Halo: The Master Chief Collection

Halo: The Master Chief Collection

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COWZYOV 2/set./2020 às 11:46
Why does everyone hate Halo 4?
PLEASE READ BELOW; THIS POST’S TITLE MAY BE A BIT MISLEADING AS TO WHAT IT’S ACTUALLY ABOUT

I’m genuinely curious why so many people hate Halo 4 multiplayer. I haven’t played it yet, but as an “outsider” who was “late to the party” with the Halo series in general, it seems like a great game to me.

I’ve seen many arguments as to why it’s a bad game, but many seem feeble to me on the surface. Perhaps some of you can enlighten me as to why the arguments are valid.
I will elaborate below as to why I think many arguments are feeble:

Argument #1: “Halo 4 is basically Call of Duty”

I get why this IS a knee jerk reaction against Halo 4; Halo 4 does have loadouts and fast respawns, and even a mild scorestreak system.
But I have to ask, why is Call of Duty bad?
I’d mainly say because it’s got no “pickup weapons”, it’s got very short TTK and a general lack of interesting weapons (partially as a result of the short TTK) and scorestreaks cause major snowballing.
Loadouts aren’t directly the cause of Call of Duty being a bad game. Removing loadouts from Call of Duty wouldn’t make it a better game; loadouts arent the problem with Call of Duty per say; the problem is that since players spawn with power weapons, there’s no point in having power weapon pickups.
If you look at the main problems listed above regarding Call of Duty, you may notice that Halo 4 doesn’t have any of these problems. It’s still much more Halo than COD.

Argument #2: “loadouts don’t belong in Halo”

I obviously can’t say “loadouts DO belong in Halo” in answer to this...
But the fact is, loadouts are in Halo 4 to stay.
I can point out reasons why loadouts can be beneficial though:
Fun factors: a well made loadout system (I.e. a non-COD loadout system) can add a consistently high level of variety to the game. Also, it adds a cool “Choose thy weapon!” sort of feel, which I personally was always fond of (sorry for letting my bias bleed in a bit).
Competitive factors: in team-based games, each team member can have a unique role on the team, based on what he can or can’t do. This is seen in Overwatch and Team Fortress of course, but even the Gears series has a slight player role system based on your chosen primary weapon’s effective range (and Gears players actually seem to like the loadout system).

Argument #3: “loadouts ruined Halo 4! There’s no point in grabbing power weapons anymore!”

I don’t get why being able to choose between a BR or DMR makes the Rocket Launcher obsolete. Both those weapons existed in previous Halo games, and both still can’t outperform power weapons unconditionally. The TTK in Halo 4 is a drop shorter than other Halos, but also, all players can sprint (some players have infinite stamina too), so getting into a good position to use your power weapon can be done faster. I think it evens out.
Equal starts are meant to prevent players from spawning with power weapons. Though Halo 4 lacks equal starts, players still can’t spawn with power weapons, and power weapons are still dominant. It’s still Halo in the broad sense.

Argument #4: “Players can spawn with the Boltshot! That’s a power weapon!”

I do agree here, in the sense that an instakill weapon shouldn’t be a loadout weapon; however, I don’t think it’s imbalanced in competitive matches, which is what really matters. The boltshot has a distinctively long charge time, as well as a cooldown. Skilled players can listen for the charge sound and be ready for the attack, taking cover, or even blocking it with a defensive armor ability. Or, if they have a power weapon, they can shoot the opponent dead before his boltshot finishes charging (assuming he doesn’t take cover while charging). Also, the boltshot can be outranged by literally any other spawn weapon in the game.
While I agree the Boltshot is a... risky addition to the game, I don’t think it’s game breaking.

Argument #5: “Halo 3 already exists; what’s the points of playing anything else?”

I can’t argue on a matter of opinion; while Halo 3 is probably the most “mainstream” Halo, those with slightly different tastes may prefer the whacky innovations of Halo 4.

Argument #6: “The new visual design is (insert profanity here)!”

I feel for you guys. It is frustrating to have a character changed from what you know he’s really supposed to be. I can understand that feeling. Personally, as I mentioned way back at the beginning of this huge post, I never had a problem with this, as I’m an outsider who doesn’t know what it’s “supposed to look like”.
Either way, this, like the previous argument is more opinionated than anything.
Let’s just put it this way: if the developers made a software update to redesign Halo 2 and 3 graphics to look like Halo 4, what would you do?

