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Zgłoś problem z tłumaczeniem
Halo 3 then tried something different, in that the weapons actually have different stats when single or dual wield.
As in a bullet from the pistol does a different amount of damage if you have a plasma pistol in the other hand, or if that plasma pistol is on the hip. It takes 5 shots to kill with the halo 3 magnum by itself, or 8 shots if it's held in a dual wield. This happens with all the other weapons, even the mauler. They drop to like 60% strength.
That's not even beginning to count the balance changes from discouraging grenades and melee, which a BR doesn't impede despite out damaging most dual wield combos.
I thought they removed from ODST because you don't play as a Spartan so no dual-wield. And from Reach because it set before CE which had no dual-.wield and most of the gameplay elements similar to CE's like health bar.
So I ask why Halo 4 removed dual-wield?
and fun fact, dual wielding is still a thing on a canon level its just not in gameplay anymore (and for good reasons)
It was awesome for Campaign only. It's still fun in Multiplayer but it limits your use of Melee and Grenades and Abilities/Equipment so yh. Still should have included it.
I just started playing yesterday. I'm starting with Reach because it starts the story there. I've got some questions about game play, but I should probably make that a separate topic. I do miss dual wield, but I can certainly adopt.
Otherwise what's the point of the difficulty setting if they're gonna be nerfing bits of the gameplay to make it even harder and turning easy into, not so easy and legendary to constant respawn (coz the harder you go up the more respawns you do coz you die a lot more often so I call the new difficult "constant respawn")?
That and dual wielding is fun. On the lore side, I saw commander keyes carry an assualt rifle in one hand and a mag pistol in the other in a cutscene so that means even two handed weapons can be dual wielded easily and she's not even a spartan(which means a spartan would do an even better job at it during fire fights)! So can't say "But story lore strictly forbids dual wielding certain weapons because ..."
But don't you think they overdid it anyway? Whenecer I play H2 or H3 multiplayer, I very rarely see anyone dual wielding and even more rarely see anyone being successful with it, I also get my ass kicked when I try it. Funnily enough, the weapon that I have the most success with while dual wielding is H2's pistol, because it's accuracy is good enough to do damage at medium distance unlike that of the submachine gun for example, and because it can shoot as fast as you can pull the trigger.