Halo: The Master Chief Collection

Halo: The Master Chief Collection

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adeviouskorean 24 AGO 2020 a las 9:47 a. m.
Whats so bad about sprint in halo?
Almost everyone in the halo community hates sprint!
I'm fine with sprint.
I just want to know why so many people hate sprint.
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Mostrando 31-45 de 65 comentarios
kyabados 24 AGO 2020 a las 11:50 a. m. 
Publicado originalmente por bison42109:
Publicado originalmente por .kyabados:
CE having a faster base speed still works too, its just that sprint breaks the game. If everyone moves at the same speed at all times the map and game play will flow better
makes more sense
wonder why map control was less fluid in reach, 4 and 5
Yeah exactly. If everyone has this issue of Halo feeling slow they why not increase the movement speed a bunch? It would work, its just that sprint doesn't work well in the Halo formula.
Sephiroth 24 AGO 2020 a las 11:50 a. m. 
Publicado originalmente por Jimmy Hunter:
The largest maps in Reach more or less require you to have Sprint to get from cover to cover, lest you be exposed to DMRs that chew you and vehicles apart from all ranges.

This btw is only further enhanced by hitscan weapons which pewpew you crossmap.
Another dumb decision 343 picked on in the endless sea of 343 failures.
Última edición por Sephiroth; 24 AGO 2020 a las 11:59 a. m.
wavel54 24 AGO 2020 a las 11:56 a. m. 
Publicado originalmente por Nox:
Publicado originalmente por wavel54:
I mean you failed to understand what I said, which makes you the moron.
Just to clarify for you, I meant maps haven't been changed or been made bigger to account for sprint since reach, between games.

This is so mindnumbingly dumb. Why would they need to upscale them when reach allready had sprint?

We are comparing no-sprint to sprint and not sprint to sprint u genius.

and no base movement speed in h1 is not faster than sprint in reach wtf are u even talking

srsly just gtfo of here moron.
I can quite believe your mind is numbingly dumb, don't worry XD

You claim they have to upscale maps because sprinting in halo makes the game too fast. Moving was faster in every halo before sprint was added. So you're talking rubbish.

https://amp.reddit.com/r/halo/comments/clhyej/sprints_slower_than_walking_speed/

2.19 units movement sprinting in halo reach vs 2.26 max base movement halo CE through 3. Check the comments of that thread I linked, moron XD
Sephiroth 24 AGO 2020 a las 12:04 p. m. 
do u actually read the stuff you are linking?

It is comparing Halo3 to Halo 5.

This is the only source talking about reach in that entire reddit:
https://www.youtube.com/watch?v=xFPg8jC3eEQ

H1 - 200 units in 1:28:64 (200u/88.64s)=2.2563176895 UPS
H2 - 200 units in 1:28.79 (200u/88.79s)=2.25250591 UPS
H3 - 100 units in 44.70 (100u/44.7)=2.23713647 UPS
Reach - 200 units in 1:31:23 (200u/91.23s)=2.19226132 UPS

So... according to ur own source...thats a what 0,1% speed difference?

Oh and u also said this, didnt you:

Publicado originalmente por wavel54:
In halo CE you actually move faster at base than sprinting in reach. .

Hmmmm i wonder what your own source says about this hmm?

"I also timed the Reach sprint speed:
200u in 56:33 (200u/56.33s)=3.55050595 UPS"
Última edición por Sephiroth; 24 AGO 2020 a las 12:21 p. m.
wavel54 24 AGO 2020 a las 12:08 p. m. 
Publicado originalmente por Nox:
do u actually read the stuff you are linking?

It is comparing Halo3 to Halo 5.
Do you even read the post you're responding to? Check the comments XD
Jimmy Hunter 24 AGO 2020 a las 12:09 p. m. 
Publicado originalmente por wavel54:
The devs had to design geometries the same as in older halos anyway cause you can alter your speed depending on how far you press the thumb stick, unless I'm mistaken?

Everyone moves 100% movement speed in Reach and Halo 1. Reach then ensured that maps were designed around some people moving at 200% speed, while everyone else moved at 100% movement speed. They balanced map sizes around some people moving at 200% speed, without ensuring the people moving at 100% movespeed could also take advantage of moving around the map in cover.

I don't think things like jetpack lower the skill ceiling, just change how you have to play.

Hence why I think this is personal preference.

If it takes me 2 button presses with a jetpack to do to what someone requires 10 button presses with a number of attempts means the skill floor to get around is lowered. There's no ♥♥♥♥♥ footing around this.

All that sprint seems to change is adding an animation, and changing accelerating direction. Max spartan speed remains pretty similar.

So a Spartan having sprint and moving at bursts of 200% movespeed vs everyone else moving 100% means all that changed is adding an animation and we all move at 100% movespeed? Really?

There's nothing wrong with being ignorant to a topic, but there is something wrong when you're ignorant to a topic and attempt to add your 2 cents in.
Última edición por Jimmy Hunter; 24 AGO 2020 a las 12:12 p. m.
Sephiroth 24 AGO 2020 a las 12:12 p. m. 
Publicado originalmente por wavel54:
Publicado originalmente por Nox:
do u actually read the stuff you are linking?

