Halo: The Master Chief Collection

Halo: The Master Chief Collection

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T405_MN 2021 年 6 月 17 日 上午 10:29
Why is sprint so much hated?
i just thinked about that,i actually don't know the problems of non-sprint and sprint
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目前顯示第 31-45 則留言,共 201
Wolf DragoX 2021 年 6 月 17 日 下午 1:09 
In Campaign, bc people prefer to think less and just WALK while shooting enemies, in MP, long story short, nitpick in balance to excuse why you're not doing well in a match.
Ecgtheow 2021 年 6 月 17 日 下午 1:12 
引用自 Asternshelf24
I actually don't know why it is because personally Sprint can work but your game has to also be balanced around it. Every Halo game prior to Infinite has not been able to do that properly. Maybe that's why. I think Reach having it as an ability was a good idea but the issue was why use anything that isn't Sprint. You rarely see anything but Sprint and if is, it's usually God forsaken Armor Lock.

I use hologram or invisibility (for the radar jamming). Sprint is great for getting into the enemy's line of fire quicker if you wanna die but other abilities are more useful in Reach.
Asternshelf24 2021 年 6 月 17 日 下午 1:15 

Sprint is great for getting into the enemy's line of fire quicker if you wanna die

Lol
Psychedelic Adventurer 2021 年 6 月 17 日 下午 1:44 
It's not. It's just the small, vocal, minority. Generally, the argument goes that Sprint actually hampers good map design because the developers suppoedly over-account for the extra speed by making the maps bigger and thus, less refined. Only problem is that, by and large, Halo's which have sprint in them actually smaller maps.

Gameplay wise, some people think it creates problems of ttk, where you're sprinting, round a corner and can't bring up your gun fast enough before the enemy has turned the tables. I've never even had a problem with this. Generally, someone who is using an risky maneuver should be penalised for using it without the due cautiousness, but it actually turns out that in most Halo games, you can fire almost immediately from Spring, so it's a non issue.

Lastly. That, along with clamber from H5, it decreases the skill ceiling.
This is just idiotic if you take into account the insane advanced mobility that one can do in Halo5, so I'm not even going to go on about this one at length, because it's just absurd.

Bottom line is. Sprint is here to stay.
最後修改者:Psychedelic Adventurer; 2021 年 6 月 17 日 下午 1:45
Roe Jogan 2021 年 6 月 17 日 下午 4:23 
Armor lock is the only annoying one.(Halo2/3 player)
An Irate Walrus 2021 年 6 月 17 日 下午 5:08 
引用自 Dr. Ebisuzawa, MD
You don't have to say what Halo you played first to have an opinion. Lol

Ah, but my position as having been in at the beginning makes me sole arbiter of all that is or is not permissible within the fandom. Did you not understand that's how this works?

...I mean, that's certainly why I don't let anyone tell me that Robotech was just a bastardization of Macross, Southern Cross, and Genesis Climber MOSPEADA.
SilentSurvivor 2021 年 6 月 17 日 下午 5:25 
there's both pros and cons to having and not having sprint. honestly only problem i really had was the weird advanced movement but that's my opinion
Otawin 2021 年 6 月 17 日 下午 7:18 
As people already mentioned 343 has been ass at designing their games with sprint. Not to mention that sprint completely changed the feel of competitive gameplay for the worst imo. If you've put several thousand hours into the classic games you'd understand. We are certainly not a vocal minority whatever that means amongst the classic fanbase, considering many prominent Halo content creators all share this opinion. Not saying it shouldn't be in Infinite but there should at least be a no sprint playlist.
最後修改者:Otawin; 2021 年 6 月 17 日 下午 7:19
Sono 2021 年 6 月 17 日 下午 7:43 
Sprint influences map design and combat dynamics. You need to make the map bigger to accomodate the higher speed, this unfortunately results in spacing changes especially in remade maps, being spread out and "no mans landy" as people sprint to and fro the wide areas. It also changes how players fight eachother, instead of the smooth weaving in and out combat of classic halo, there's a lot of stop go with sprinting and stopping which is awkward and doesn't really work with Halos pace and time to kill. It also encourages bland map design with more a focus on lanes than cover and verticality.
Plastic War Beast 2021 年 6 月 17 日 下午 10:34 
Cause sprint makes the game too fast paced like COD. In classic Halo if you face a enemy you wont really be able to run away but instead you have to fight him but now get to escape from the gun fight with sprint, which I really hate. And as Sono said about the map designs are more focused on lanes instead of dynamic maps they are like COD.
最後修改者:Plastic War Beast; 2021 年 6 月 17 日 下午 10:36
Grumm 2021 年 6 月 17 日 下午 11:43 
引用自 Asternshelf24
I actually don't know why it is because personally Sprint can work but your game has to also be balanced around it. Every Halo game prior to Infinite has not been able to do that properly. Maybe that's why. I think Reach having it as an ability was a good idea but the issue was why use anything that isn't Sprint. You rarely see anything but Sprint and if is, it's usually God forsaken Armor Lock.
This is probably the best non side taking thing i've seen regarding the sprint/no sprint deal. Theres nothing inherently wrong with having sprint, its that you need to properly balance the game around it. Which Halo 4 and 5 did pretty "eh". Reach did it pretty good, but like you said, theres barely any reason not to use sprint.
Psychedelic Adventurer 2021 年 6 月 18 日 上午 12:39 
引用自 Otawin
If you've put several thousand hours into the classic games you'd understand.
This is such an insane level of gate-keeping. Well, from someone who has considerably more than that, this is not always the case.

