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(*Not counting Warthog sections in Single-Player as OP isn't wrong, the AI sucks at driving, however, they're not the worst shooters, they just don't always know to focus on the enemy whom is the most threat to you at the time)
Now, those "final run" sections can take all the walks off all the piers, solely because they're Warthog rollover traps, but other than that, I dig it--and I guess it's because I'm good at it.
Pretty much the same thing I said. Nice to meet another designated driver.
I even try to force vehicles past barriers to use them in places where I'm meant to be on foot, where possible.
New Mombasa Drift Crew, represent!
DUH DUH DUH DUUUUH - DUH DUH DUH DUUUH
I have struggle on some parts on Reach, though, but usually you have not much problems while you are on a Scorpion. It smashes everything it can face.
For Warthog, it is good because it is fast. As long as it can run, or you have rush through the firing line of Wraiths' plasma MG, you are probably safe and able to kill stuffs. It goes much better if your shotgun have a heavy weapon(sniper rifle or ROCKET LAUNCHER). Also roadkill the grunts, elites and brutes are rather fun. Just be aware of the blind plasma grenade if you try to trample them. Also, always keep its balance; if it was overturned during a fight, you or your precious AI teammates are probably dead.
The shooting runs are similar to normal gameplay but the speed runs feel a lot different since 1- you don't focus on killing enemies and 2- they are very unlikely to kill you, so you can outright ignore most of them. It's because of this that a vehicle speed run feels a lot different from a "blitz" or a "thunder run".
Normal is the baseline which a game should be reviewed first and harder or easier difficulties are things you sign up for and know it will be gimped in one way or another.
The vehicles are unique and they are a great pace changer, sure on Halo 3 it's very clear vehicle gameplay is balanced for Normal which is a bit sad since CE has amazing balancing, but signing up to a harder difficulty and critiquing a whole gameplay element for it being less fun than intended it a bit silly.
Sure I hate how inconsistent the weapon balancing in the games are even though Halo CE has such a good balancing that makes even Legendary fun, but even then if it's fun on normal it's basically in working order.
Halo 3's campaign has a lot less energy shields to deal with resulting in pretty much every weapon being fantastic to pick up and use. Sure some are better or worse but either way you can pick up anything and it will still be effective
But for vehicles they could have scaled vehicle health to prevent vehicles falling apart instantly or reduced bleed over to actual health from taking vehicle damage. There's ways to make legendary fun but challenging