It is comparing Halo3 to Halo 5.
Do you even read the post you're responding to? Check the comments XD

READ ur own ♥♥♥♥♥♥♥♥ sources, thats the only one talking about reach in this entire reddit u linked and it proofs MY point NOT yours:

https://www.youtube.com/watch?v=xFPg8jC3eEQ
videodescription:
"H1 - 200 units in 1:28:64 (200u/88.64s)=2.2563176895 UPS
H2 - 200 units in 1:28.79 (200u/88.79s)=2.25250591 UPS
H3 - 100 units in 44.70 (100u/44.7)=2.23713647 UPS
Reach - 200 units in 1:31:23 (200u/91.23s)=2.19226132 UPS"

So... according to ur own source...thats what, a 0.1% basespeed difference over all the games?
Again:
It.is.not.you.running.slower.
It is the maps beeing bigger because designed for sprint.
Which sucks because it locks u in an useless animation and u loose 360 degree full speed, taking away movement+shooting capabilities.

Oh and u also said this, didnt you:

Publicado originalmente por wavel54:
In halo CE you actually move faster at base than sprinting in reach. .

Hmmmm i wonder what your own source says about this hmm?

"I also timed the Reach sprint speed:
200u in 56:33 (200u/56.33s)=3.55050595 UPS"

Damn thats a lot faster than H1 base speed.

oopssie...see, u make stuff out ur äss. selfowned. now gtfo.
Última edición por Sephiroth; 24 AGO 2020 a las 12:36 p. m.
wavel54 24 AGO 2020 a las 12:35 p. m. 
Publicado originalmente por Nox:
Publicado originalmente por wavel54:
Do you even read the post you're responding to? Check the comments XD

READ ur own ♥♥♥♥♥♥♥♥ sources, thats the only one talking about reach in this entire reddit u linked and it proofs MY point NOT yours:

https://www.youtube.com/watch?v=xFPg8jC3eEQ
videodescription:
"H1 - 200 units in 1:28:64 (200u/88.64s)=2.2563176895 UPS
H2 - 200 units in 1:28.79 (200u/88.79s)=2.25250591 UPS
H3 - 100 units in 44.70 (100u/44.7)=2.23713647 UPS
Reach - 200 units in 1:31:23 (200u/91.23s)=2.19226132 UPS"

So... according to ur own source...thats what, a 0.1% basespeed difference over all the games?

Oh and u also said this, didnt you:

Publicado originalmente por wavel54:
In halo CE you actually move faster at base than sprinting in reach. .

Hmmmm i wonder what your own source says about this hmm?

"I also timed the Reach sprint speed:
200u in 56:33 (200u/56.33s)=3.55050595 UPS"

Damn thats a lot faster than H1 base speed.

oopssie...see, u make stuff out ur äss. selfowned. now gtfo.
If ce speed is faster than reach, which my link says, I'm right. It's really not getting through to you is it? In fact the video you linked earlier showed ce is faster than sprint in reach.

Publicado originalmente por Jimmy Hunter:
Publicado originalmente por wavel54:
The devs had to design geometries the same as in older halos anyway cause you can alter your speed depending on how far you press the thumb stick, unless I'm mistaken?

Everyone moves 100% movement speed in Reach and Halo 1. Reach then ensured that maps were designed around some people moving at 200% speed, while everyone else moved at 100% movement speed. They balanced map sizes around some people moving at 200% speed, without ensuring the people moving at 100% movespeed could also take advantage of moving around the map in cover.

I don't think things like jetpack lower the skill ceiling, just change how you have to play.

Hence why I think this is personal preference.

If it takes me 2 button presses with a jetpack to do to what someone requires 10 button presses with a number of attempts means the skill floor to get around is lowered. There's no ♥♥♥♥♥ footing around this.

All that sprint seems to change is adding an animation, and changing accelerating direction. Max spartan speed remains pretty similar.

So a Spartan having sprint and moving at bursts of 200% movespeed vs everyone else moving 100% means all that changed is adding an animation and we all move at 100% movespeed? Really?

There's nothing wrong with being ignorant to a topic, but there is something wrong when you're ignorant to a topic and attempt to add your 2 cents in.
1. Makes sense, now explain why it's bad.
2. There will be equal skill gaps with jetpack, just in different ways.
3. I guess you didn't know that if you hold down the thumbstick in different places you can move at different speeds in older halo games.

There's nothing wrong with being ignorant to a topic, but there is something wrong when you're ignorant to a topic and attempt to add your 2 cents in XD
Sephiroth 24 AGO 2020 a las 12:38 p. m. 
Publicado originalmente por wavel54:
If ce speed is faster than reach, which my link says, I'm right. It's really not getting through to you is it?

Okay, we have a special case here guys...lmao
WHERE does it says that, like ANYwhere?

Publicado originalmente por wavel54:
In fact the video you linked earlier showed ce is faster than sprint in reach.

