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Also, I've seen a few posts saying that the memory leak also effects Halo 2 Anniversary - interestingly enough, I'm not having issues with that one so far. The ram usage does seem a little high for my liking, but it never completely spirals out of control like Halo CEA does. So I'm not sure where that complaint is coming from or if this just means the issue is even more complicated than we thought.
Rolling back to adrenalin 22.1.2 has so far seemed to resolved the memory leak issue.
However, it would previously crash due to memory choke out after about an hour and, despite no longer leaking, Halo CE did hard freeze after a similar amount of time.
Second test is in progress.
Edit: two notes with this
- GPU in question is a 6600xt
- Performance is massively more stable on the older driver
If anyone would like to confirm my solution and has this issue with an AMD GPU
* Remove current display drivers with DDU
* Install Adrenalin 22.1.2 from here
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-1-2
I theorize that an AMD driver from November/December has been the culprit, if more people can confirm this as a solution. Previous installed driver was 22.11.2 or 22.11.3
Rolling forward to latest (23.3.2) did NOT solve the issue, only rolling backwards did.
Don't want to jump to conclusions, but I could also imagine that no one has informed AMD of this being an issue with their driver either.
I'm not going to test any further since its working for me, but next steps would be to check drivers closer to november/december (22.10.3)
I also highly recommend starting a new thread for this.
I found this interesting and I was still awake so I figured, what the heck, I'll give it a shot.
Definitely works. I'm back on the current patch for Halo CEA, using the drivers that you linked, and sure enough, things seem to be running a lot smoother. Ram usage was perfectly stable the entire time.
I only played through the entire first mission in my test run, but I can confirm that the numbers are way different from when I played that mission with the current patch with the current drivers - if I hung around in the first mission long enough I could get crashes, but with this old driver, no such thing.
I suspect the numbers will differ in Halo 2 as well, but I'll have to test that later, it's getting to be past my bedtime.
I'm not privy to the details of how partnership communications work.
Maybe 343 didn't get enough information to determine that it was strictly an AMD related issue, maybe the MCC team was pulled away to work on other things - I don't know how they operate and I won't pretend to.
But if this turns out to be a good solution to the problem, then I'm sure the information will reach the right people in time.
Until then, hopefully more people can simply play Halo CE - that's about all I care about.
yes, submit this information to the proper channels so a proper fix can be made
Until a proper fix happens, this is an option, and its not something to be afraid of - do some reading and understand what you're doing first, but don't be intimidated.
https://www.digitaltrends.com/computing/amd-driver-windows-crashing-boot-problems/
*edit* iam sure you are a nice person who just want to help but if you don't want to read (which you clearly don't as you misunderstood what was said in the thread) and want do to no research on anything other than swapping drivers and recommending stuff that is absolutely not recommended as you seem to have no clue whatsoever that the drivers despite me telling you can break a windows install as it makes bios changes then i would kindly ask you to make your own thread and go tell people to go screw their systems there instead, i said my piece on the matter.
I was one of the people that commented halo 2 anniversary as at least for me specifically on Xbox Series X I had several instances of Cairo Station mission freeze in a way where specifically the game would freeze first, then all sounds that were playing or looping would stop, and fade out one by one, not a crash, I had to quit the game manually, happened next if I remember correctly at the start of Delta Halo once too.
This was an issue for me as I chose to play legendary with faster firing weapons skull on making it pretty hard lol, but this lost a little progress every time, has not happened since though and I'm now up to the very end of Delta Halo.
I mentioned it because it was xbox which is amd, and because of saber/game engine similarities maybe, console might be more memory limited.
And I'm not sure how many people noticed but for a short time right after the last update halo 1 missions wouldn't load the next one, you were booted to main menu but that was fixed very quickly, I think it was maybe a week after the December 7th update.
Fair enough, I was more so saying though that mcc overall could have errors that reach across from xbox/pc because the game itself may have errors as the last update was messy overall like the anniversary objects being wrong and not lining up with the original graphics in halo 1 that appeared at the same time on December 7th.
But yeah not helping, its better to have evidence and focus on the right places.