安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Ah, my mistake. Still, it beats having to pay with real money in order to gain access to certain items within the respective games.
Fun fact: All MCC coating (colors of the armor) are completely free since the first time you load the game, log in with Xbox acount and set up the configs). And you can mix/match them so its possible to have a lot of permutations between them. There is no locked behind cores feature in MCC (Visor colors however have to still be unlocked via SP currency earned via gameplay).
This isn't true. There's nothing in Halo Infinite that alters gameplay that requires real money to be able to equip. Every item, weapon, etc. in Halo Infinite is simply on the map and can be played with/acquired at any moment, you can only buy skins/cosmetics for weapons or vehicles.
Strongly agree; it's insane having a series of masterpieces be so cheap like this
Especially video games that allow people to create their own multiplayer maps and make them available to the public.
I personally found myself disoriented when going up against other players during the few multiplayer matches in Infinite, which is a problem I strangely did not encounter in the MCC multiplayer matches.
I'm kinda trying to understand what you mean by multiplayer campaigns.
Do you mean co-op? If so, MCC's "Multiplayer campaigns" are exactly the same as their singleplayer campaigns. It's all the same campaign, you can just play them alone OR with friends, with very minor to no differences. Infinite's the exact same way; it's campaign can be played solo or multiplayer. Infinite, however, has the ability for custom co-op campaigns to be made thanks to the newest forge additions, which is great, and although those are a little barebones at the moment, the fact they exist at all is awesome, and making custom multiplayer campaigns in Forge at all is a first with the Halo Franchise.
Halo 3 has the most co-op differences, and I honestly feel like those differences are pretty bad, funnily enough; they're relatively small, but since the Arbiter is Player 2 if you play co-op, you completely miss out on a number of important sequences and dialogue that give pretty important exposition and character development.
Halo 4 also has Spartan Ops, which was this weird gimmicky co-op exclusive campaign that they tried doing, but it was kinda awful. The idea was great, but the missions never amounted to anything more than duking it out in recycled multiplayer maps, and that series never got finished as a result. It's corpse still exists in MCC and can still be played if you so wish.
I guess I'm referring to the quick matches I tried out just to get a taste of what Halo Infinite was like, since so many people were praising it lately.
To be honest, I found it hard to enjoy myself while going up against players.
Whereas in the firefight campaigns and the social game campaigns of Halo MCC I was having a blast.
It's really strange, but I suppose it's because I've gotten so used to old-school shooters that I'm having a hard time adjusting to modern ones.
Maybe I'll give Halo Infinite another go.
I did not encounter that so far in MCC though.
To be fair, I haven't really noticed any issues with MMR that make it any more obtuse than it would have been in MCC. I find the MMR to be worse in MCC because less people simply play each game, so you'll often find yourself playing Halo CE or Halo 2 MP against people who have been playing the game for decades for example, because so few new players play those.
As far as multiplayer goes most people stick with Halo 3 and Reach so you'll be matched up there more often than not, but there is still a ridiculous amount of content between all of the included games. I think MCC might be using modern SBMM, but unlike Infinite it's not afraid to occasionally throw goofier game modes at you to help lighten the mood as long as you have Action Sack on.