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Laporkan kesalahan penerjemahan
Having played FPS games on PC almost exclusively, I decided to give Halo a try. I am wondering how this franchise became so popular given the many issues that plague the 1st game. "2001 different time"
Problems with this game listed below:
I can't see myself playing through another '343 Guilty Spark' or 'The Library' level again "♥♥♥♥ the library but 343 is good horror if you immerse yourself, a massive massacre happened and you find what did it and it is not normal"
How did Halo revolutionise the FPS genre? Aside from fully playable coop campaign and perhaps large maps which allowed for vehicle combat, I can't really see it. If we are talking revolution in FPS genre, then I thinking more of games like Doom, Duke Nukem 3d, Quake, Half Life and Unreal which all came before Halo.
And to further clarify my initial post, I was playing on Legendary and just finished the game (at time of posting I had just finished Library). In the end, I found the whole experience very tedious due to poor level design and restrictions on player movement. Combat suffered greatly from that sluggish pace of Master Chief and bullet sponginess of enemies.
It does have a great soundtrack though.
>Game is literally 2 decades old.
Lmao
The Halo combat chess was unique in 2001, and to some degree still not often done in the same way: Enter a large valley with Wraiths on cliffs mortaring at you, banshees flying from the flanks, ghosts charging at you, Elites leading a grunt pack from the side, Jackals waiting behind a few trees, a pair of Hunters waiting near the door, and you, rolling in with a scorpion tank with marines by your side as support.
Did Quake do that? Doom? Half-Life?
And on top of that the weapons have good feedback, enemies have good hit feedback with stuns, staggers, falters, pain animations, knockback, lots of blood flying around, sparks and smoke, the vehicles control really well, I hate the usual Ubisoft handling on M&KB where you have to steer with the keyboard, you can't steer in very tiny degrees, it's 45-90 degree angles only.
The artstyle was exotic and vibrant for its time, beautiful, had a lot of shaders and effects that were pretty modern and rare in 2001, and the artstyle complemented gameplay by having distinct silhouettes for different enemies to telegraph their role in the combat chess, and colours to signal their threat level.
Music is timeless, a fun space opera adventure journey and still fun to play.
Library is bad, and repetitive level design, the levels Halo & Silent Cartographer are some of the best, and Truth & Reconciliation and 343 Guilty Spark are good as well, Assault on the Control Room is repetitive with recycled assets but a great showcase for all the different things possible to do in Halo (stealth, cloaking, indoor fights, massive outdoor battlefields with many elements and AI in play at once).
Play it on Heroic or Normal, seems dumb to criticize Halo for Legendary difficulty.
(A lot of games did harder difficulties with bullet sponginess, Half-Life difficulties ONLY control health & damage, nothing else, no behavioural changes, no enemy number changes)
You mean aside from the ways I already mentioned? You have to have been around for that period of time, but it was a cultural phenomenon. Halo was the byword for "best shooter game ever" for an enormous subset of the population, and it was the metric that subsequent shooters were compared to for years. It was the beginning of the shift towards "realistic" shooters and an outsized amount of importance being placed on graphics over substance in AAA games. More to the point, it was one of the first FPS games/series to have more prominent focus on multiplayer than single player. It was (if you'll pardon the expression) a game-changer.
Weak level design- I agree with you on this that many levels are reused, but name a game with better level design from 2001... But 343 guilty spark is one of the best experiences the first time playing it through.
Master chief is too slow in general.- This isn't sonic, and unless your doing something really wrong your never really just walking somewhere.
No sprint!? How that's even possible in modern FPS is baffling.- The game is 20 years old... you wouldn't call the first iPhone modern or a two decade old car modern either. A 2001 Honda civic is no Tesla...
Abysmal coop AI prone to suicide and team kills - I don't understand this point, as long as you walk ahead of keys you shouldn't have any issues.
Fall damage from moderate heights - At no point through the campaign do the devs intend the player to jump down anywhere, the only moments you'd jump down is to skip parts of the level so the fall damage is there to tell the player that's not the intended path. I also want to point out your 7 feet tall and weigh like 1 ton, a "moderate height" that you take damage from is like 4x your height. Drop your self in a 1 ton metal can from 28 feet high to see how you make out.
