Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Blehh..... 17 października 2021 o 22:39
No duel wield in reach?
And what happened the spartan abilities in halo 1 and 2 with amour up, sprint, shield and all of that that those elites also use?
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Wyświetlanie 16-30 z 42 komentarzy
Pyrocitor 18 października 2021 o 11:17 
It was a nightmare to balance. In Halo 2, weapons were either made useless by themselves, so that when holding two of them they could compare to other single weapons. Or they were able to be powerful alone, which made them overpowered in certain ways in dual wield.

Halo 3 then tried something different, in that the weapons actually have different stats when single or dual wield.
As in a bullet from the pistol does a different amount of damage if you have a plasma pistol in the other hand, or if that plasma pistol is on the hip. It takes 5 shots to kill with the halo 3 magnum by itself, or 8 shots if it's held in a dual wield. This happens with all the other weapons, even the mauler. They drop to like 60% strength.

That's not even beginning to count the balance changes from discouraging grenades and melee, which a BR doesn't impede despite out damaging most dual wield combos.
The Traveler 18 października 2021 o 12:52 
Początkowo opublikowane przez BobbiZombi:
Duel wielding was removed in Halo Reach for the stated reason of Reach trying to be more like CE. In reality it was removed because it was a flawed gimmick at best and a massive design burden at worst.

I thought they removed from ODST because you don't play as a Spartan so no dual-wield. And from Reach because it set before CE which had no dual-.wield and most of the gameplay elements similar to CE's like health bar.
So I ask why Halo 4 removed dual-wield?
Veotax 18 października 2021 o 12:58 
Probably because they decided the game was better without it?
Wolf DragoX 18 października 2021 o 13:10 
Początkowo opublikowane przez HarbingerHU:
Początkowo opublikowane przez BobbiZombi:
Duel wielding was removed in Halo Reach for the stated reason of Reach trying to be more like CE. In reality it was removed because it was a flawed gimmick at best and a massive design burden at worst.

I thought they removed from ODST because you don't play as a Spartan so no dual-wield. And from Reach because it set before CE which had no dual-.wield and most of the gameplay elements similar to CE's like health bar.
So I ask why Halo 4 removed dual-wield?
Even for a lore accurate point of view, that's not why they removed dual wielding in ODST/Reach, Bungie knew how bad dual wielding affected the balance in H2 and H3, that's why they removed it from those games, it never made sense why Chief only learned to hold 2 weapons at the same time until H2, it was just a gameplay thing

and fun fact, dual wielding is still a thing on a canon level its just not in gameplay anymore (and for good reasons)
Adonis 18 października 2021 o 13:17 
Początkowo opublikowane przez HarbingerHU:
Początkowo opublikowane przez BobbiZombi:
Duel wielding was removed in Halo Reach for the stated reason of Reach trying to be more like CE. In reality it was removed because it was a flawed gimmick at best and a massive design burden at worst.

I thought they removed from ODST because you don't play as a Spartan so no dual-wield. And from Reach because it set before CE which had no dual-.wield and most of the gameplay elements similar to CE's like health bar.
So I ask why Halo 4 removed dual-wield?
Bungie never let lore and consistency limit their design, lore revolves around gameplay, not the other way around. Plus Spartans were always able to duel wield, if the mechanic was so awesome, Bungie would have put it in Reach without a second thought.
Asternshelf24 18 października 2021 o 15:47 
Początkowo opublikowane przez BobbiZombi:
Początkowo opublikowane przez HarbingerHU:

I thought they removed from ODST because you don't play as a Spartan so no dual-wield. And from Reach because it set before CE which had no dual-.wield and most of the gameplay elements similar to CE's like health bar.
So I ask why Halo 4 removed dual-wield?
Bungie never let lore and consistency limit their design, lore revolves around gameplay, not the other way around. Plus Spartans were always able to duel wield, if the mechanic was so awesome, Bungie would have put it in Reach without a second thought.

It was awesome for Campaign only. It's still fun in Multiplayer but it limits your use of Melee and Grenades and Abilities/Equipment so yh. Still should have included it.
Worst Love 18 października 2021 o 15:55 
While I don't miss duel wielding, Reach could've benefited from it due to how useless most weapons are in that game.
random_frugality 18 października 2021 o 17:28 
Okay, now I know the reason why I can't dual wield. thanks. I kept trying to do it and got killed a lot.