If you actually read this far, you have A LOT of time on your hands.
Like I said earlier, please enlighten me as to why Halo 4 is so bad. I really do want to understand.
Thanks you all for reading.
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Exibindo comentários 1628 de 28
Flickmann 4/set./2020 às 7:27 
I've never played Halo 4 but looking forward going into it with an open mind. Hopefully viewing it as a new, separate trilogy which tries new things will take the sting out of its tail...
Roadie 4/set./2020 às 13:03 
Because 343i is a ♥♥♥♥♥♥ game company that makes ♥♥♥♥♥♥ games that only cater to CoD kiddies and they're more focused on turning Halo into a ♥♥♥♥♥♥ games-as-a-service model with p2w garbage.

Halo 4 should be written out of the MCC.
SafetyHog 10/set./2020 às 3:05 
Escrito originalmente por COWZYOV:
PLEASE READ BELOW; THIS POST’S TITLE MAY BE A BIT MISLEADING AS TO WHAT IT’S ACTUALLY ABOUT

I’m genuinely curious why so many people hate Halo 4 multiplayer. I haven’t played it yet, but as an “outsider” who was “late to the party” with the Halo series in general, it seems like a great game to me.

I’ve seen many arguments as to why it’s a bad game, but many seem feeble to me on the surface. Perhaps some of you can enlighten me as to why the arguments are valid.
I will elaborate below as to why I think many arguments are feeble:

Argument #1: “Halo 4 is basically Call of Duty”

I get why this IS a knee jerk reaction against Halo 4; Halo 4 does have loadouts and fast respawns, and even a mild scorestreak system.
But I have to ask, why is Call of Duty bad?
I’d mainly say because it’s got no “pickup weapons”, it’s got very short TTK and a general lack of interesting weapons (partially as a result of the short TTK) and scorestreaks cause major snowballing.
Loadouts aren’t directly the cause of Call of Duty being a bad game. Removing loadouts from Call of Duty wouldn’t make it a better game; loadouts arent the problem with Call of Duty per say; the problem is that since players spawn with power weapons, there’s no point in having power weapon pickups.
If you look at the main problems listed above regarding Call of Duty, you may notice that Halo 4 doesn’t have any of these problems. It’s still much more Halo than COD.

Argument #2: “loadouts don’t belong in Halo”

I obviously can’t say “loadouts DO belong in Halo” in answer to this...
But the fact is, loadouts are in Halo 4 to stay.
I can point out reasons why loadouts can be beneficial though:
Fun factors: a well made loadout system (I.e. a non-COD loadout system) can add a consistently high level of variety to the game. Also, it adds a cool “Choose thy weapon!” sort of feel, which I personally was always fond of (sorry for letting my bias bleed in a bit).
Competitive factors: in team-based games, each team member can have a unique role on the team, based on what he can or can’t do. This is seen in Overwatch and Team Fortress of course, but even the Gears series has a slight player role system based on your chosen primary weapon’s effective range (and Gears players actually seem to like the loadout system).

Argument #3: “loadouts ruined Halo 4! There’s no point in grabbing power weapons anymore!”

I don’t get why being able to choose between a BR or DMR makes the Rocket Launcher obsolete. Both those weapons existed in previous Halo games, and both still can’t outperform power weapons unconditionally. The TTK in Halo 4 is a drop shorter than other Halos, but also, all players can sprint (some players have infinite stamina too), so getting into a good position to use your power weapon can be done faster. I think it evens out.
Equal starts are meant to prevent players from spawning with power weapons. Though Halo 4 lacks equal starts, players still can’t spawn with power weapons, and power weapons are still dominant. It’s still Halo in the broad sense.

Argument #4: “Players can spawn with the Boltshot! That’s a power weapon!”

I do agree here, in the sense that an instakill weapon shouldn’t be a loadout weapon; however, I don’t think it’s imbalanced in competitive matches, which is what really matters. The boltshot has a distinctively long charge time, as well as a cooldown. Skilled players can listen for the charge sound and be ready for the attack, taking cover, or even blocking it with a defensive armor ability. Or, if they have a power weapon, they can shoot the opponent dead before his boltshot finishes charging (assuming he doesn’t take cover while charging). Also, the boltshot can be outranged by literally any other spawn weapon in the game.
While I agree the Boltshot is a... risky addition to the game, I don’t think it’s game breaking.

Argument #5: “Halo 3 already exists; what’s the points of playing anything else?”

I can’t argue on a matter of opinion; while Halo 3 is probably the most “mainstream” Halo, those with slightly different tastes may prefer the whacky innovations of Halo 4.

Argument #6: “The new visual design is (insert profanity here)!”

I feel for you guys. It is frustrating to have a character changed from what you know he’s really supposed to be. I can understand that feeling. Personally, as I mentioned way back at the beginning of this huge post, I never had a problem with this, as I’m an outsider who doesn’t know what it’s “supposed to look like”.
Either way, this, like the previous argument is more opinionated than anything.
Let’s just put it this way: if the developers made a software update to redesign Halo 2 and 3 graphics to look like Halo 4, what would you do?

