Halo: The Master Chief Collection

Halo: The Master Chief Collection

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WarToad 2020 年 8 月 31 日 上午 4:02
Halo 3 was great... until the Flood
Good lord. A great campaign up until the last 3/4 or so. Why oh why did they insist on shoving the Flood down our throats throughout this series-

Those last few levels really brought down the whole experience. Up until then it was really solid. And the 'final boss' was pretty lame as well. At least there was a pretty good Warthog run at the very end.

So far I'd say Reach has been the most consistent, with no flat-out terrible levels. Looking forward to ODST.
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NoShotz 2020 年 8 月 31 日 上午 8:16 
The flood is one of the main enemies in the franchise, of course the flood are going to be in Halo 3, they were in both 1 and 2, why wouldn't they be in 3? Literally the whole point of the halo arrays are to stop the flood from spreading.
Zidious G 2020 年 8 月 31 日 上午 8:53 
Halo trilogy is about the Flood, not the Human-Covenant war. Of course they are present in the the games. And much has been done with the Flood in third game, compared to the first. They are not as annoying, easier and less powerful. Overall more fun to fight in my opinion. I even enjoyed the Cortana level. Its the "floodiest" mission and compared to the library, a blast.
What The Sigmar? 2020 年 8 月 31 日 上午 8:59 
引用自 Delta5931
引用自 Rosy Muscovy
I really don’t understand the hate for the flood. I thoight they were a great narrative element and provided a nice gameplay contrast to the covies, putting the player more on the defensive than offensive.

That being said, I think Halo 3 probably had the worst flood. I mean, the flood sre supposed to rush you down with no concern for their own life. Meanwhile, Halo 3 flood are mindless walking around and constantly trying to dodge or protect their faces. They hardly come off as intimidating when they just mindlessly stand still because their AI breaks too.
Not entirely true, the Flood do become more intelligent in the presence of a Gravemind. That's what's happening here, the Flood are developing a stronger sense of self-preservation because there's a Gravemind directing them.
No, I get that. But you would think if they were so smart because of the gravemind, then they would at least have the intelligence to hide behind cover or gank-rush the player. Literally anything other than slowly shambling toward the player would be an improvement, because between Halo CE and 3, the gravemind-less CE flood are infinitely more threatening.
Falleax (已封禁) 2020 年 8 月 31 日 上午 9:04 
Flood peaked in Halo 1 and have sucked in every other game after that, it's a shame. Halo 3 Flood even have an animation for getting surprised, which is a silly.
Gimli 2020 年 8 月 31 日 上午 10:28 
Funny because I always thought the newer halo games were a little lackluster without the flood around. They're such a fun and terrifying enemy and they have the most interesting story in the entire lore imo.
最后由 Gimli 编辑于; 2020 年 8 月 31 日 上午 10:28
adeviouskorean 2020 年 8 月 31 日 上午 10:33 
Dude the flood in halo 3 was the best because Bungie reduced the difficulty
Unsung Senpai 2020 年 8 月 31 日 下午 12:37 
The flood are push overs in Halo 3 compared to Halo 2, the only thing ill agree that kills or slows the game down are those insect infected flood enemies that snipes you its projectiles, but it only really annoying noticible on higher game difficulty and kinda goes against the name sake THE FLOOD making you take cover. But when weaken it mutates into giant hulk/brutes monsters reminding us this isn't typical covenant but lovecraftian-like space monsters that's adapting to overwhelm its victims.

Cortana lvl maybe i also dislike journey for weird tunnels and platforming hoops to get through.

But Flood concept into halo universe is not a mistake, they're great change of pace of halo trilogy franchise introduced since Halo 1 where you had to re-think your tactic against alien invasive parasite.

