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side buttons?
I put grenades and melee on two side buttons of my mouse, really helped me out i feel.
I have zoom set to right click, F for melee, and C for grenades
For example I wouldn't normally use shift as an ability button, since shift is the go-to key for sprint/boost functions. In Reach the sprint function occupies your ability slot, and therefore binding the ability key to shift is okay.
Quite a lot of people have adopted Q for weapon switching as it's a default key for swapping between the last two weapons equipped in all of Valve's shooters (CSGO, TF2, Half Life, Left 4 Dead etc). People liked to double tap it in those games as a method of exiting a sniper scope without going through the second zoom level, but here it's also great since you only ever have one other weapon to swap to.
And definitely use any extra mouse buttons you might have like Pyrocitor said. Perhaps by coincidence I happened to decide on the same grenade/melee for my mouse 4 and mouse 5 keys. The only goal is to cut down the time it takes between thinking about those actions, and actually doing the action.
As for the mouse settings. Avoid any kind of mouse smoothing or mouse acceleration wherever possible. They will just make your mouse swipes inconsistent and screw around with your muscle memory. Raw input is great.
As for look sensitivity it's best to do some searching and testing for yourself because your perfect setting might not be the same as someone else's.
Higher sensitivities sound appealing but being able to look around faster might not save you any time at all if you set it so high that you totally lose your capability to aim finely. The more you practice good aiming habits and the better game sense you develop, the less need you will have for a higher sensitivity. Additionally having a larger surface to move your mouse around will allow you to make greater mouse sweeps and further circumvent the need for higher sensitivities.
Because I don't know your mouse I'm not going to go into the settings numbers, but for reference I like to be able to turn just about 370-380 degrees if I swipe using the full 35.5cm width of my mousepad. That's surely more than I will ever need to turn but most importantly I can still snap my aim to a moving target and track them comfortably this way.
How close does this matching logic run? I have mouse 4 and 5 both on the left side of the mouse, one in front of the other, under my thumb. Melee is the one closer to me, because I use it when the fight is moving inwards, and grenades are the one further away from me, because its an outward attack.
That match up with yours?
The reason why the idea crossed my mind at all was probably because my old mouse, which had a hell of a lot more buttons, was ideal for fast-equipping nades in my Counter Strike days. Those extra buttons aren't essential for everyday computer use, but once to dare yourself to try them for gaming there's no going back. It's too good.
My nephew started playing some games on the PC when he was about 6 or so. He started using his forefinger for W and A, and his thumb for D. It basically means you can't walk diagonally forward/left, and things. I tried to get him to stop, but now he's 9 and he's still doing it. I think once it's a habit, it may be very difficult to break.
I'm left handed myself, so I don't actually know how right handed's do it, but other things include thumb on space bar/alt, and little finger on shift/ctrl etc.
Also, redefine/get rid of the windows key by using sharpkeys, just put it somewhere on the other side of the keyboard, to save the start button being triggered. As some games will actually alt tab out to the desktop when it's accidently pressed. and some games will even let you use the windows key as whatever you redefined it to, as it's very convenient to press it with your thumb when you are left handed (but like I say, I don't know how useful that would be to a right hander).
Also, learning to touch type might help.