I just started playing yesterday. I'm starting with Reach because it starts the story there. I've got some questions about game play, but I should probably make that a separate topic. I do miss dual wield, but I can certainly adopt.
Blehh..... 18 października 2021 o 23:43 
Ah so they basically nerfed dual wielding.... Easy or not, that's what the difficulty settings are for - if you want easy obviously play easy, if you want it challenging, play legendary difficulty. Should be no reason to nerf duel wield because "it was too strong and too easy for players to kill enemies with" when playing easy because you're playing easy to steam roll them for a reason, not to get some challenge playing legendary where basically all enemies are bullet sponges and also deal more damage towards you. They are not smarter in legendary difficulty, just more bullet spongy and their attacks (shots and melee) do more damage usually one or two hits and your shields are down which forces you to take cover more often than going rambo style when you were playing easy difficulty before.

Otherwise what's the point of the difficulty setting if they're gonna be nerfing bits of the gameplay to make it even harder and turning easy into, not so easy and legendary to constant respawn (coz the harder you go up the more respawns you do coz you die a lot more often so I call the new difficult "constant respawn")?

That and dual wielding is fun. On the lore side, I saw commander keyes carry an assualt rifle in one hand and a mag pistol in the other in a cutscene so that means even two handed weapons can be dual wielded easily and she's not even a spartan(which means a spartan would do an even better job at it during fire fights)! So can't say "But story lore strictly forbids dual wielding certain weapons because ..."
ice 19 października 2021 o 0:31 
dual wield really didn't add hardly anything to the games, it's good it was removed
Blehh..... 19 października 2021 o 0:57 
Początkowo opublikowane przez iceink:
dual wield really didn't add hardly anything to the games, it's good it was removed
but it was the fun being able to fire two weapons at the sametime or at different intervals or using one weapon up and saving the other one!
Pyrocitor 19 października 2021 o 7:55 
Początkowo opublikowane przez Byakko:
Początkowo opublikowane przez iceink:
dual wield really didn't add hardly anything to the games, it's good it was removed
but it was the fun being able to fire two weapons at the sametime or at different intervals or using one weapon up and saving the other one!
it halo 3 it actually made each shot about 40% weaker while doing so, though.
Blehh..... 19 października 2021 o 8:16 
Początkowo opublikowane przez Pyrocitor:
Początkowo opublikowane przez Byakko:
but it was the fun being able to fire two weapons at the sametime or at different intervals or using one weapon up and saving the other one!
it halo 3 it actually made each shot about 40% weaker while doing so, though.
oh. so then you're only doing 120% damage if firing both weapons at the sametime? But only 60% if firing only one?
Wolf DragoX 19 października 2021 o 8:36 
Początkowo opublikowane przez Byakko:
Początkowo opublikowane przez Pyrocitor:
it halo 3 it actually made each shot about 40% weaker while doing so, though.
oh. so then you're only doing 120% damage if firing both weapons at the sametime? But only 60% if firing only one?
yeah, Dual wield in H3 gives you better fire rate but pretty much nothing else, however it was that or make the weapons useless by themselves without the dual wileding like in H2, the H2 magnum will always be remember as their worst victim...
Sad but Packin' 19 października 2021 o 8:59 
Początkowo opublikowane przez Wolf DragoX:
Początkowo opublikowane przez Byakko:
oh. so then you're only doing 120% damage if firing both weapons at the sametime? But only 60% if firing only one?
yeah, Dual wield in H3 gives you better fire rate but pretty much nothing else, however it was that or make the weapons useless by themselves without the dual wileding like in H2, the H2 magnum will always be remember as their worst victim...

But don't you think they overdid it anyway? Whenecer I play H2 or H3 multiplayer, I very rarely see anyone dual wielding and even more rarely see anyone being successful with it, I also get my ass kicked when I try it. Funnily enough, the weapon that I have the most success with while dual wielding is H2's pistol, because it's accuracy is good enough to do damage at medium distance unlike that of the submachine gun for example, and because it can shoot as fast as you can pull the trigger.
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Data napisania: 17 października 2021 o 22:39
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