Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Spartan IVs are the dumbest thing 343 did to Halo
To be honest I always hated Spartan IVs; Spartan IIs are the only legitimate real bad asses in Halo. This is because Halsey states children are more malleable and adaptive to the Spartan program. In any skill set being trained and augmented from birth for a specific purpose creates something entirely different. Like their ancient namesake Spartan IIs were trained almost from birth for war.

One of the things that made Spartans believable is that they were barely human; on a social level they aren't human at all. They were war machines and sometimes described as psychopathic. Master Chief actually not being capable of regular conversation and only awkward action 1 liners actually had a lore explanation.

But then come Halo 5 you know according to lame hell Spartan IVs apparently any average loser can just up and become a Spartan any random ♥♥♥ day.

The Spartan IIs I always thought of as more realistic Space Marines; super humans in a suit. Where the man inside the suit was the real technological marvel. I imagined a regular non-augmented human couldn't even wear the half a ton of armor the 7 foot Spartans IIs do.

Spartan IVs are just average loser humans in a power ranger suit. The fact they get called Spartans and try to pass them off as the equals of the Spartans IIs in Halo 5 is really just an insult to the whole franchise. Why the hell would them getting better suits matter? The Spartan IIs could still wear to same 'improved' suits and be vastly superior since they were augmented and trained from early childhood. How can you make it about the suit and not the man inside?

But no, according to Halo 5 just getting better suits makes them the same. Wtf? I couldn't have imagined anything dumber. So apparently being trained and augmented from like 5 years old just doesn't count for ♥♥♥♥ and was a massive waste of time huh? ♥♥♥ off 343.

(2nd dumbest thing 343 did was make Forerunners look like stupid ugly vampires but that is another topic... They probably should have just left Forerunners as a mysterious race as it was one aspect that left undefined could really capture the imagination)
Dernière modification de DonkeyBallZ; 18 mai 2020 à 15h46
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and yet, I still find the Arbiter and Johnson to be my favorite characters in the Halo Franchise. Neither of which are Spartans at all...
Dernière modification de Kitt 🌟 Stargazer; 18 mai 2020 à 15h49
and yet, I still find the Arbitor and Johnson to be my favorite characters in the Halo Franchise. Neither of which are Spartans at all...

Johnson has the best 1 liners and character in Halo. But then the Spartan's aren't meant to be 'dialogue' characters. Also Johnson was based off the sergeant from Aliens 2.
and yet, I still find the Arbiter and Johnson to be my favorite characters in the Halo Franchise. Neither of which are Spartans at all...
Johnson is a "spartan I" (I forgot the right name)
Foxit Youkai a écrit :
and yet, I still find the Arbiter and Johnson to be my favorite characters in the Halo Franchise. Neither of which are Spartans at all...
Johnson is a "spartan I" (I forgot the right name)

Project Orion.
Punished Enclave a écrit :
The spartan 4 theme
https://youtu.be/rnVeLK6Fyig
But can they assemble into one big SPARTAN IV ?
I dont mean bipedal armored vehicle from lore/Halo 5
Also thats would be a good idea for crossover
Dernière modification de o-o-o-Tekno-Musang-o-o-o; 18 mai 2020 à 16h13
Spartan 2s are the badasses, spartan 3's are fodder, and 4 are so ♥♥♥♥ i dont consider them canon
Punished Enclave a écrit :
Foxit Youkai a écrit :
But can they assemble into one big SPARTAN IV ?
I dont mean bipedal armored vehicle from lore/Halo 5
Also thats would be a good idea for crossover
Yes they combine their vehicles into that big mantis on that one halo 4 mp map
Im sleepy and a bit stoned. Really ?
and yet, I still find the Arbiter and Johnson to be my favorite characters in the Halo Franchise. Neither of which are Spartans at all...
true but that's probably because Arbiter is an actual character and Johnson has 80s action movie one-liners. Chief is a great protagonist in that he assumes nothing of the player's intentions or motives and has no real input on any given situation, it makes him a non-character but it suits the game. iirc people really disliked 343 giving Chief an unusual amount of dialogue in Halo 4. Spartan IIs are pretty much all the same, blank slate kids kidnapped, brainwashed and taught only how to serve in the military, what makes them stand out is their specific service records or quirks in their development in the spartan program.
Dernière modification de Dikasmusha; 18 mai 2020 à 16h59
Spartan-IIIs were budget filler for the UNSC. They lack the physical bioaugmentations that Spartan-IIs had to endure. They only received the chemical cocktail. They're not as capable as Spartan-IIs.

