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This btw is only further enhanced by hitscan weapons which pewpew you crossmap.
Another dumb decision 343 picked on in the endless sea of 343 failures.
You claim they have to upscale maps because sprinting in halo makes the game too fast. Moving was faster in every halo before sprint was added. So you're talking rubbish.
https://amp.reddit.com/r/halo/comments/clhyej/sprints_slower_than_walking_speed/
2.19 units movement sprinting in halo reach vs 2.26 max base movement halo CE through 3. Check the comments of that thread I linked, moron XD
It is comparing Halo3 to Halo 5.
This is the only source talking about reach in that entire reddit:
https://www.youtube.com/watch?v=xFPg8jC3eEQ
H1 - 200 units in 1:28:64 (200u/88.64s)=2.2563176895 UPS
H2 - 200 units in 1:28.79 (200u/88.79s)=2.25250591 UPS
H3 - 100 units in 44.70 (100u/44.7)=2.23713647 UPS
Reach - 200 units in 1:31:23 (200u/91.23s)=2.19226132 UPS
So... according to ur own source...thats a what 0,1% speed difference?
Oh and u also said this, didnt you:
Hmmmm i wonder what your own source says about this hmm?
"I also timed the Reach sprint speed:
200u in 56:33 (200u/56.33s)=3.55050595 UPS"
Everyone moves 100% movement speed in Reach and Halo 1. Reach then ensured that maps were designed around some people moving at 200% speed, while everyone else moved at 100% movement speed. They balanced map sizes around some people moving at 200% speed, without ensuring the people moving at 100% movespeed could also take advantage of moving around the map in cover.
If it takes me 2 button presses with a jetpack to do to what someone requires 10 button presses with a number of attempts means the skill floor to get around is lowered. There's no ♥♥♥♥♥ footing around this.
So a Spartan having sprint and moving at bursts of 200% movespeed vs everyone else moving 100% means all that changed is adding an animation and we all move at 100% movespeed? Really?
There's nothing wrong with being ignorant to a topic, but there is something wrong when you're ignorant to a topic and attempt to add your 2 cents in.
READ ur own ♥♥♥♥♥♥♥♥ sources, thats the only one talking about reach in this entire reddit u linked and it proofs MY point NOT yours:
https://www.youtube.com/watch?v=xFPg8jC3eEQ
videodescription:
"H1 - 200 units in 1:28:64 (200u/88.64s)=2.2563176895 UPS
H2 - 200 units in 1:28.79 (200u/88.79s)=2.25250591 UPS
H3 - 100 units in 44.70 (100u/44.7)=2.23713647 UPS
Reach - 200 units in 1:31:23 (200u/91.23s)=2.19226132 UPS"
So... according to ur own source...thats what, a 0.1% basespeed difference over all the games?
Again:
It.is.not.you.running.slower.
It is the maps beeing bigger because designed for sprint.
Which sucks because it locks u in an useless animation and u loose 360 degree full speed, taking away movement+shooting capabilities.
Oh and u also said this, didnt you:
Hmmmm i wonder what your own source says about this hmm?
"I also timed the Reach sprint speed:
200u in 56:33 (200u/56.33s)=3.55050595 UPS"
Damn thats a lot faster than H1 base speed.
oopssie...see, u make stuff out ur äss. selfowned. now gtfo.
1. Makes sense, now explain why it's bad.
2. There will be equal skill gaps with jetpack, just in different ways.
3. I guess you didn't know that if you hold down the thumbstick in different places you can move at different speeds in older halo games.
There's nothing wrong with being ignorant to a topic, but there is something wrong when you're ignorant to a topic and attempt to add your 2 cents in XD
Okay, we have a special case here guys...lmao
WHERE does it says that, like ANYwhere?
Nonono. Nothing and noone ever said that, because it is wrong. Everything in here or over at your reddit link says that statement is just bullcrap. In Fact every source says exactly the opposite.
You can count to 10, cant you?
According to you and your own source, this:
"H1- 200 units in 1:28:64 (200u/88.64s)=2.2563176895 UPS"
is faster than this:
"I also timed the Reach sprint speed:
200u in 56:33 (200u/56.33s)=3.55050595 UPS"
???
w00t
Wait...so 2+2= 5 in ur head?
Let me get this right:
UPS = unitspersecond, which means:
higher UPS = more units traveled so faster movement.
So looking at your OWN source your refering to, it actually means:
There is like no speeddifference in base movement speed (its somewhere arround 0,1% and most likely due to measuring) across H1, H2, H3 and Reach...BUT Reach sprint is MUTCH faster than ANY base movementspeed. Thats why they have to upscale older maps and design newer maps bigger in the first place, it is really really simple.
(which btw i said from the begining of all this nonsense because one does not need to be a scientist to know that, u just need to play the games)
So kid...sorry but you were WRONG. Like with all the other bullcrap u make up in this thread.
Don't bother with him Nox. Some people refuse to be wrong even when you beat them to death with the book.
My answer to the question: “whats so bad about sprint...” would have to be “whats so good about sprint?”
What’s so amazing and game enhancing about sprint that Halo just HAS to have it?
It makes close-range weaponry much more powerful than it previously was, even increasing the likelihood of mid-range fights concluding with a punch-out.
It offers an additional counter to slower projectile weapons like the needler while having a lot less evasive potential against weapons that were already more common and reliable.
In game design faster movement generally equates to larger stretches of playable space, ultimately doing less to save the player time than they think. Especially for players whose style in campaign is to tread with caution, this just causes the pacing to drop off that much further.