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Try disabling that and see how it goes.
It always has been; exact same netcode used from 2007 pulled forward into 2024. Back then we accepted it.
Reduce latency between whoever you're doing co-op with as much as possible, thats the best you can do.
my speedtest results are usually 6- 15 ns 548-667 d/l Mbps and 648-717Mbps U/L
the MCC co-op is legitimately, brutally worse and i don't know how anyone who actually played on original release could say differently. the 4-player co-op achievements are a lot more difficult on MCC. lag didn't not-exist in OG/consolerelease but i've basically never gotten MCC's online campaign co-op working well, excepting firefight.
i know that this forum likes to delete posts from people with a memory longer than 4 seconds, especially when a post suggests other releases were superior in some way microsoft isn't prepared to fix, but you're still just wrong.
edit: man, i'm getting billiard-'d, this thread wasn't even about co-op lag.