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As someone who has dumped hundreds of hours into Half life related stuff as much as Halo, i completely disagree with this take, also Half Life mostly has very scripted AI that purely depends on its encounter design in a very linear thinking fashion while Halo took a simple predictable yet hard to fight enemy design approach, and the latter is more fun in a dynamic fashion than either hitscan Hgrunts or Black ops, so no offense, thats just flat out wrong, Half Lifes combat was always lackluster but made up for it in the aforementioned encounter design, while Halos combat is indepth yet simple to pick up and play with level design that either supports you or your enemies, not that its perfect either.
Besides, comparing a game known for its inspiration to bring storytelling into video games and not for its combat to Halo which is known for being one of the most notable console FPS games to have good gameplay is like if i compared apples and oranges, although the fact that atleast in the case for CE its basically a hybrid of oldschool gameplay designs with some things that appear in more modern titles makes it a interesting experience to play much in the same vein as Half Life, and wasting time to argue one experience is better over the other is completely pointless when great games are meant to rub shoulders with one another, and not bicker over which is better than the other.
So far I've played through the first game and I've just beaten Halo 2. I can't say I loved it at first, a lot of my initial thoughts were similar to the OP. Maps and enemies felt uninspired, I didn't like the shooting mechanics or the overall feel of the game. But I guess somewhere mid-Halo:CE I warmed up to it and now I kinda like it :)
I don't think it's the best thing ever, I wouldn't rate it as highly as Quake or HL or some other PC classic from my youth, but it's good shooty fun in it's own right. It shines on higher difficulties, you really have to employ strategy in how you approach different enemy types and how you use your weapons. There's some clever game design here at play.
I can also sort of see why it was a big thing back in the day. It's doing a lot of things you really couldn't see in an FPS game back then, like big maps, vehicle combat, cinematic story line etc..
So yeah, I wouldn't say I'm a massive fan, but I'm having fun with it.
Dude, fine, you don't like Halo, it doesn't mean "You were right", it just means you don't like it. No reason to try and crap on those who do and imply that you are better than them. You can't be right on a subjective thing like enjoying a game. That is only opinions.
I can certainly see the point of view on not being able to follow story all that well if you are playing only the games. Halo is set in a sprawling universe (past and present) and you aren't getting into the finer details of the story with just the games. Yeah, I know, it's terribly troublesome that Halo actually has an overarching storyline (/s).
The series is also as popular as it is because of the competition it had at the time it released. What kind of competition did it have? Pretty much none. Other shooters were either bad or on their nth sequel. The genre was largely stagnant - and ready - for something new.
It's multiplayer definitely catapulted its popularity as well. So popular that the memes are nigh endless.
That story about how little "sweet reveries" was devastated because some random game store employee dumped on his Timesplitters purchase because "halo is betta", was depressing. My first thought in that scenario wouldn't be about Halo vs Timesplitters, it'd be: ok, neckbeard guy, you tell me about games and I'll tell you about gainful employment.
So, you don't like Halo. That's great. I'm glad you recognize what you like and don't like. Stop torturing yourself and go play some Timesplitters. No, really, go play something else.
As someone who grew up with the games and has never read the books and has no interest in doing so, its not really needed to understand the overall plot of every game (besides Halo 5, but thats another can of worms, Linda from blue team was on Reach, her vitals flatlined before being frozen in Cryo, it took one month minimum to reach Installation 04 after this event, in either the timeline of the books or the game, and several days after that to actually recover her from the postmortem of 04, she has been dead for almost a month and she was *somehow* revived in-universe to see the events of Halo 5??? Thats just ONE character in the extended universe, and all that was from a basic search just to understand a single character existing.) or the universe, all the games, books, and other forms of media contradict eachother a lot anyway, including the games and media that take place in the same timeframe, such as Fireteam Raven and CE, Halo The Flood and CE, ODST and Halo 2, The fall of Reach and Reach the game, the extended universe is honestly a mess factoring all the grafted on plot stuff, and large amount of retroactive retcons, so infact im gonna say ignore the extended universe and focus on what the games explain only, and use basic deduction skills to figure out whats happening.
Halo is a series of games first and foremost, its not Warhammer 40K or Star Wars, and when the games tried to be that or depended on exterior material to understand the concurrent plot of a game release, it fell hard because the fans are just that, gamers, not lore enthusiasts.
Prior to Halo, our best example of this was Perfect Dark, maybe 007: Nightfire or Goldeneye 007. But even these games had fatal flaws due to the way players were forced to interact with these games with frankly inferior controllers (melee players need not reply, i can already smell your sweaty shine spikes) and inconsistent control schemes.
TLDR: Halo once defined a genre. That makes it special. It doesn't make it a good game by todays standards, or at all for that fact. It just makes it a better game than what came before it, and an important piece of history for developers to learn from when they set out to make their own entry to the genre.
While the changes it brought about to level design, de-emphasizing the more explorative designs of Half-Life and Quake and fully spitting in the face of the semi-nonlinear designs of older titles doubling back around on themselves as you hunt for keys and their respective doors, as well as to the combat making your melee strike by far your strongest attack and prioritizing camping and health regen were definitely contentious, the games were unlike anything else console players had access to and were approachable with an expansive galaxy to potentially explore, which is what drove people in. I will say that Halo 2 started getting good for me shortly after meeting the Gravemind, and 3 was a shorter title with more action-y setpieces. CE and the opening parts of 2 were a lot of reused environments and felt rife with padding. I also don't think both games are master-classes in design, though they stand on their own alongside the likes of Doom Eternal and Half-Life 1 as solid A-rank titles for me; not bad, though not the top of the class within the coveted S-rank.
If you do push forward, remember to use your melee strike, stay patient with the numerous deaths you'll likely face, and most of all keep in mind where *console* FPSes were at the time each respective game came out. Halo CE got to essentially make all the rules as it wasn't bound to hardware constraints as hard as the PS1 and N64 were, and Halo 2's only real console competition was Metroid Prime; even though HL2 and Doom 3 got console ports, they were designed for the PC from the ground-up and were really struggling to run on the 6th Gen hardware. It's probably for that reason that fans felt there was a slump in quality around Halo 4/5; console FPSes just caught up to PC FPSes and as a result, the series feels like old news. It's also why so much hype surrounded Halo 3; it finally had a competitor in the console FPS scene in Call of Duty: Modern Warfare, both of which had extensive and genre-defining online modes alongside a truly cinematic-feeling campaign.
Seriously, can people just accept that people like that different things. Stop thinking you are being edgy and cool just because you don't like the mainstream thing.
You're complaining that you feel like you're wasting your time playing a video game and making it out like that's somehow somebody else's fault. Ask yourself why you're playing this game? Who forced you to buy it? Is somebody forcing you to play it? What's going on in your life that's better than playing this game? Why don't you go and do that instead?
It would undoubtedly end up being some Michael Bay tier bovinefeces, I'll give you that.
go back to gamecube
I remember the gameplay being alright at least, but I enjoyed other FPS from that era a lot more (Alien VS Predator 2, for example). I think it was the couch multiplayer which really caused the explosion in popularity. It seems like it was the Goldeneye of the 2000s.
I hear that playing the campaigns on the hardest difficulty is where it's at because that's where the 'genius' of the underlying systems design becomes prominent. So, I may still pick this collection up. Maybe I'll enjoy the story more this time...
Correct me if I'm wrong, but didn't Tribes 2 bring us this style of multiplayer (team deathmatch with vehicular combat) earlier than the Halo series did?
By the way, when is number 5 coming to PC? Not getting a console just for that.