better hit registration than halo 3.

Additionally, Reach has controlable forlift and more controlable vehicles than Halo 3.

In Halo Reach you can break phantoms by different weapons. In Halo 3 you can break phantoms only with a tank.

But Reach has a problem. Bungie added abilities but did sprint as one of abilities. It's very annoying. They should delete sprint from this game or did it as based thing not as ability.

In addition, Halo Reach DMR feels bad by comparing with Halo 3 BR.

Multiple people give a long list of reasons why we prefer Halo 3 without just saying "nostalgia."
"Yeah they just like it more because of nostalgia."

Thanks for the hot take anime profile pic.
You are welcome
Naposledy upravil Rutaki; 19. čvc. 2020 v 22.30
everything in reach looks grey
Uncle Magic původně napsal:
Rutaki původně napsal:
They mostly prefer halo 3 because of nostalgia.
I prefer Reach because more weapons are usable and abilities used instantly (dropping abilities take much time in a battle, so it's relatively useless).

Also because everyone has equal aim-assist or bullet magnetism (Idk exactly), not freaking "controllers too OP because of aim-assist, so mkb sucks" in Halo 3.

And Reach has way more better hit registration than halo 3.

Additionally, Reach has controlable forlift and more controlable vehicles than Halo 3.

In Halo Reach you can break phantoms by different weapons. In Halo 3 you can break phantoms only with a tank.

But Reach has a problem. Bungie added abilities but did sprint as one of abilities. It's very annoying. They should delete sprint from this game or did it as based thing not as ability.

In addition, Halo Reach DMR feels bad by comparing with Halo 3 BR.
I dont even think reach has more controllable vehicles, you guys dont have the hornet, any of the brute vehicles, the elephant or AA wraiths
Halo Reach have two falcons (with machinegun or grenade launcher on passenger seat) against hornet.
Also it has forklift, revenant, rocket warthog, sabre, seraph, spade, phantom, pelican (turret + driver), space banshee, truck with or without trailer, ONI van and cart.
H3 better because the AR is actually a viable weapon and you dont get cross mapped by a DMR if you have the audacity to get into a vehicle.
Its hard to say which one is better, they both have advantages and disadvantages. For me personally, I enjoy Reach more, but that doesnt subtract from my appreciation of 3.

In the end, they are different games. They are both halo, and both play like halo. But they are both different halo. At no point do either game try to be the other. And perhaps its best that way.
Halo 3 is Halo fully realized. Halo Reach is Halo: CoD Edition.

If you like Halo, then go Halo 3. If you like CoD but in spaaaace, go Halo Reach.
It's hard to say for me personally since I do have a ton of nostalgia for Halo 3, but I have nostalgia for Reach as well, so I'll try to be helpful. Keep in mind this is just my opinion. Feel free to disagree with anything you find contentious with how you feel.

Halo 3 had better map design, since sprint and jet pack weren't abilities accessible to the player at spawn the map design reflected the movement mechanics available to all players.

The sandbox, the design philosophy, was built around equal starts, no loadouts with different weapons, abilities, etc. This meant that for combat encounters you must rely on weapons found on the battle arena.

Projectile based weapons in Halo 3 made it so you had to lead your shots and required some level of skill when it came to precision, This made it possible to navigate large open areas without the threat of being gunned down by super precise hit scan weapons.

Without the ability to jet pack, jumps required more care and precision. Making dangerous jumps offer a risk/reward function.

In Halo 3 vehicles offer a level of danger and power that Halo: Reach doesn't provide. For example sniper being far more lethal to vehicles, DMR having hit scan damage on flying vehicles, rocket launcher can lock on to vehicles, vehicles all around can take less damage.

I personally also happen to enjoy Halo 3's art direction more.

Now with all that said I agree with you in that loadouts give the player a chance to strategize and that certainly creates its own fun. Honestly it mostly comes down to personal preferences, and I encourage you to have fun and enjoy both styles.
A lot of Reach's maps are big and sandbox, like Halo was originally. In 3, Valhalla is supposed to be a Blood Gulch replacement and it's tiny for a supposed big map. Thank jebus for Avalanche and Sand Tarp. Bloom is good, stop spamming LMB. Play with a DMR on Battlefield if you think the bloom is that bad, ie git gud. CE was supposed to have it (The DMR was Reach's magnum), but it was glitched and never fixed on PC.

But most people's first Halo was 3.
I find the AI more enjoyable in Halo 3. They seem to act more natural and the dialogue is great. (particularly with the IWOBYD skull on) The enemies on Halo 3 know when to retreat or advance. You pop the sheild off an Elite in Reach they always go into rage mode, in fact most of the enemies on Reach are predicable. Reach weapons are 'meh' and the campaign is a drag. The customization of your Spartan and it being featured in cutscenes is a nice touch though.
its down to 2 reasons, dmr (bloom and hitscan) and armor abilities
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Datum zveřejnění: 19. čvc. 2020 v 13.15
Počet příspěvků: 87