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in retrospect, it was all a design test bed for the destiny series, along with ODST's mombasa streets hub and firefight.
a halo game's quality can be indirectly measured by two things:
-how much is dr halsey in it (the more she's in it, the worse the game)
-how many times do you have to stick an elite on legendary to kill him (if more than 1, bad)
For example, I have fond memories of playing CE when it came out, but the level design is definitely repetitive, which can get boring. H2 had some fun dual-wielding action, but I don't like how it ends on a cliff-hanger - having to wait years for the sequel was incredibly aggravating to me, not to mention the broken jackal snipers (a flaw is not the same thing as a feature, no matter how much some people cherish it). H3 did a good job wrapping up the story and had some fun levels, but some of the other levels felt like busywork (Tsavo Highway, Cortana), and honestly the whole Campaign in H3 just felt short.
Meanwhile, Reach and ODST are largely self-contained stories that give nods to the story of Master Chief. If you have to backtrack in Reach, they make sure the level is suitably different (beyond the original trilogy's strategy of "oh, now you're facing different enemies as you do the level backwards, so different"). and in ODST you're not really backtracking all that much unless you're doing Missions in some really weird order. It was also refreshing to be part of a competent team rather than being Captain America UNSC and having to lead a bunch of squishy Marines and sidekick Sergeant Johnson, who you often leave behind so you can go Rambo a few missions. In Reach and ODST, most of the missions are spent either fighting alongside your team or trying to return to your team. Poor Master Chief often strikes me as trying to complete a mission in spite of his "team" lol
for singleplayer it's the weakest but it had lots of interesting art, the multiplayer competes with 3, and forge was really good from the beginning.. reach multiplayer is always interesting and wacky things are constantly happening.. the only downside of the entire game is THE JETPACK
And that cursed TU.
Some clown said armor lock ruined it? Didn't even use it because it was trash. It was either cloak, hologram, or sprint that I would prefer over ♥♥♥♥♥♥♥ armor lock
The jetpack was totally valid in reach, most people would see it as a disadvantage given the map.
WISH YALL WOULD OF PUT THAT IN HALO INFINITE AND MAYBE ID BUY IT. Sorry i had to lmao.
yeah unless they're, for example, halo 1. or most named characters in halo 3. that moebius comic from halo graphic novel. or dead space 1. or doom, really.
you simply aren't noticing when it happens in other stories, because only halo reach makes it into a point of constant melodrama with literally nothing else going on to pay attention to. there's a reason lord of the rings isn't just 7 scenes of boromir dying and then it ends.
i think you really are discounting the fact that every single halo product heavily emphasized your friendly marines and had sections where you're fighting alongside them and can protect them in-gameplay. reach just put it that into the cutscenes themselves. that spirit you're describing, was just in all the campaigns. it's kinda why i liked the exodus mission or new alexandria a bit in reach.
to me, the bulk of halo reach's storytelling is just like a version of halo wars where sgt forge comes back to life and re-dies every other level ending. people complain about halo 3 killing off miranda and johnson just to manufacture drama... reach is like if truth shot miranda with a spiker every single level ending cutscene and you're supposed to be exactly as sad about it every time.
it doesn't work for me, and maybe it only works on newcomers to halo. which is probably the point of contention with reach: halo 3 was the old guard fanbase's 'actual' ending, so this is for the new fans. but that on-ramping trait that reach has, is a double-edged sword, because it just makes it feel a lot less like a real halo game and a lot more like star wars republic commando or something.
tl;dr: if master chief is asleep during reach, so am i
im not actually too sure when you do bad backtracking vs good backtracking in halo franchise, even. halo design really blurs the line on that wherever it can. the sword base level and new alexandria are basically mini-destiny-patrol-hubs in structure, so they're made to be arbitrarily re-back-tracked-through. you double back to jorge in tip of the spear and that's kinda not great, but i'm not really sure what an example of 'good' backtracking would be in that context.
halo 3 has that tank beats everything part in the ark where you get a scorpion to re-play through a few zones. and floodgate. halo 1 re-used old maps all the time but it's kinda part of that game's structure, that it loops back around in the back half. front half of halo 1 is christmas, back half is halloween. halo reach does that same thing with sword base and the package.
what are you trying to say? that captain keyes taunting a covenant corpse with a needler, it super-combining and killing him and making you re-play the rescue mission, is some kind of liability? insubordinate... and churlish! and surrender that AI too!
no it isn't, you deserve better, and i hope you recover from liking halo reach soon.
Bro the storyline is enriched by the defeat. Reach is not your average "humans losing then mastercheif come and save everything and good guys win yay". Losing well is not for everyone, I guess.
Did 343 take all the battles out?!? Hmm, must've missed that.
I can't tell whether it's that you've never played Reach or never watched Lord of the Rings. Half of LoTR is literally drama.
Umm... how is your squad dying related to that at all? That's gonna go high up on my "schizo phrases list" for sure.
Yet again, it is your squad dying. I don't see what is so hard to comprehend there.
I really hope you're not serious here. There is a major difference between your theoretical "bro coming back every time and dying" and individuals in your squad dying.
Reach was a prequel so it couldn't have been the ending. In Halo 3 they have "Remember Reach" graffiti-ed places, so Reach couldn't be the "ending" to Halo.
Are you talking about the abilities? Like jetpack and sprint? Spartans have tech, I don't see the issue with abilities like that.
When Masterchief is slacking, Noble Team's attacking.