The spread on that assault rifle is obscene.- Halo is built on a balance, the AR is close to mid range, you burst your shots you can shoot further, but you shouldn't be playing the game like COD and taking pot shots from a mile away, and if you do the level gives you a sniper. You highlight your issue later on about not understanding the sandbox.
2-weapon carry limit - This forces the player to make a choice while playing, and to pick the right weapons, I know it was a common thing for older game to have unlimited guns, but how many modern shooters let you pick up more then 2 gun? Cod its primary secondary same as battlefield, titan fall, CSGO, Valorant, PUBG, and destiny its 3, but thats not too different. This point here makes me believe you're just posted this for attention without any thought. Limited weapon pickup is super normal in "modern" shooters. Really other then doom what game that came out in the last 5 years has unlimited weapon pick ups?
Shotgun introduced late in the campaign.- The shotgun is introduced on the first level with the flood or halo's space zombies. Step back for a moment and think about that, the shotgun appears on the first level that the zombies do...
Bullet sponge enemies = no fun, especially when you are forced to work with the assault rifle for big chunks of the game.- what?! it takes 1-2 shots to kill anything in Halo Combat Evolved excluding vehicles. This issue only happens if there's a problem between the chair and the keyboard. Halo in a sandbox based shooter, your not "stuck with the AR" pick up a plasma pistol shoot their shields out and one tap them in the head with the magnum. Plasma is good against shields, ballistics in good against flesh, its really that simple.
Looney toons enemy design and behavior. Hard to take them seriously.- Ok, thats what most people would call character. When you stick a grunt they scream and run to the nearest elite for help even though there's nothing that can be done and it might end up in them both blowing up. When you stick an elite he runs to the player because he knows his time in near and wants to take you down with him. When you kill an elite, the ranking member on the field, all his grunts freak out and panic. I could make countless examples all day about how much character the AI has.
Weird vehicle control, especially on the jeep.- Yes but once again its 2001 how many FPS games back then had vehicles. I'll wait.
Ugly looking starting pistol - other weapons are fine but this one looks like a toy gun. Luckily it packs a decent punch. I have nothing to say on this one, I like it, many other people like it too.
Oddly placed checkpoints which make certain sections frustrating.- I have played through this game on every difficulty and have not experienced this, but its a 20 year old game so by "modern" standard anything can odd.
Something wrong with level geometry in places whereby your shots hit invisible walls when you have clear line of sight with target.- Your probably playing on the remastered graphics, hit tab to go to the classic graphics where the geometry is correct. The company that made the 10 year anniversary messed up.
Its fine to not like a 20 year old game, but you don't seem to understand that its older then people going to collage. Its older then smart phones, the first iPhone came out in 2005. This. Game. Is. OLD. Saying "I am wondering how this franchise became so popular" when it revolutionized gaming. The Xbox controller made playing an FPS possible, just look at Golden eye on the N64 trident. Bungie did something never before scene in gaming, and on a console. The AI in Halo CE is still better then most FPS AI. To top everything off the music. If all I posted was "The music." anyone who as heard about halo would agree that having the best soundtrack in gaming helps a lot.
and shortly after halo ce got released battlefield 1942
i'll give you that you probably never heard of them when you only played on console
You can poke holes in everything but Halo and Bungie for this reason alone are Legendary.
"game released in 2001"
pick one.
And literally EVERY enemy can be killed with up to THREE (YES THREE) shots to the head.
despite the wall of text your rant is only subjective and holds little to no evidence persuading the consumer to not play.
git gud.
Also, in 2001, Halo was pretty good, with nice and big maps levels (Except for Library), pretty music, cool weapons and vehicles, and the people doesn't really care about "Balance" in multiplayer games in 2001. Come on, the Halo 3 fanboys still beliving that was the most balanced install of the saga.
But then, games like League of Legends and Overwatch force to make "Balanced games", but in the first decade of 2000? It must be a really broken thing to be required a patch.
The IA was interesting for his time too, and that "Looney toons enemy design" is because the franchise become darker and edgier with the time.
Oh, nevermind, you are a troll:
https://steamcommunity.com/app/1196590/discussions/0/3071999401480110562/
++++++++
Again, for the unattentive people out there, I am talking about solo campaign only as I have not tried multiplayer yet.
Also, quite interesting that some try to misconstrue the argument by claiming that I compare Halo 1 to today's games when I mentioned the likes of Doom, Duke Nukem 3d, Quake, Half Life and Unreal which precede it.