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Zgłoś problem z tłumaczeniem
it's also a weird retcon because in halo 2 lord hood is confused by the small covenant fleet arriving at earth. in halo reach we see a small covenant incursion on the planet first, so regret's small fleet before seeing a much bigger fleet, is no longer different to how reach itself played out in that game. i guess ron perlman didn't remember reach.
i mean it isn't for anyone, really.
i wasn't arguing reach was the ending, or even that it should've served as one. i was just explaining that, as literal products, reach is onramping new players and halo 3 is wrapping up story beats for returning players.
no, at least not specifically those. reach has a lot of modern warfare-isms in the conveyance and tone, while halo 2 and 3 felt more like summer blockbuster movies or pirates of caribbean or space adventures. i'm not complaining about this change really, because it's hit or miss, and frankly it succeeded in bringing in a new audience, anyway.
correct.
again when i say reach is 'bad', i don't mean it's a lousy video game. i mean it's probably the exact game where halo pivoted away from what i enjoy about it. i even preferred odst to it, honestly. in terms of just subjective taste, i legitimately felt worse about romeo getting his lung punctured than anyone in noble team full-on dying. why didn't they just use armor lock in the cutscene too, like master chief? would've lived.
If this dude controlled the marketing team Bungie would have been bankrupt. A car crash in visual text
anyway, i'm fully aware the MCC-era halo fanbase loves its reach. doesn't change that it's just genuinely the least compelling bungie game for me, unless you dig up really old stuff like ODS.
if intermittently replaying it over the years hasn't changed my mind on this game being bog standard 7th generation fodder, this thread won't. sorry for taking up your time.
CE is obviously the most egregious in that respect, and I recognize the necessity of it as both a plot and technical limitation. Yes, having a Scorpion for The Ark in H3 was fun at first, but after a few playthroughs it just becomes way too easy. At least in Reach, the map has had some significant changes from Sword Base to The Package, and those levels only have a few minutes of overlap due to The Package focusing on a completely new section of the map that wasn't accessible before. New Alexandria doesn't bother me too much because you can at least go in a direct line from point to point, so it doesn't feel like you're wasting your time.
That and the Marines "helpfully" throwing grenades everywhere...
a lot of halo 3's levels are "take out the AA, clear the LZ" when you break it down, too.
but halo 3's best-liked level, the covenant, still has 3 geometrically identical structures you can move through (though you obviously skip the second one).
and of course, odst's mombasa streets is quite a lot of repeated geometry in a very small amount of time.
i guess what i'm saying is i don't really view this as a problem that halo always had and then reach solved it. more like it was a way of saving space with the conveyance and reach... also did it too.
well more than that it's a pillar of autumn / the maw type scenario where you see that level before it's ruined and after it's conquered to get a sense of how the invasion's gone. stuff like that actually is fine in my view.
new alexandria is legitimately pretty good. i also liked parts of exodus, where you actually see evacuations in progress and help them. new mombasa was always pretty deserted so it never really felt like you were rescuing anyone.
edit: halo wars' arcadia evacuation mission also kinda did this, too. that was pretty rough.
imho the flood were invented when chips dubbo said 'get up so i can kill you again.' crazy fool, just loves to run his mouth...
Why does this actually work
Fair, fair. I like Halo ODST too, it is hard-going with having to goof around in the streets for hours. CE's maps are really really repetitive.
Agreed
Where were the skirmishers in the mainline games?
How come the Covenant never used Needler Rifles in the main games? Those might've been helpful.
Among other nitpicky questions.