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Laporkan kesalahan penerjemahan
Mag is not harder to aim (about the same as BR/DMR). Mag is not slower by any means (in movement or in TTK).
Yes, mag has 12 rounds to the 15 in DMR, but it takes 5 rounds of DMR which means 3 kills per mag if you hit all shots... OG Mag takes 3 shots to kill and has 12 rounds, so 4 kills per mag if you hit all shots...
In every single way except zoom (2x vs 3x) and "maximum range" (at which point DMR/BR are equally questionable to use) the OG mag is better than the BR/DMR...
Honestly, you post sound like one from someone who only ever played CE campaigns... I once ran a CE gaming clan with 3 dedicated servers... I promise you, consistant 4kills per mag is possible and it will happen in MCC assuming they keep the mechanics the same...
And if they do keep *all* the mechanics the same, then the OG mag (and all other ce guns) will have the ability to be backpack reloaded for constant firing.
CE: Magnum = 3 hit kill, sometimes less if perfect headshots
2: BR = 5-6 hit kill, 4 if perfect headshots
3: BR = 5-6 hit kill, 4 if perfect headshots
4: DMR = 5 hit kill, 4 if perfect headshots
4: BR = 5-6 hit kill, 4 if perfect headshots
That about sums up the halo experience, just gotta sprinkle in some power weapons here and there and that's about it.
18 years of Precision Dominance.
Forgive me if I'm misunderstanding but are you implying that the Halo 1/Halo CE pistol is LESS powerful than the DMR?
It is much much much more powerful, the time to kill is probably almost half the time to kill of the DMR. It had a much higher skill ceiling to be sure. but it is by far the better weapon. Also having a smaller mag size matters a lot less when it takes 2 less bullets to kill
Im assuming these are changes made to the CE pistol for the xbox MCC?...
I know that the vanilla CE Pistol on Xbox or on the base PC CE can hit about 2/3 of the way across Blood Gulch (from behind base to just past teleporters) with consistant accuacy.
The OG mag had some spread, within the hard limits of the aiming reticle, but it was predictable to a point and easily compentated for consistantly by good players.
Did they implement bloom and all the spread mechanics for MCC re-release and screw over what was an amazing weapon?
https://www.youtube.com/watch?v=OilVqh0lhNY
That has always been a mechanic in halo. Spam your shots and miss. Even back then you had to have fire control, but when you do you clearly see that all shots land inside the reticle.
You can even see this when analyzing the game's files with Assembly and other mod tools.
When people are saying bloom in CE are they talking about the bullet spread on auto?
When I read/hear bloom in relation to Halo I think the modern bloom mechanic with spreading reticle, etc.
If thye just mean it lost accuacy with spam, then yeh, it did that. All shooters do that. Treated like it should be with proper trigger controll though the "bloom" spread or accuracy is just as good as DMR as shown in the vid linked above.
ffs, the whole reason that the needle riffle is > than DMR in certain cases is *because* it has less bloom than DMR and can be spammed, where the DMR fails due to modern bloom.