If you actually read this far, you have A LOT of time on your hands.
Like I said earlier, please enlighten me as to why Halo 4 is so bad. I really do want to understand.
Thanks you all for reading.
You have to understand that the game that predated Halo 4 was considered the peak of the multiplayer community and the game before that credited for starting it completely. Expectations were high; 343 couldn't hope to meet them. My quandaries with Halo 4 are as follows:
1: ADS when shot
In every other Halo game before Halo 4 you could NOT hold ADS when hit, meaning you had to be quick on your toes and assess threats on the fly. Eliminating tunnel vision.

2: The campaign
Halo 4 feels like an 8th grader submitted his fanfic and had it made canon. (Personal opinion, of course)

Halo 4 is not a good Halo game, but it is a competent FPS. I dislike the art style but whatever.
Última edição por SafetyHog; 10/set./2020 às 3:06
Sifer2 10/set./2020 às 3:13 
Escrito originalmente por Magoo:
idk my only issue with halo 4 is the the weird infection skins

What? Why? Making zombies actually look somewhat like zombies in one of the few good ideas it did have. I actually think they should have taken it further, and evolved it into a Flood Infection mode with other kinds of zombies you could play using the loadout system.
Odin 10/set./2020 às 3:35 
1) Unlike Halo 5's, H4's sprint is a free out of jail mechanic since shields regen when running.

2) You literally have wallhack as an ability.

3) Drops are such a ♥♥♥♥ mechanic unllike classics weapon spawns on the map.

4) Weapon balance is terrible, you can have a one shot gun as secondary and some primaries are way too better than others, you have no reason to use anything else than BR/Boltshot loadout.

5) No competitive ranked playlists, also MLG settings are terrible.

6) Maps are garbage with very few exceptions (only Heaven and Adrift are somewhat decent and fun)

7) The story was decent but they killed the villain in a comic instead lol.

8) Armors and artstyle are awful.

9) Prometheans are boring and a pain in the ass to play against.

10) Spartan ops are the same missions and maps repetead over and over.

11) Palmer, no need to add anything else to this statement.

12) H4's Forge is garbo.


Escrito originalmente por MusicMutt:
2: The campaign
Halo 4 feels like an 8th grader submitted his fanfic and had it made canon. (Personal opinion, of course)
That's a little unfair to Frankie don't you think? He writes at more like a tenth grade level tbh.
What The Sigmar? 10/set./2020 às 6:04 
Escrito originalmente por JohnChronic420:
Escrito originalmente por MusicMutt:
2: The campaign
Halo 4 feels like an 8th grader submitted his fanfic and had it made canon. (Personal opinion, of course)
That's a little unfair to Frankie don't you think? He writes at more like a tenth grade level tbh.
I’d say it’s more like a 9th grader who had his gf stolen by some upper classman after transitioning into highschool so then he makes Cortana into his own big tiddy goth gf.
Johnopro 10/set./2020 às 6:15 
BECAUSE ITS NOT HALO 5 STUPID
Johnopro 10/set./2020 às 6:17 
HALO 5

Escrito originalmente por COWZYOV:
PLEASE READ BELOW; THIS POST’S TITLE MAY BE A BIT MISLEADING AS TO WHAT IT’S ACTUALLY ABOUT

I’m genuinely curious why so many people hate Halo 4 multiplayer. I haven’t played it yet, but as an “outsider” who was “late to the party” with the Halo series in general, it seems like a great game to me.

I’ve seen many arguments as to why it’s a bad game, but many seem feeble to me on the surface. Perhaps some of you can enlighten me as to why the arguments are valid.
I will elaborate below as to why I think many arguments are feeble:

Argument #1: “Halo 4 is basically Call of Duty”

I get why this IS a knee jerk reaction against Halo 4; Halo 4 does have loadouts and fast respawns, and even a mild scorestreak system.
But I have to ask, why is Call of Duty bad?
I’d mainly say because it’s got no “pickup weapons”, it’s got very short TTK and a general lack of interesting weapons (partially as a result of the short TTK) and scorestreaks cause major snowballing.
Loadouts aren’t directly the cause of Call of Duty being a bad game. Removing loadouts from Call of Duty wouldn’t make it a better game; loadouts arent the problem with Call of Duty per say; the problem is that since players spawn with power weapons, there’s no point in having power weapon pickups.
If you look at the main problems listed above regarding Call of Duty, you may notice that Halo 4 doesn’t have any of these problems. It’s still much more Halo than COD.