Nonono. Nothing and noone ever said that, because it is wrong. Everything in here or over at your reddit link says that statement is just bullcrap. In Fact every source says exactly the opposite.

You can count to 10, cant you?

According to you and your own source, this:
"H1- 200 units in 1:28:64 (200u/88.64s)=2.2563176895 UPS"

is faster than this:

"I also timed the Reach sprint speed:
200u in 56:33 (200u/56.33s)=3.55050595 UPS"

???
w00t
Wait...so 2+2= 5 in ur head?

Let me get this right:

UPS = unitspersecond, which means:
higher UPS = more units traveled so faster movement.

So looking at your OWN source your refering to, it actually means:
There is like no speeddifference in base movement speed (its somewhere arround 0,1% and most likely due to measuring) across H1, H2, H3 and Reach...BUT Reach sprint is MUTCH faster than ANY base movementspeed. Thats why they have to upscale older maps and design newer maps bigger in the first place, it is really really simple.
(which btw i said from the begining of all this nonsense because one does not need to be a scientist to know that, u just need to play the games)

So kid...sorry but you were WRONG. Like with all the other bullcrap u make up in this thread.
Última edición por Sephiroth; 24 AGO 2020 a las 12:59 p. m.
wavel54 24 AGO 2020 a las 12:57 p. m. 
Publicado originalmente por Nox:
Publicado originalmente por wavel54:
If ce speed is faster than reach, which my link says, I'm right. It's really not getting through to you is it?

Okay, we have a special case here guys...lmao
WHERE does it says that, like ANYwhere?

Publicado originalmente por wavel54:
In fact the video you linked earlier showed ce is faster than sprint in reach.

Nonono. Nothing and noone ever said that, because it is wrong. Everything in here or over at your reddit link says that statement is just bullcrap. In Fact every source says exactly the opposite.

You can count to 10, cant you?

According to your source, this:
"H1- 200 units in 1:28:64 (200u/88.64s)=2.2563176895 UPS"

is faster than this:

"I also timed the Reach sprint speed:
200u in 56:33 (200u/56.33s)=3.55050595 UPS"

???
w00t
Wait...so 2+2= 5 in ur head?

Let me get this right:

UPS = unitspersecond, which means:
higher UPS = more units traveled so faster movement.

So looking at your OWN source your refering to, it actually means:
There is like no speeddifference in base movement speed (its somewhere arround 0,1% and most likely due to measuring) across H1, H2, H3 and Reach...BUT Reach sprint is MUTCH faster than ANY base movementspeed. Thats why they have to upscale older maps and design newer maps bigger in the first place, it is really really simple.
(which btw i said from the begining of all this nonsense because one does not need to be a scientist to know that, u just need to play the games)

So kid...sorry but you were WRONG. Like with all the other bullcrap u make up in this thread.
Recheck the comments of the reddit thread I linked, my tilted friend :)
Jimmy Hunter 24 AGO 2020 a las 1:09 p. m. 
Publicado originalmente por Nox:
there is exactly one comment talking about reach. I quoted u his measuring results, you deny them, like u deny all the facts presented to you.

ur not my friend but an ignorant %&#//! which can not get over himself beeing wrong.
Debating u is worse than flatearthers, so im out of this nonsense.

Don't bother with him Nox. Some people refuse to be wrong even when you beat them to death with the book.
What The Sigmar? 24 AGO 2020 a las 2:10 p. m. 
Plenty of people here been saying some good stuff, I don’t know how much more I can add, but I wanna try anyways.

My answer to the question: “whats so bad about sprint...” would have to be “whats so good about sprint?”

What’s so amazing and game enhancing about sprint that Halo just HAS to have it?
Brassx 24 AGO 2020 a las 2:33 p. m. 
Publicado originalmente por Rosy Muscovy:
Plenty of people here been saying some good stuff, I don’t know how much more I can add, but I wanna try anyways.

My answer to the question: “whats so bad about sprint...” would have to be “whats so good about sprint?”

What’s so amazing and game enhancing about sprint that Halo just HAS to have it?
Nothing. But the main argument sprinters have is "SUPER SOLDIER SHOULD BE ABLE TO SPRINT!!!!!!!"
Cooperal 24 AGO 2020 a las 3:16 p. m. 
I think most people interpret it as shallow, and likely implemented only to keep up with modern design, as it also comes with other gameplay implications that nobody really asked for.

It makes close-range weaponry much more powerful than it previously was, even increasing the likelihood of mid-range fights concluding with a punch-out.

It offers an additional counter to slower projectile weapons like the needler while having a lot less evasive potential against weapons that were already more common and reliable.

In game design faster movement generally equates to larger stretches of playable space, ultimately doing less to save the player time than they think. Especially for players whose style in campaign is to tread with caution, this just causes the pacing to drop off that much further.
Crazy Jim 24 AGO 2020 a las 3:32 p. m. 
Personally, I don't feel cellular companies should be advertising in a video game.
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Publicado el: 24 AGO 2020 a las 9:47 a. m.
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