Fighting against flood reminds me of John carpeter The Thing (1982) movie or numbers of lovecraft space monster horrors.
OriginOrange 2020 年 8 月 31 日 下午 1:12 
引用自 Crescendoll
The final boss was the most disappointing for me, I mean I love the game but seriously, this barely counts as a boss.
Well, at least the warthog run was cool.
meh bosses in fps usually suck anyways. Dont really need them
MattaClark 2020 年 8 月 31 日 下午 1:45 
Seems like every time the flood appear, The quality takes a dip

Yep.
That Terrible Biscuit 2020 年 8 月 31 日 下午 1:53 
you should play SPv3 on Library on hard. Theres literally no respite and only time you let go on the trigger is to exchange a weapon once empty. They just keep respawning and have spawning points. The aim is to not kill them all just run and dodge. And some flood forms are carriers, combat ones will pop out 9 - 10 but the big balloon ones will pop out 20. So your constantly surrounded to the point it gets tiring. Then you have the battles with the covvies at checkpoints as well as the flood
adeviouskorean 2020 年 8 月 31 日 下午 1:54 
you should play SPv3 on Library on hard. Theres literally no respite and only time you let go on the trigger is to exchange a weapon once empty. They just keep respawning and have spawning points. The aim is to not kill them all just run and dodge. And some flood forms are carriers, combat ones will pop out 9 - 10 but the big balloon ones will pop out 20. So your constantly surrounded to the point it gets tiring. Then you have the battles with the covvies at checkpoints as well as the flood
I rather play Cortana than that mission
WarToad 2020 年 8 月 31 日 下午 2:37 
引用自 Jimmy Hunter
How to handle the Flood in H3:...

I wasn't trying to imply that the Flood were difficult to deal with. If anything they're the easiest enemies in the game because all they do is run at you for the most part, no strategy needed outside of 'shoot them'. And their levels are packed with the weapons that work best. The sheer numbers of them and the 'where the hell do I go?' nature of the environments are really the only issue, and just throwing lots of enemies at you doesn't lead to interesting combat scenarios or make them formidable in and of themselves. The wall crawling/sniping ones being a bit different and pretty annoying when you're surrounded by a bunch of the walking ones.

As for lore and the story being the reason they were included, I really don't care or think that's a good reason to put poor levels full of annoying enemies in your game. People complained that the Arbiter levels in 2 weren't as good as Chief's, so they got rid of them. He just shows up as an ally here and there as needed, and it works fine. The Flood could have just been in cutscenes or the background or in a really really short section of a level or something if the story required them.

Or they could have evolved somehow maybe taking over the Covenant enemies and creating a hybrid that was smarter and stronger or whatever. But no, the same boring enemies in 1, 2, and 3. The point is that they could have gotten rid of those repetitive levels full of mindless combat everyone hated in 1 and 2 but instead they doubled down on the least interesting enemy in the game. Fighting the Flood is a nice change of pace for like 5 minutes, and feels like it goes against the whole backbone of what makes Halo's gameplay special- combat evolved.

Still, a great game outside of that.
最后由 WarToad 编辑于; 2020 年 8 月 31 日 下午 2:40
Gimli 2020 年 8 月 31 日 下午 2:41 
You might hate Halo Infinite then because it takes place on.... Ding ding ding! Zeta Halo!
最后由 Gimli 编辑于; 2020 年 8 月 31 日 下午 2:41
adeviouskorean 2020 年 8 月 31 日 下午 2:43 
引用自 Gimli
You might hate Halo Infinite then because it takes place on.... Ding ding ding! Zeta Halo!
and on a halo ring theirs always flood! (except halo 4)
ShunTheWitch 2020 年 8 月 31 日 下午 2:49 
引用自 bison42109
引用自 Gimli
You might hate Halo Infinite then because it takes place on.... Ding ding ding! Zeta Halo!
and on a halo ring theirs always flood! (except halo 4)
4 wasnt on a ring, it was on a "shield world" and a couple random space stations.
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发帖日期: 2020 年 8 月 31 日 上午 4:02
回复数: 95