Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://store.steampowered.com/app/459220/Halo_Wars_Definitive_Edition/
Halo Wars 2 is on the Microsoft Store and PC Gamepass.
There are currently no plans to bring Halo Wars 2 to Steam, nor any plans to bring Halo 5 to PC.
I am near certain that there is no chance of any of them being added to the MCC. It just makes a mess for things like achievements, cross-save, and cross-play with the already released and still current editions of them on console and PC - while adding no benefit except having them sitting tidily next to each other in a menu in MCC instead of a menu on the PC.
the games you mentioned have nothing to do with unreal engine (the halo modified engine)
they are all done on diffrent game engines, which makes it impossible to connect them to MCC
other then that it would be awesome and shouldn't be a problem, like people saying halo 5 is to big wouldn't matter, lootboxes wouldn't matter, rts vs fps wouldn't matter if it all were the same core game engine
like for example the entire source code
i think it would have been easier to use their "own" engine (which has so many nicknames, and looks and runs so similar to all unreal engine iteration) for that
anyway i might be completly wrong about it