Halo: The Master Chief Collection

Halo: The Master Chief Collection

View Stats:
connection interrupted - Halo CE CO-OP [SOLVED]
When loading the CO-OP campaign for Halo CE, we get the error code "connection interrupted" before the map loads.

We have tried to run the "fix it" in the Xbox live settings, but it didn't solve the issue.

Does anyone know how to solve this problem? It is very frustrating, since we only bought this game to play CO-OP....
I have heard the issue might be that one PC has a SSD and the other a HDD, is there any merit to this?

Edit:

So I solved the issue by buying and installing an SSD drive in the old PC, and reinstalled steam/HALO to that drive.
This evened out the loading times between the two PCs, which solved the issue.
Kind of annoying having to buy new hardware to make up for what basically is a software problem.
Last edited by God Emperor Trump; Dec 31, 2021 @ 4:32pm
< >
Showing 1-7 of 7 comments
Master Xort Dec 29, 2021 @ 12:42pm 
Same problem, help.
m@yfly Dec 30, 2021 @ 2:33pm 
same here..... :steamsad:
humanbean Dec 30, 2021 @ 3:42pm 
like a month ago i asked they said no fix, halo 2 also still busted badly. gotta just wait for an update
countgrey Dec 30, 2021 @ 5:40pm 
There is definitely merit to differences in loading speeds. Basically, you need whoever has the slower PC to be the host, because otherwise the faster PC will load in and try and start the mission before the slower PC is ready, causing a desync/connection issue. If the slower PC hosts, then the faster PC will be ready and waiting by the time the host is all loaded in and ready to go.
God Emperor Trump Dec 31, 2021 @ 4:33pm 
Bump - In case anyone can use this solution..
UnshotSpy Apr 15, 2024 @ 11:11pm 
Originally posted by countgrey:
There is definitely merit to differences in loading speeds. Basically, you need whoever has the slower PC to be the host, because otherwise the faster PC will load in and try and start the mission before the slower PC is ready, causing a desync/connection issue. If the slower PC hosts, then the faster PC will be ready and waiting by the time the host is all loaded in and ready to go.

Doesn't change the fact that its stupid. There just needs to be a system in place that waits for the other player to finish loading. all the games except halo 1 and 2 have this system.
countgrey Apr 15, 2024 @ 11:28pm 
Originally posted by UnshotSpy:
Originally posted by countgrey:
There is definitely merit to differences in loading speeds. Basically, you need whoever has the slower PC to be the host, because otherwise the faster PC will load in and try and start the mission before the slower PC is ready, causing a desync/connection issue. If the slower PC hosts, then the faster PC will be ready and waiting by the time the host is all loaded in and ready to go.

Doesn't change the fact that its stupid. There just needs to be a system in place that waits for the other player to finish loading. all the games except halo 1 and 2 have this system.
Bro, why do you need to revive a thread that's been dead for over 2 years?

Besides, odds are there's something in the programming of CE and 2 that makes forcing the host to pause before the mission start simply unfeasible. Odds are they tried and found that it causes something else to break, so rather than redo the entire code for CE and 2 Campaign - like they already did for the multiplayer maps - they just went "oh well" and moved on. Seriously, they didn't even bother to do cross-play for most of the Campaigns, so trying to fix an issue that has an easy workaround doesn't seem likely.

It's definitely an unfortunate problem, but because the solution only costs Microsoft more money they're not going to implement it, especially for a couple of 20+ year old games.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Dec 29, 2021 @ 1:08am
Posts: 7