Halo: The Master Chief Collection

Halo: The Master Chief Collection

New armor isn't halo at all
I don't care about your stupid lore explanation, It is objectively bad and For honor/ destiny esque. I do not care for your arbitrary simulation explanation It is horrible looking armor that isn't near the quality of halo 3 which I love yet dislike the gameplay so before you say anything there you go. And if my objectively correct opinion isn't bait and is instead completely true and I believe it so what? What are you going to do about it? And if you don't like me not liking it cry harder.
Автор останньої редакції: METHSTROKE; 20 жовт. 2021 о 18:26
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Показані коментарі 3145 із 74
What defines something as halo though? People say the same for some Of infinite weapons, how about we go back to when we had 1 armor set, and 2 choice for a color, halo is an ever expanding universe, and these armors represent exactly what spartans are, warriors, soldiers, they might not be the trusty mk5 or 6,but they are armors of what they represent, warriors, whether they fit the halo 3 art style or not
Цитата допису FireHawk117:
What defines something as halo though? People say the same for some Of infinite weapons, how about we go back to when we had 1 armor set, and 2 choice for a color, halo is an ever expanding universe, and these armors represent exactly what spartans are, warriors, soldiers, they might not be the trusty mk5 or 6,but they are armors of what they represent, warriors, whether they fit the halo 3 art style or not
The armours are more fantasy than Science Fiction. The latter being what Halo traditionally is. A military Science-Fiction based franchise.
Цитата допису Leah:
Цитата допису Rotiart:
Gotta agree with the Sixth House on this one. Post-Reach armors just simply don't conform with the Halo Artstyle set out by bungie. They look like high-speed anime nonsense, which to each their own, but I would've much preferred if 343 stuck with the original art-style.
If only there were some new 343 Halo that used a style closer to the original games, if only.
If only that weren't going to get mixed in with this ♥♥♥♥. If only it were actually out. If only...
Цитата допису Stock Image Snake:
>objectively

What is it with "gamers" these days mistaking their own personal opinions and tastes and preferences for being fact?
because what it is is objectively true versus subjective tastes for the fanbase.
Цитата допису Kuriishi:
Well, that's kinda the point of it. They said that in the blog post discussing it's conceptualisation. They wanted to make armour distinctly different from Halo Armour.

And also, the lines of what "is halo" and what isn't are being blurred. Dunno if you have seen any cosmetic leaks for Infinite but it only gets "worse" from here.

Цитата допису Stock Image Snake:
>objectively

What is it with "gamers" these days mistaking their own personal opinions and tastes and preferences for being fact?
It is objective tho. Unless you're blind. Objectively, these armours do not fit the Halo 3 aesthetic. They do not fit cohesively in any way due to them being much higher fidelity, which makes them stand out from the older pieces.

Whether or not someone likes them and the reasoning for that can be subjective. But as stated before, the whole point of these armours is that they don't traditionally fit Halo 3's artstyle.

There's a great video where this guy went through some of the helmets and redesigned them to fit better. I encourage everyone to at least skip through it and see the changes made.
https://youtube.com/watch?v=VkYxbs2u_3Y

Personally, I don't like all of them even redesigned (Skull/Fantasy Viking ones) but overall the concepts are pretty good
And that is fine but it clearly isn't what A lot of people want, And I even like those redesigns, but this is all going to bleed into halo infinite and people are thinking this is just an mcc issue



Цитата допису Jazz:
Цитата допису Dagoth-Ur:
Cope.
virgin
Cry harder redditor

Цитата допису An Irate Walrus:
Цитата допису Dagoth-Ur:
Cope.

I mean, at least you seem to be capable of identifying what you're doing.
see above
Цитата допису Dagoth-Ur:
And that is fine but it clearly isn't what A lot of people want, And I even like those redesigns, but this is all going to bleed into halo infinite and people are thinking this is just an mcc issue
Yeah, a lot of people don't seem to be aware that MCC is just a live experiment for how 343i can approach/manage the live portion of Infinite.

Already there are parallels. Like the Battle Passes, progression by challenges only, Seasonal updates post launch etc.
Автор останньої редакції: Kuriishi; 21 жовт. 2021 о 8:09
Цитата допису Kuriishi:
Цитата допису FireHawk117:
What defines something as halo though? People say the same for some Of infinite weapons, how about we go back to when we had 1 armor set, and 2 choice for a color, halo is an ever expanding universe, and these armors represent exactly what spartans are, warriors, soldiers, they might not be the trusty mk5 or 6,but they are armors of what they represent, warriors, whether they fit the halo 3 art style or not
The armours are more fantasy than Science Fiction. The latter being what Halo traditionally is. A military Science-Fiction based franchise.
So it should always have robotic, scifi style armors? Again this whole argument is ridiculous, heaven forbid a company should add something not traditional to a game,and let's look at this whole fracture situation, alternate universes, with different styles warriors than that of the Halo universe, hello! That's scifi to a T
"So it should always have robotic, scifi style armors?"

Yes. Its Halo.
Цитата допису FireHawk117:
So it should always have robotic, scifi style armors? Again this whole argument is ridiculous, heaven forbid a company should add something not traditional to a game,and let's look at this whole fracture situation, alternate universes, with different styles warriors than that of the Halo universe, hello! That's scifi to a T
Depends how much you care about art and visual cohesion. Evidently, many games today do not.