引用自 Otawin
As people already mentioned 343 has been ass at designing their games with sprint. Not to mention that sprint completely changed the feel of competitive gameplay for the worst imo.
You can have that opinion. But understand that almost every contemporary competitive player disagrees now. Including ones' that aren't playing anymore. The only game that did Sprint wrong was Reach and 4. And 4 actually fixed it (to some extent, with an original 360 update). 5's sprint is objectively better for competitive because it raises the skill ceiling and provides offensive and defensive mobility.

引用自 Sono
Sprint influences map design and combat dynamics. You need to make the map bigger to accomodate the higher speed, this unfortunately results in spacing changes especially in remade maps, being spread out and "no mans landy" as people sprint to and fro the wide areas. It also changes how players fight eachother, instead of the smooth weaving in and out combat of classic halo, there's a lot of stop go with sprinting and stopping which is awkward and doesn't really work with Halos pace and time to kill. It also encourages bland map design with more a focus on lanes than cover and verticality.
This is simply a myth. The games' with sprint are actually smaller in comparison to ones' that dont (exceptions are the Warzone/Spartan Ops maps), and 343's maps actually have more verticality in them to show off the advanced mobility. Just watch any player who knows what they're doing on a match in 'Plaza', and tell me that again.
Reference included

引用自 Plastic War Beast
Cause sprint makes the game too fast paced like COD. In classic Halo if you face a enemy you wont really be able to run away but instead you have to fight him but now get to escape from the gun fight with sprint, which I really hate.
You also have sprint. This isn't a problem. Also, since when is it bad for players to have added avenues to stay alive.

Added evidence:
https://www.youtube.com/watch?v=eEaVoP2Y9Do&ab_channel=Shyway
https://www.youtube.com/watch?v=2mwAwYnfGJI&ab_channel=Shyway
最後修改者:Psychedelic Adventurer; 2021 年 6 月 18 日 上午 12:40
Psychedelic Adventurer 2021 年 6 月 18 日 上午 12:42 
引用自 Grumm
Reach did it pretty good, but like you said, theres barely any reason not to use sprint.
Reach has the worst sanction for being caught using sprint. The weapon model has to come down before you can shoot. This isn't the case in modern titles.
Sprint is still the best AA, but that's mostly because the other AA were heavily situational.
最後修改者:Psychedelic Adventurer; 2021 年 6 月 18 日 上午 12:47
Grumm 2021 年 6 月 18 日 上午 12:46 
引用自 Grumm
Reach did it pretty good, but like you said, theres barely any reason not to use sprint.
Reach has the worse sanction for being caught using sprint. The weapon model has to come down before you can shoot. This isn't the case in modern titles.
Sprint is still the best AA, but that's mostly because the other AA were heavily situational.
I really don't think that's that bad
Psychedelic Adventurer 2021 年 6 月 18 日 上午 12:48 
I can't imagine having a worse handicap. Halo 5 introduced the feature that, if you were sprinting, your shields wouldn't recharge; and that was considered a buff to sprint because you could shoot straight out it, with no animation delay.
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張貼日期: 2021 年 6 月 17 日 上午 10:29
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