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Αναφορά προβλήματος μετάφρασης
In comparison I was playing an older shooter Turok recently, and was impressed by the death animations. Like a guy grabbing his neck as a stream of blood shoots out when you shoot him with an arrow then passing out. Halo had some good one's too like Elites dying while their plasma rifle is still shooting.
It's not even so much about realism. As many have pointed out ragdolls often times are not realistic.
It's about preventing repetition.
When shooting for an entire game (however long it may be) ragdolls can make each kill feel unique which stops the gameplay from getting boring.
Even when the ragdolls glitch and it sends bodies flying or the ragdoll starts to move after it hits the ground it's lots of fun.
Certain games with incredible gameplay Like the resident evil games and the original Halo (Combat Evolved) it doesn't tend to bother me as much because the story, characters, gameplay and enemies are so good that I don't care about that stuff.
But with the newer more soulless games that are kind of dull in terms of story and characters it's nice to have the ragdoll physics so that at least the gameplay is as fun as it possibly can be. Because they aren't making games with great level design and AI anymore so they may as well get the physics right.
It just gets old very fast seeing the same 1-2 death animations play out over and over and over again especially in games where the ai is terrible and isn't providing me much of a challenge.
I dunno, in 2020, I just think death animations are extremely dated and repetitive.
They used to do death animations better. When they used animations at least they made sure they were good ones. I love the one from combat evolved where the elites let out a scream of agony and fall forward still firing their gun.
That said, it's still very repetitive. And in todays games, when they use canned animations I don't find they make very memorable ones anymore.
I dunno, I really just feel that natural physics help the game feel a little less predictable. They add this element surprise in that if you play multiple playthroughs you can always count on each kill feeling different on each playthrough.
The worst game I ever played for this was Far Cry Instincts on the original xbox. There was only 1 death animation and it was a body falling straight back slowly. I got through the half of the game and couldn't play anymore because the game was feeling too repetitive.
I know that shooters are generally pretty repetitive. But I feel that physics and ragdolls and other crazy explosions and graphical affects can help offset that and keep things fresh.
It sort of balances out the repetition.