Also, the excuse for these armours is heavily contrived. "Alternate universe/timeline" is such a elementary narrative theme.

If you want a different style of warrior than that of the Halo universe then make another IP lmao
Цитата допису Dr. Ebisuzawa, MD:
Цитата допису Waschbalsam:
"So it should always have robotic, scifi style armors?"

Yes. Its Halo.
Hayabusa

But the katana is cool, because samurai, and I'm totally not a weeb but you obviously don't get it, baka!
The Katana is cool, because it's Ryu Hayabusa's Dragon Sword from Ninja Gaiden.

You could argue about its function/inclusion but the Actual Hayabusa armour, despite being a part of a crossover, does actually have a function/role in the universe and is actually canon.
Цитата допису Dr. Ebisuzawa, MD:
Because a Katana is obviously a sword that isn't easily breakable at all, and is also way more sensical then decorative horns, the likes of which have **never** been used on armor before.
You gotta brush up on your reading comprehension. I already said you could debate about the inclusion of said sword.

Hayabusa is the name of the armour permutation, as in, the chest piece/helmet. That part is the part which has a context in-universe.

Цитата допису Dr. Ebisuzawa, MD:
Thats like engraving weapons, scratching a skull into your visor, or adding decorations to it, it just doesnt make sense!
I know you're trying to be clever and you seem to be real pleased with yourself but unfortunately, for you, that also is explained. Emile's skull carving doesn't affect his vision at all since he sees via a camera mounted on the Helmet with the HUD projected on top of that. How do you think Spartans see out of the Gungnir helmet, for example? It's the same thing.
Цитата допису Dr. Ebisuzawa, MD:
I think you miss the point of engraving your weapons or armor entirely, not to mention my first point wasn't specifically even referencing you. Why the hell do you think Emile carved his helmet?
Well, it's because he's mentally unstable, he scratched his helmet to intimidate the covenant

Цитата допису Dr. Ebisuzawa, MD:
Not to mention, Gungnir, which you mentioned, doesn't even follow the Halo template for helmets either, and yet, its fully accepted. Why do you think that is?
That's easy, because despite being more outlandish than traditional Halo designs, it sticks to the materials and sci-fi shape language Halo is known for and thusly, cohesively fits in-universe.
Цитата допису Kuriishi:
The Katana is cool, because it's Ryu Hayabusa's Dragon Sword from Ninja Gaiden.

You could argue about its function/inclusion but the Actual Hayabusa armour, despite being a part of a crossover, does actually have a function/role in the universe and is actually canon.

Yes, it's patterned after Ryu Hayabusa, but what function/role does a Tecmo game have in the canonical worldbuilding of a Bungie series?

Serious question; if they provided a lore-based explanation, I'd love to hear it--but I'm going to have a hard time accepting "we thought this looked cool, and because there were reboots of Tecmo's old Ninja Gaiden series on the 360 at the time, we figured we'd capitalize on the crossover potential; it's canon, because reasons" as any more salient of an argument than the explanation that 343i's put forth for the new armors.

Bear in mind here that I agree with you in principle that the new armors break Halo's aesthetic cohesion; this quasi-medieval (or, really, fantasy, because most of that ♥♥♥♥ isn't even distantly related to what real-world medieval armors looked like) aesthetic they're going for has no logical place in the worldbuilding, design, or general aesthetic of the Halo universe as a whole--but I have a hard time seeing that inability to fit as being any different than "this design echoes Ryu Hayabusa, who has *no place* in the Halo canon, but it looks cool, therefore it's okay, whereas other things are not."
Цитата допису An Irate Walrus:
Yes, it's patterned after Ryu Hayabusa, but what function/role does a Tecmo game have in the canonical worldbuilding of a Bungie series?

Serious question; if they provided a lore-based explanation, I'd love to hear it--but I'm going to have a hard time accepting "we thought this looked cool, and because there were reboots of Tecmo's old Ninja Gaiden series on the 360 at the time, we figured we'd capitalize on the crossover potential; it's canon, because reasons" as any more salient of an argument than the explanation that 343i's put forth for the new armors.

Bear in mind here that I agree with you in principle that the new armors break Halo's aesthetic cohesion; this quasi-medieval (or, really, fantasy, because most of that ♥♥♥♥ isn't even distantly related to what real-world medieval armors looked like) aesthetic they're going for has no logical place in the worldbuilding, design, or general aesthetic of the Halo universe as a whole--but I have a hard time seeing that inability to fit as being any different than "this design echoes Ryu Hayabusa, who has *no place* in the Halo canon, but it looks cool, therefore it's okay, whereas other things are not."
You can actually read about Hayabusa's conceptualisation/role over on the Halo Wikia[halo.fandom.com]. That info is sourced from the Halo Encyclopedia.

Whether you think it's personally justifiable is one thing but I think it's kinda neat how they knitted the design in-universe.

My qualms with the Season 8 armours aren't even to do with the fantastical elements (though some of those could be toned down a little). It's mainly down to the materials used. Tanned leather/fur etc. has no business being on a sci-fi super soldier, for instance.

I think, it is possible to have designs based on historical armours (like historically accurate ones, I mean) and have them fit. If anything, Hayabusa is proof that's possible. It's just when designing these new armours they explicitly went out of their way to make them not fit, which is a little disappointing imo
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Опубліковано: 20 жовт. 2021 о 18:25
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