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The Battle Rifle in Halo 3 has its limits. It is not some God-Tier infinite range monster that works well in every range. Some dude can roll up on you with dual smgs and tear you to shreds. The maps and weapon design in 3 lend to making it a much more enjoyable sandbox while also still being competitive. It's small thing after small thing that bothers me when I play Reach. Stuff like how Vehicles are made of paper and get torn to shreds by Snipers and DMRs, or how other pick up weapons are so niche that they can still be easy to beat.
If you got the Rocket Launcher on Epitaph, you're in a position to secure a quick rocket kill down below, but others have line of sight on you. Yet, the weapon balance allows you the freedom and confidence to move throughout the map without worrying that 8 people are camping in the back with DMRs.
It got so bad to the point where 343 actually added an AR start playlist to appeal to people who don't like the DMR. At least with the assault rifle in 3 there is opportunity to beat the BR in close quarters if quick enough.
I prefer Reach because more weapons are usable and abilities used instantly (dropping abilities take much time in a battle, so it's relatively useless).
Also because everyone has equal aim-assist or bullet magnetism (Idk exactly), not freaking "controllers too OP because of aim-assist, so mkb sucks" in Halo 3.
And Reach has way more better hit registration than halo 3.
Additionally, Reach has controlable forlift and more controlable vehicles than Halo 3.
In Halo Reach you can break phantoms by different weapons. In Halo 3 you can break phantoms only with a tank.
But Reach has a problem. Bungie added abilities but did sprint as one of abilities. It's very annoying. They should delete sprint from this game or did it as based thing not as ability.
In addition, Halo Reach DMR feels bad by comparing with Halo 3 BR.
And the battle rifle isn't more powerful than a Halo ring in 3
Also it has forklift, revenant, rocket warthog, sabre, seraph, spade, phantom, pelican (turret + driver), space banshee, truck with or without trailer, ONI van and cart.
In the end, they are different games. They are both halo, and both play like halo. But they are both different halo. At no point do either game try to be the other. And perhaps its best that way.
If you like Halo, then go Halo 3. If you like CoD but in spaaaace, go Halo Reach.
Halo 3 had better map design, since sprint and jet pack weren't abilities accessible to the player at spawn the map design reflected the movement mechanics available to all players.
The sandbox, the design philosophy, was built around equal starts, no loadouts with different weapons, abilities, etc. This meant that for combat encounters you must rely on weapons found on the battle arena.
Projectile based weapons in Halo 3 made it so you had to lead your shots and required some level of skill when it came to precision, This made it possible to navigate large open areas without the threat of being gunned down by super precise hit scan weapons.
Without the ability to jet pack, jumps required more care and precision. Making dangerous jumps offer a risk/reward function.
In Halo 3 vehicles offer a level of danger and power that Halo: Reach doesn't provide. For example sniper being far more lethal to vehicles, DMR having hit scan damage on flying vehicles, rocket launcher can lock on to vehicles, vehicles all around can take less damage.
I personally also happen to enjoy Halo 3's art direction more.
Now with all that said I agree with you in that loadouts give the player a chance to strategize and that certainly creates its own fun. Honestly it mostly comes down to personal preferences, and I encourage you to have fun and enjoy both styles.
But most people's first Halo was 3.