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.... Simple issue that could easily be fixed and would improve the freedom the game allows you to have greatly.
I have never found that as forceful but at resourceful. If run out of ammo then just use what ever you can get your hands on. ware it another human weapon, grenade or covenent weapon.
"You are free to play how you want to" could work on open world but not on this one.
Splinter cell or deus ex works better on that quote since there you can choose how approach in every level. Either guns blazing or sneaking. This is literally a war zone.
Think FEAR. There were assault rifles, pistols, and shotguns all over, alongside other weaponry. Allowing you to pick a "standard" weapon, and then cycle through more powerful weaponry as you run out of ammo. You could complete the entire game with two guns, but you don't want to because the other guns are badass.
Being able to choose whatever weapon you want to use and having enough ammo for them DOES work in Halo because that's the way it was in Halo 1,2,3 and Reach.
It's Halo 4 and 5 that unnecessarily changed the amount of ammo for human weapons available. And don't even try to tell me that halo 4 and 5 are the best campaigns because they are both the worst Halo campaigns.
Exactly^
And this is the way Halo 1,2,3 and Reach were. There's always ammo lying around for the standard weapons. If you want to play with your favorite gun throughout the entire campaign. No problem!
343 is like "see those 150 bullets you're starting this level with for your assault rifle? Well use them sparingly because that's all you're getting"
This is one of the many reasons I think the 343 campaigns are garbage. Don't even get me started on the boring enemy encounters and terrible AI.
The 343 campaigns DON'T feel like a warzone at all and that's one of my biggest problems.
They couldn't achieve that "warzone" feeling in the way that the bungie games did.
No it wouldn't.... because Halo is a shooter... not survival horror so ammo conservation should not be a focus.
For regular weapons, ammo should be plentiful.
For power weapons it should be harder to find.
That's the way Bungie did it and it's the best way.
343 provides you with so little ammo that not only do you run out of human ammunition quickly into the mission but you're constantly having to swap your covenant weapons every 3 enemies you kill because cause each gun you pick up has such a small ammount of ammo.
Freedom is key. Allowing the player to use their favorite weapon rather than forcing them to use weapons they dislike does not increase the challenge at all. It's just annoying.
If I want to use a needler I'll use a needler. If I want to use an Assault Rifle I'll use an assault rifle. That's the fun of Halo is choosing the right weapon for the right situation!
I don't need the game to force me to make a change. Don't try and fix what isn't broken.
And we all know how badly 343 screwed up their Halo campaigns.
Especially in Reach. Halo CE has a much better ammo/damage ratio. Reach is a bit more on the frustrating side when you add the lack of ammo to the reduced gun damage of CE.
You shouldn't have to scrounge for ammo on Normal of a singe player pve shooter.
I might say that ones i play them. I have not play them before like any other halo games until now.
There is a option for unlimited ammo if people want to use thous weapon that they want and not worrying running out.
It is true that this is not survival horror game but being able to use all your power weapons all the time just makes too easy, even on legendary.
This.
Wait till you play Halo 4 and 5.
If you thought Reach was bad... you'll lose your mind playing those ones.
I'm not talking about having plentiful ammo for power weapons. I should've clarified that in my OP. I basically just want enough ammo for weapons like Assault Rifle, DMR, Battle Rifle, Pistol etc.
And I don't think that unlimited ammo option is in Halo 4 or Halo 5.
It's only in the first 4 games.
Of course...