The only reason Noble Team and some other S-IIIs were able to wear MJOLNIR armor is because they had the perfect genetics to take advantage of the chemical cocktail mix. Even then, according to Bungie, they could only wear a handicapped version of the MJOLNIR armor. MJOLNIR Mark V (b) was specifically designed so as not to kill them. It is reflected in gameplay too. They're more capable than ODSTs from the previous game but not quite as nimble as Master Chief.

Microsoft has since retconned this so that Mark V (b) was a prototype for Mark V armor. They also borrow the chemical only cocktail mix to explain the S-IVs. Microsoft admits that S-IVs are weaker than S-IIs but their way around this is that their MJOLNIR armor enhances their abilities to make up for their limitations. This is backwards. Spartans had to be specially crafted to be able to don the armor or it would kill them, pulverize their bones, and spasm them into pulp.

Fall of Reach has a very beautiful and tragic piece where a Marine asks Chief if the Spartan-IIs had any open spots and that'd he'd be enthusiastic about joining them at the first opportunity. Master Chief agrees to let him know while silently being reminded of everything he endured to get there that he couldn't share. Not everyone could be a Spartan. It was filled with sacrifice and loss. Chief was taken from his family, brutally trained since he was a child, tested mentally by his examiners, every day was boot camp for him. He had to survive gruesome surgeries and lost many close friends.

With Spartan-IVs, Halo 4 makes it a point that it is the next evolution of the human species. That it's a step to be taken by every human. It throws the tragedy, the irony, the UNSC's Faustian bargain out the window. Everyone and their grandmother can become a Spartan if they take the cocktail and don some new MJOLNIR armor.

It's stupid.
Dernière modification de [USA]Serena Burns; 18 mai 2020 à 17h21
Dikasmusha a écrit :
and yet, I still find the Arbiter and Johnson to be my favorite characters in the Halo Franchise. Neither of which are Spartans at all...
true but that's probably because Arbiter is an actual character and Johnson has 80s action movie one-liners. Chief is a great protagonist in that he assumes nothing of the player's intentions or motives and has no real input on any given situation, it makes him a non-character but it suits the game. iirc people really disliked 343 giving Chief an unusual amount of dialogue in Halo 4. Spartan IIs are pretty much all the same, blank slate kids kidnapped, brainwashed and taught only how to serve in the military, what makes them stand out is their specific service records or quirks in their development in the spartan program.

Yep, to add to it Spartan IIs were kinda supposed to be desensitized to the extreme. Spartan IIs were originally meant to be the UNSC imperial oppression force and so their brainwashing and desensitization was tuned for human opponents. This is why they were described as appearing unsympathetic to a near psychopathic level.

They were meant to go out and brutally and bloodily crush anyone who didn't stay loyal or wanted to be independent from what was essentially the human empire HQ'd on Earth. The Covenant just happend to show up when the Spartan II project was already well underway.
Dernière modification de DonkeyBallZ; 18 mai 2020 à 17h39
laher102 a écrit :
Dikasmusha a écrit :
true but that's probably because Arbiter is an actual character and Johnson has 80s action movie one-liners. Chief is a great protagonist in that he assumes nothing of the player's intentions or motives and has no real input on any given situation, it makes him a non-character but it suits the game. iirc people really disliked 343 giving Chief an unusual amount of dialogue in Halo 4. Spartan IIs are pretty much all the same, blank slate kids kidnapped, brainwashed and taught only how to serve in the military, what makes them stand out is their specific service records or quirks in their development in the spartan program.

