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The reason is because Halo 3 already looks amazing.
In fact I consider both the Halo 1 and 2 anniversary visuals to look like complete ♥♥♥♥♥♥♥♥, so I'm especially glad they didn't try it with 3.
But who knows, in 3 years we may get some Halo Infinite assets slopped together for Halo 3's 20th anniversary if 343's desperate for money.
But to me those old graphics are charming, as far as I'm concerned games these days put too much effort in their graphics and need to care more about art direction. Halo 3 has great art direction which is why it still looks good even if the graphics are aged.
Isn't there some gamepass way to stream it on my PC?
You can stream it to your pc iirc yea. Though you're really not missing out on much, 343 dropped the entire plot that was developed (if you can call it that) in halo 5 and resolved it off screen in books. Oddly, there's at least 3 books you have to read and an entire RTS game, Halo Wars 2, if you want the complete in between story from halo 5 to Infinite. Mostly because 343 does multimedia story telling instead of the books just being supplementary lore like Bungie did.
How were the spartans created? Where are the other spartans? What was Reach, the planet mentioned in the guide book you got with the disk? Who are the covenant, and why are we fighting them? These questions and many more are answered with just Halo: The Fall of Reach.
Even after that first game though… even questions as simple as “how did the Master Chief and Johnson get back to Earth” need an explanation, provided by Halo: First Strike. Bungie absolutely did multimedia storytelling.
Because HCE and H2 are basically 2 games in one. When you load a game in them it is loading both the original and anniversary graphics assets (this is why they needed an engine upgrade as well as an "intermediary" engine to make sure everything is synced up properly when switching from a game version to another). Even if you have the classic set by default for instance. That is why H2 especially takes a long time to load each mission. HCE does not suffer from this problem as much. However, this is necessary so the player can freely switch between classic and anniversary graphics on the fly. H3, H3 ODST, H Reach and H4 never got an anniversary release therefore they are only using their original graphics. Making those games load times considerably shorter.
You are right, but as a late joiner playing through all the campaigns first time you tend to mix up infos. I also went to the Wiki for info and quickly decided to drop again to prevent spoilers. But I remember it said something like "mining incident".
@ModerNertum
I get sub 1 sec loading screens on all games. 990 Evo does that for you.
Edit: Btw. are there any new custom campaign mods on the Workshop, or only maps? Like, can you even do complete campaigns with the Halo modding engine?
For SSDs obviously the load times are faster. As for mods for campaigns yes there are the Rebalanced ones or others. Depends on what are you looking for in a modded campaign.
You were not the only one that noticed the immersion factor (like something is way different in Halo 4 than in the other 5 games in MCC). Because of the gameplay Halo 4 is the worst game in MCC. Some by game design, others because of the MCC support for the game itself. Take Spartan Ops for example. There is no matchmaking for it. Just multiplayer private game lobbies. Given that probably most players are soloing that mode that is intended for 4 players (similar to Firefight) it is a shame it is not in matchmaking as well. As for the gameplay of Halo 4 it is boring and terrible. There is not a sweet spot in difficulty to play Halo 4 (Easy/Normal are way too easy and Heroic/Legendary are way too boring and the challenge comes from lame mechanics that drag out fights artificially and not intelligently made AI). My biggest problem with Halo 4 is the gameplay (not even the art style or sound design which are a problem but not enough for me to say the game is the worst in MCC). The saving grace for Halo 4 is the good graphics, story between Chief and Cortana and some new welcome characters that are well written (some others are not well written at all). The over reliance on expanded material and terminals to understand the other side of the plot is not helpful to the casual player either. But then again this is my opinion from a player that has 100+ hours in all mainline FPS titles of the franchise up to Halo 4 and including Halo 4 and some spin-off titles (like Halo Wars).
They took out some weapons of the vehicles, most notably the fighter vehicle, which had that green rocket type weapon before. Funny enough the enemy has it, so I guess it's a balance thing. Then you have all those new weapons, which are basically exactly the same as the Covenant weapons, only slightly rebalanced. The game would totally have needed a grav gun, or some of those weapon types we've got to see in Dead Space or Prey.
However, I'm looking forward to replaying all campaigns in coop. Because I feel that's where this game really shines.