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Ilmoita käännösongelmasta
Library: The worst level in all Halo probably, it tries to showcase the horde nature of the Flood but becomes too long and repetitive, so I give this one to you.
No sprint: I don't see the problem with the game having no sprint, it is never needed and the fact that every game has it doesn't mean Halo should have it as well.
Abysmal Coop Ai: The ai It's pretty good for its time actually, marines help you without making the game too easy, and they are practically indispensable for vehicle combat sometimes. That said, it is true that Captain Keyes is a ♥♥♥♥♥♥♥♥ suicide when you have to escort him, so you got that point.
Fall damage: I don't see any problem with that, fall damage is there to punish the player for...well...falling too high, otherwise we could easily skip parts of the levels.
Assault rifle spread: The assault rifle is NOT a long-range weapon, it's used mostly to clean tight corridors or small rooms full of enemies.
2-weapon carry limit: This mechanic is designed to make the player take meaningful decisions when choosing their arsenal, and fits perfectly with the weapon and enemy design.
Shotgun: Halo doesn't utilize the shotgun as a regular weapon as other games, but rather utilizes it as a "power weapon", meaning that it is a good idea to give it to the player later in the campaign. Also, the fact that it is a staple of the FPS genre doesn't mean that it should be in every game.
Bullet sponge enemies: Plasma is for shields, bullets are for flesh; meaning that it is a good idea to always have a plasma and a bullet weapon (which synergizes perfect with the 2-weapon carry limit, since it forces you to change your play style depending on the type of enemy and the ammo you have available).
Looney Toons enemy design: Not every game needs gritty-war themes, in fact, Halo has some of the best enemy design in all FPS games, using orthogonal unit differentiation and different outlines and colors to allow the player to easily distinguish one from another and makes the game become less repetitive (In contrast to games like COD, were each enemy is the same but with different weapons).
Weird vehicle control: The game is designed to be played with a controller, and was one of the first AAA FPS titles featuring such a variety of vehicles. Overall, it could be better, but it's not awful at all.
Ugly pistol: I don't see the problem with the pistol, its instantly recognizable, it looks different from other games pistols, and It's fun to use.
Checkpoints: Most checkpoints are placed right before a big battle starts or right before one ends, however I agree that they tend to bug sometimes, so I give you this one too.
Wrong level geometry: This is a problem with the remastered version, since new models don't align well with the real geometry of the level, so yeah, you're right in this one too.
Overall, Halo CE isn't perfect, but it certainly did tons of stuff no game had done before, granting it its legendary game status.
Please see point above whereby many FPS of that period and even older had much quicker movement speed. If Master Chief were put in a battle royale against Quake, Unreal and Tribes characters, he would not last 30 seconds
I am playing on Legendary and rushing is not really recommended on first playthrough. In any case, whether you rush or not, AI is completely inept and I had several instances of marines blowing up Keyes by throwing grenades in tight corridors with reckless abandon.
It seems to me that this armor is completely unfit for purpose as it makes the user too slow and unable to sustain falls from moderate heights, but whatever
More like very close range, and even then, it's very inefficient. If just feels odd for an assault rifle to have this much spread compared to other games, and no I do not play COD.
That other games apply the same carry-limit restriction does not make it right and definitely less fun. Most of the games I mentioned previously do not have such thing in place and are well balanced.
Shotgun is found for the first time in Library, is it not? And Library is level 7 out of 10, therefore more than halfway through the game. But I think I understand why they did it: it is very efficient against Elites and would have trivialized the first part of the game. Not great in terms of balancing the game. Seems the studio realized this error and introduced it much earlier in Halo 2, but in that latter game it's kind of underwhelming
I learned that while playing through the game; in Halo 2, the plasma/headshot combo is even more important. Not very exciting loop for a so called 'sandbox' game when there's only one viable option.
Not really a big fan of their design and some of the voice acting. Maybe the fact that they are talking English for some reason?
Not many, but did they have to make it control like a bar of soap? I did not even mention the very last level and that silly obstacle course
That's a shame. Some of the lighting is better in the classic version in my view.
I know what old is my friend; I have started with Wolfenstein 3D
While the Library level gets a lot of flak, it's actually a good illustration of the overall game's approach but it's length means that it most clearly demonstrates Halo's flaws. The levels were long but bland and repetitive. Endless corridors that all looked the same. (The outdoor levels were better but there weren't many of these). I kept playing through the tedium expecting it to get better, only to be dismayed when it then made me play through the exact same boring level only in the opposite direction. There wasn't much variety in the enemies and while it was fun the way the Flood, um, flooded you at first that soon grew old too.
I remember playing it on console back when it came out and wondering what the fuss was about since it didn't compare favourably at all with PC shooters that were several years older. It seemed that XBox owners were simply deliriously happy that they had an FPS that didn't completely suck. I didn't finish it at the time though (I hate playing FPS on controllers) and only played through the whole thing recently.
Also, I just didn't enjoy the vehicles. The control was bad and they feel floaty with no weight. Considering how much hate the Mako in Mass Effect 1 received, I'm baffled as to why the Warthog is so loved when it doesn't seem any better.
On the positive side:
- I quite enjoyed the story.
- The use of regenerating shields instead of a health meter was new - and suited the context in Halo (It's not Halo's fault that it became the default in games where this didn't make sense)
- The smooth transition from 1st to 3rd person when jumping on vehicles was implemented really well for the time. (I don't remember previous games doing this).
The world is colorful, full of imagination, the enemies are all colorful and full of personality, they react in ways that are predictable yet nuanced enough to where it keeps the game fresh and replayable.
The guns usually promote a more close ranged approach which means you get to do all kind of goofy ♥♥♥♥ like turning around a corner and mowing down 5 grunts, hitting the elite, switching to a pistol and finishing him off with a bullet to the head. The enemies jump around all over the place and have satisfying death animations, explosions are nice and big and the way the warthog controls is so satisfying. I just love the wild turns, drifts, jumps, etc. With the warthog kicking dirt in the air.
This whole game makes me feel like I'm in an action move and a retro sci fi universe at the same time. I find that after CE the games have gotten more polished but less imaginative, less thrilling, exciting, less colorful with less personality.
It's 20 years old.
Nobody likes this level.
Console FPS were slower paced so it was easier to aim.
It's 20 years old.
Funny complain cause modern games tend to have even worse AI
There isn't alot of verticality in CE so it's never a real issue.
It's a base weapon, you drop it for the first Plasma rifle or Plasma pistol you find.
No it makes it balanced so you have to choose carefully, best is to have a shield melter and a finisher/ranged gun.
Because the flood is just the perfect enemy to introduce a shotgun.
You are NEVER forced to use it you can literally get rid of it after meeting the first enemies of the game.
It's a video game you're not supposed to take anything in it seriously. After the pitch of Johnson in the introduction I don't know how you can think it's a completly serious game.
Can't deny it lacks a freelock feature.
It's one of the most iconic pistol ever but ok.
It's easy to get checkpoints by cleaning a zone and looking around for few seconds.
Because Anniversary graphics are ♥♥♥♥♥♥ with different geometry than the actual game. Now that they fixed classic graphics you have no reason to play with anniversary ones, they ruined the whole game and art style.
Before Halo, most FPS games where less animated wirh janky physics and there wasnt really such thing as weapon balance.