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the reason for this is very obvious: cosmetic integration. halo 3 had a few unlockable permutations, but not nearly enough to satisfy the steam hunger for tf2 hats and counter strike skins. reach was built with this kind of XP-gated cosmetic progression unlock with an ingame store that you use an ingame currency to buy tons of cosmetics in, though.
it's also probably why halo 5 and infinite are 95% a cosmetics shop and infinite had ~2 maps for its whole single player, and why halo 2 anniversary multiplayer module was even created so halo 2 could also have 3d-modelled-in multiplayer cosmetics to collect for it.
in this regard, bungie wouldn't help at all. and actually, they'd probably make it even worse. if they ran the MCC, it'd probably entirely uninstall halo 2 every now and then and put it into a disney style content vault.
the MCC absolutely plays favorites, as does the halo fanbase itself. reach is obviously what they've settled on to support the most or best, with halo 3 being a close second.
also correct. it's just what the multiplayer marketing paradigm... thing... is doing at the moment. compare this MP-module-favoritism halo's going through to unreal tournament. but you can't, because epic entirely de-listed that franchise to funnel people into fortnite.
to me the simple fact that you can get the map isolation in halo 3 matchmaking and not be able to veto it, makes this all into some kind of clockwork orange forced conditioning situation. i would actually probably have paid a premium for a version of halo 3 that had no isolation in it at all.
'cosmetic integration' what? disagree. The reason is obvious; Reach is the game that came out first in the collection, therefore being out the longest had the most forge maps (which could be transferred over from console) and is also the game 343 worked on. (they did a much better job of the lighting in h2a campaign compared to ce:a,
so why the neglecting mmaking for the other games, idk. as I said CTF h2 classic cgb remains bugged to hell, despite being reported numerous times by myself and others, team change glitch remains unfixed since its debut appearance in summer 2023 despite reporting it numerous times to msoft)
The numbers would not have dropped so dramatically from 120k if they had released CE first instead of Reach, there are many reasons why, I won't go into right now.
& Also not just out the longest in terms of forge but also in a sense of, those players that DIDN'T leave after the launch, were probably folks who never stopped playing reach on console and are playing it on pc with controller (which, like, why, but I will digress from going into all of that)
Since these first two 'points' u made make no sense and my post has nothing to do with cosmetics and cosmetics has nothing to do with this and you went on to say Bungie wouldn't help at all or handle things worse, I stopped reading. good day. ah i see you mean the unlock system, but most people ought be done with that already by now it didn't exactly take long to finish the reach unlocks and the collections been out for years now.
It's not a paradigm there are patents and no shortage of videos exposing/discussing it.
the same maps over and over favoritism or no is monotonous and there's no reason to exclude most of the maps which would be more variety. matchmaking shouldn't play map favoritism especially if it means excluding 75% of the maps 75% of the time.
Destiny Bungie is a whole different beast.
Just saying, though.