Argument #2: “loadouts don’t belong in Halo”

I obviously can’t say “loadouts DO belong in Halo” in answer to this...
But the fact is, loadouts are in Halo 4 to stay.
I can point out reasons why loadouts can be beneficial though:
Fun factors: a well made loadout system (I.e. a non-COD loadout system) can add a consistently high level of variety to the game. Also, it adds a cool “Choose thy weapon!” sort of feel, which I personally was always fond of (sorry for letting my bias bleed in a bit).
Competitive factors: in team-based games, each team member can have a unique role on the team, based on what he can or can’t do. This is seen in Overwatch and Team Fortress of course, but even the Gears series has a slight player role system based on your chosen primary weapon’s effective range (and Gears players actually seem to like the loadout system).

Argument #3: “loadouts ruined Halo 4! There’s no point in grabbing power weapons anymore!”

I don’t get why being able to choose between a BR or DMR makes the Rocket Launcher obsolete. Both those weapons existed in previous Halo games, and both still can’t outperform power weapons unconditionally. The TTK in Halo 4 is a drop shorter than other Halos, but also, all players can sprint (some players have infinite stamina too), so getting into a good position to use your power weapon can be done faster. I think it evens out.
Equal starts are meant to prevent players from spawning with power weapons. Though Halo 4 lacks equal starts, players still can’t spawn with power weapons, and power weapons are still dominant. It’s still Halo in the broad sense.

Argument #4: “Players can spawn with the Boltshot! That’s a power weapon!”

I do agree here, in the sense that an instakill weapon shouldn’t be a loadout weapon; however, I don’t think it’s imbalanced in competitive matches, which is what really matters. The boltshot has a distinctively long charge time, as well as a cooldown. Skilled players can listen for the charge sound and be ready for the attack, taking cover, or even blocking it with a defensive armor ability. Or, if they have a power weapon, they can shoot the opponent dead before his boltshot finishes charging (assuming he doesn’t take cover while charging). Also, the boltshot can be outranged by literally any other spawn weapon in the game.
While I agree the Boltshot is a... risky addition to the game, I don’t think it’s game breaking.

Argument #5: “Halo 3 already exists; what’s the points of playing anything else?”

I can’t argue on a matter of opinion; while Halo 3 is probably the most “mainstream” Halo, those with slightly different tastes may prefer the whacky innovations of Halo 4.

Argument #6: “The new visual design is (insert profanity here)!”

I feel for you guys. It is frustrating to have a character changed from what you know he’s really supposed to be. I can understand that feeling. Personally, as I mentioned way back at the beginning of this huge post, I never had a problem with this, as I’m an outsider who doesn’t know what it’s “supposed to look like”.
Either way, this, like the previous argument is more opinionated than anything.
Let’s just put it this way: if the developers made a software update to redesign Halo 2 and 3 graphics to look like Halo 4, what would you do?

If you actually read this far, you have A LOT of time on your hands.
Like I said earlier, please enlighten me as to why Halo 4 is so bad. I really do want to understand.
Thanks you all for reading.
SIMPLE... ITS NOT HALO 5
Previously 10/set./2020 às 10:58 
I can give you some reasons why I hate Halo 4:

Its so easy to get kills.
To get a 4 shot showed skill in the previous Halo's and in Halo 4 every second kill is a 4 shot.

Boltshot in loadouts.
Yes you metioned it but... one shot weapons should not be something you can have all the time.
It ruins the combat when everyone is about to kill you in close combat because there's always the chance to one hit you.

Automatic weapons are too strong.
In previous Halo's you had to aim good. Now you can just spray down your enemy because the automatic weapons needed to be stronger because of the loadouts.

You don't get kicked out of the zoom with the sniper.
It had a reason why you get kicked out of the zoom: balancing
The sniper is strong and its not enough to flinch a bit when you get shots.
You can just compensate the flinch and get very easy kills.

Armor abilties
You can be invisible at any time.
It can be such a big advantage.


Now something thats just my own opinion and has nothing to do with the playability:
The sound of the sniper is so terrible, sounds like plastic.


Why do I have to try hard to compensate something thats in the game to give bad players or newbies advantages.
I had to get better too.
I mean im still bad compared to a good player.
Illegal immigrant 10/set./2020 às 23:28 
sponge bullet enemies. thats my issue with this game. they are not challenging at all. halo is about agressive enemies. not unfair op spongebullets. how did they miss something so basic and essential about halo? its a studio/corporation that only exist to profit from the brand build by bungie by destroying it.
Normal difficulty is where the game just laughs at you. on older games it was tolerable. Here, it ♥♥♥♥♥♥♥ hates you. Seriously, 4 is crap difficulty wise. the forerunner idea was nice but the game is just too short and throws multiple plots at you at once and there's no time to explore either. They should've focused on making the campaign longer. shame, cause I liked the initial opening, then it turned into another Avatar clone where we find a new planet blah blah blah
It takes a grave mind to ignore the fact that 343 is now a monument to all the series sins so far. Sorry, had to
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Publicado em: 2/set./2020 às 11:46
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