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I was trying for the par time and did whizz through to the warthog bit quite fast, might have been why... Still annoying, but thanks for the answer.
Damn, you'd of thought they'd of fixed that in the anniversary.
But not getting a single checkpoint between the bridge and to the warthog run? It's either you just coincidentally preformed those actions on every intended checkpoint, or that playthrough is buggy as hell.
There are ways to force a checkpoint, but that would require you knowing exactly where to force it.
edit: okay, as I posted this, I just realized I just repeated what Dark said. Well think of this as another person confirming that fact.
I've noticed there are a bunch of checkpoints also tied to doing arbitrary tasks like entirely finishing waves of enemies until they stop respawning. It looks like it's not just flagged locations but events that will trigger them. Only the events may not trigger each playthrough so they feel random. Plus I can see how if you backtrack or something or place yourself aiming the wrong way, a checkpoint could trigger during a wave completion and completely disorient you.
This is more the issue imo. The OG graphics are dark and samey. It gets pretty easy to get lost, even with the primitive destination markers available when they are. Combined with the back tracking and occasional loss of direction the half-reliable checkpoint system can become a real nuisance.
Yeah they're more busy with terrible battle passes and going back on promises anyway.