Yep, to add to it Spartan IIs were kinda supposed to be desensitized to the extreme. Spartan IIs were originally meant to be the UNSC imperial oppression force and so their brainwashing and desensitization was tuned for human opponents.

They were meant to go out and brutally and bloodily crush anyone who didn't stay loyal what was essentially the human empire HQ'd on Earth.
I just hate how they made Chief a depressed, emotional, loner. If anything Chief should be suffering from PTSD. The loner part I can excuse but they attribute it to all Spartan-IIs. Which is not entirely accurate.

He had many close relationships with others. Chief is an action movie type of character. No matter how tough the circumstances, he dons his hat and gets to work. He pushes his emotions aside. Cortana and others comfort him but he buries it. Chief being a loner is not shared by other Spartan-IIs either like Halo 4 tries to reason.

Chief was always a loner. He was a king of the hill type of character, a bully even. He was very self-centered. Fall of Reach is about him learning to rely on others. Halo: The Flood even follows this character trait. Chief is annoyed by Marines. He hates having to babysit them. He'd do everything on his own if he had a choice. The other Spartan-IIs didn't have this quirk.
Dernière modification de [USA]Serena Burns; 18 mai 2020 à 17h29
Cpt. Coronavirus a écrit :
laher102 a écrit :

Yep, to add to it Spartan IIs were kinda supposed to be desensitized to the extreme. Spartan IIs were originally meant to be the UNSC imperial oppression force and so their brainwashing and desensitization was tuned for human opponents.

They were meant to go out and brutally and bloodily crush anyone who didn't stay loyal what was essentially the human empire HQ'd on Earth.
I just hate how they made Chief a depressed loner. If anything he should be suffering from PTSD. He had many close relationships with others. Chief is an action movie type of character. No matter how tough the circumstances, he dons his hat and gets to work. He pushes his emotions aside. Cortana and others comfort him but he buries it. Chief being a loner is not shared by other Spartan-IIs either like Halo 4 tries to reason. Chief was always a loner. He was a king of the hill type of character, a bully even. He was very self-centered. Fall of Reach is about him learning to rely on others. Halo: The Flood even follows this character trait. Chief is annoyed by Marines. He hates having to babysit them. He'd do everything on his own if he had a choice.

I would imagine Spartans II would socially be kind of like how Space Marines are portrayed in 40k.

They would be terse and laconic as a function of their extreme battle honed pragmatism and efficiency.

While they would be able to bond with other Spartan IIs who they shared the same training, experiences, and abilities they would be so differently from that of a regular human they would have a difficult time relating and making friends. Halo 4 seemed to suggest Spartans getting assigned AIs wasn't uncommon and it would make sense if the AIs were used to sort of fill the social/emotional gap and loneliness the Spartan's inability to relate to most of humanity and general isolation could bring on.

Certainly he would never be a depressed loner, his emotions would never rule him and he would be a loner by choice among regular humans he couldn't relate to. Among his own kind and equals Spartans would still communicate tersely and more in actions and body language rather than casual small talk.
Dernière modification de DonkeyBallZ; 18 mai 2020 à 19h32
Chief was interesting because he was almost a robot. By the end of Halo 3 you still didn't really know if he enjoyed killing aliens or if it was just out of necessity. I would probably throw in a light bit of humour too if I was stuck in a situation as grim as his.

Chief would see some pretty awful stuff and you just wondered what was going on in that noggin of his. To the humans he was a symbol of untiring selflessness, while the aliens characterised him as an evil deity. Those images began to shatter as they later unravelled what he was thinking. As for the Spartan IVs, I already watched Power Rangers when I was little.
im not a fan of them either. Spartan II program was made from the ground up to be the best soldiers humanity could provide. Master Chief is proof it worked. As far as im aware only spartan II's have spartan time so even if the VI exist i wouldnt call them a spartan either.

Also that fight between locke and chief was BS chief is faster, stronger and more advanced in every way. That fight if more based on the lore would have been like a toddler picking a fight with a fully grown man.
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Posté le 18 mai 2020 à 15h35
Messages : 25