Halo: The Master Chief Collection

Halo: The Master Chief Collection

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halo 2 white elites legendary
bro what is up with these guys i shoot them 4 times in the head with a sniper and slash him 3 times with an energy swords and they dont die i stick them with 2 sticky nads in a row they dont die surely this is a bug right ???? cus they take more dmg then any enemy in any halo legendary run i have ever done
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Showing 1-15 of 19 comments
like im used to toughing it out on legandary but level one thier was like 3 of these guys in with like 4 or 5 other elites and if i did not have unlimited ammo skull i stright up would not be able to kill them becuse they sook so mush dmg up that when i finally get them low im either reloading and they run away or i get stuck in a nad throwing and they get away
H2 Legendary will not let you play like you would in any other difficulty. Automatic weapons do nothing to them. Exercise extreme patience, let enemies come to you.
Also, don't use any other weapon combo other than the Plasma Pistol and a precision weapon, preferably the BR. Remember it takes only a fraction of a section to die, so take your time and don't get cocky.
GoldenWolf May 14, 2020 @ 2:39am 
try playing Halo 2 on mythic difficulty
bigbenisdaman May 14, 2020 @ 3:07am 
Plasma pistol.
UncThePill May 14, 2020 @ 3:14am 
Sounds to me someone needs to GIT GUD
Baelfyr May 14, 2020 @ 3:54am 
Originally posted by rockso the rock and roll clown:
like im used to toughing it out on legandary but level one thier was like 3 of these guys in with like 4 or 5 other elites and if i did not have unlimited ammo skull i stright up would not be able to kill them becuse they sook so mush dmg up that when i finally get them low im either reloading and they run away or i get stuck in a nad throwing and they get away
Did this yesterday can confirm it is one of the harder early rooms due to where the enemies spawn and the sheer number of elites in the last wave, my reccomendation is take the plasma nades from the previous room you didn't use (There's like 16 on the upper floor) and use them on approach with the energy sword from the white elite from the same room with the plasmas.

Take care of the first wave until the grunts scatter then start loading the landing point with nades the second you see covenant, retreat to the entrance or the boxes on your right to play sword on them once you've take 2 waves out immediately retreat to the entrance as the whites are coming, at this point you need a plasma pistol of which there should be many and a BR which you can find in the middle right side of the room on a dead marine, jump up the boxes on your right and use the door to reach him without engaging or crossing enemy paths, this room was a ballache but it's totally doable without inf ammo :)

Important to remember: All enemies die to one hit to the back from the sword so bait their melee swing THEN swing on them when it comes to red and blues this is easy little harder to time with the whites.
Last edited by Baelfyr; May 14, 2020 @ 3:55am
Rai May 14, 2020 @ 4:00am 
Yeah it's called legendary for a reason lol. If it was fair it would be called 'normal', and if it was easy it would be called 'easy'. I just got done playing through on legendary for ~8 hours (got up to mission 10 lol), and can confirm that the white elites take exactly 4 sniper headshots to kill, which I found is the most efficient way to kill them (other than running them over ).

People, this is what difficulty is about. It's about being presented with an obstacle that doesn't have an obvious answer; it's about interrupting your "flow" and forcing you to switch things up in the middle of battle. I knew there would be people complaining about Halo 2's difficulty, but be careful what you call "broken". Game developers nowadays seem to have an itchy "patch" finger and are more than happy to destroy a perfectly good game through unnecessarily nerfing things that don't need nerfed.
no thats nothing new like i said its only the white elits jacks are just like the jackles from halo 3
Exodus May 16, 2020 @ 1:05am 
h2 legendary is known to be broken and is tedious because noob combo is the only viable strategy for elites, well if you want it to be effective. Snipers are also ok.

Heroic feels like a completely different difficulty compared to legendary, it almost feels easy.
TROGDOR May 16, 2020 @ 3:05am 
Originally posted by LANCERZzZz:
Yeah it's called legendary for a reason lol. If it was fair it would be called 'normal', and if it was easy it would be called 'easy'. I just got done playing through on legendary for ~8 hours (got up to mission 10 lol), and can confirm that the white elites take exactly 4 sniper headshots to kill, which I found is the most efficient way to kill them (other than running them over ).

People, this is what difficulty is about. It's about being presented with an obstacle that doesn't have an obvious answer; it's about interrupting your "flow" and forcing you to switch things up in the middle of battle. I knew there would be people complaining about Halo 2's difficulty, but be careful what you call "broken". Game developers nowadays seem to have an itchy "patch" finger and are more than happy to destroy a perfectly good game through unnecessarily nerfing things that don't need nerfed.

More like Bungie had an itchy 'nerf' finger when designing Halo 2's weapon balance.

I don't mind difficulty, but when it turns everything into a spongey RnG cheesy tankfest it's just boring. Hotline Miami difficulty is prime, enemies die quickly, but so do you. So the combat space is a puzzle you figure out.

And if this is "what difficulty is about", what in your mind did Halo 2 legendary get so right that all other Halo games get so wrong? Because they're nothing like this.
Last edited by TROGDOR; May 16, 2020 @ 3:06am
PALPUS May 16, 2020 @ 3:36am 
Originally posted by DarkDayzz:
Sounds to me someone needs to GIT GUD
Best advice I ever heard
Citizen Fish May 16, 2020 @ 3:43am 
Learn to love the plasma pistol, the covenant carbine/battle rifle, and the sniper rifle/beam rifle.

Fuel rod gun and rocket launcher are good too but most of the time itll be safer in the long term to keep the above weapons instead.

Needler is only good vs brutes for gravemind until you can find a carbine or beam rifle (seriously though ♥♥♥♥ gravemind)

Shotgun passable against flood. Sword good against flood. Smg ok against flood (recommend swapping out at first opportunity). Sentinel beam good against sentinels and flood (sort of ok vs elites but plasma pistol is so much better).

Use banshee against tartarus to save yourself the headache (tartarus doesnt know how to attack a banshee even if youre scraping around on the floor)
Nigel Homeless Aug 4, 2023 @ 2:57am 
Originally posted by Psychedelic Adventurer:
H2 Legendary will not let you play like you would in any other difficulty. Automatic weapons do nothing to them. Exercise extreme patience, let enemies come to you.
Also, don't use any other weapon combo other than the Plasma Pistol and a precision weapon, preferably the BR. Remember it takes only a fraction of a section to die, so take your time and don't get cocky.
🤓
r3ach5stars1 Aug 4, 2023 @ 6:46am 
im only 3 level to complete halo 2 on legendary i pass the infamous gravemind level what a sufering thousand of die for a inch of progres

but you thought the elite is the worst you didnt see nothing the jackall sniper are the worst believe me on that
Somua Aug 4, 2023 @ 10:26am 
Originally posted by TROGDOR:
Yeah it's called legendary for a reason lol. If it More like Bungie had an itchy 'nerf' finger when designing Halo 2's weapon balance.

Actually Bungie was so pressed to get on the timeline that they barely had it to make corrections, the good exemple would be the jackals snipers, they never planned to make them like that so precise in legendary ...

But ... it's part of the 'legend' of the game and I actually like this legendary mod more than any other Halo, it's a good challenge and I have always fun finishing it like this :MCCLEGENDARY:
Last edited by Somua; Aug 4, 2023 @ 10:27am
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Date Posted: May 14, 2020 @ 2:18am
Posts: 22