Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
When complaining about not being able to just melee things to death, that's the reason. You're not playing on a difficulty where a brawl is particularly viable. Same thing goes with weapon damage. You're trying to use swords and weaker weaponry on enemies with stronger shields than you expect. They do fine on lower difficulties. Another massive thing you missed are enemy weaknesses. Of course brutes take more plasma shots to kill. That's not their weakness, and actually their strength. They have thick, hairy hide. Pick up a carbine and you'll slaughter them with headshots. Pick up a plasma pistol and let loose a charged shot to remove the shields from tougher non-brute enemies. Your weird issues with grenades are probably related to latency. That's also why any overcharge shots didn't emp shields (or you just missed). Halo 2 doesn't have a magnum, just a wimpy service pistol. I don't think it's overstating it to call that the worst gun in the game or to suggest that people outright forget it exists. You also complain about dropping dual wielded weapons frequently. Correct me if I'm wrong, but I seem to remember that happening in Halo 3, just the same.
Finally, the waiting times are probably because the game is coded to promote your attention on what's happening. Looking at something important will make cues happen faster. The Athens and Malta like to blow earlier if you stare at them. The hunters in Outskirts show up faster if you watch the door. This is all done so you don't miss things as often. That courtyard is specifically designed to provide ample downtime between large fights. You're expected to refill on ammo and grenades and get repositioned.
In short, you should have played it on normal instead of Heroic. In fact, you should *revisit* it later on normal and then think about how enjoyable that was in comparison.
Dual wield guns are dropped in Halo 3 but the key difference is that in Halo 3 they actually kill things reliably.
Only thing that can't be changed is dual wield and linear level design
Like...so I was supposed to die? there was no chance in some situations that I was going to survive 4-5 elites + grunts popping out of a door right in front of me! feels like the devs designed it so you had to slog through every room and learn every spawn pattern to be able to beat it, sometimes I only won because I memorized what the enemy would do and played around it. in some of the arbiter flood missions I just said screw it and ran past them to the next zone, because it's just not worth it to fight flood that have shotguns and such with 0 reward. I do like halo 2 tho, mostly because of the anniversary cut scenes being my all time favorite cinematics. Also I gotta say I"m plesently surprised to not see anyone going "LOL SKILL ISSSSUUUEEE", guess the games just that hard lol.
Best just to wait for Ruby's Rebalanced mod.
Yet I agree pretty much with everything OP said.
You could feel the crunch that went into development in the last levels. Brutes were just bullet sponges. And slashing elites several times to get a kill with the plasma sword while the Nickelback music was playing was mind boggling.
Picks the hard difficulty.
Complains.
Sees that someone didn’t like the game
Cries anyway
So that explains the beam sniper jakals shooting us as soon as our arms started peeking around the corner lol