Halo: The Master Chief Collection

Halo: The Master Chief Collection

Zobrazit statistiky:
Toto téma bylo uzamčeno
Controllers having insane aim assist = the biggest ball drop ever?
I just feel like this game would have way more players had all the big streamers not talked ♥♥♥♥ about it because of how much of a disadvantage you're at when playing with KB&M. It's a shame, MCC could have been great but predictably 343 dropped the ball.
< >
Zobrazeno 1627 z 27 komentářů
Jimmy Hunter původně napsal:
Define Brackish Water původně napsal:
This is really silly. Aim Assist is barely a problem at all. It helps them look at you but there's a lot more to the game than that. You already have all the important parts of it when you use a mouse. Have a red crosshair? Aim assistance is in effect!

That's not aim assist, that's Bullet Magnetism. Although Bullet Magnetism is stronger on Controllers than on M/KB for some reason. Then again we're also taking about players getting to use an Aimbot against others who don't get it, so we can throw logic out the window in the first place.

Aim assist is when your crosshair turns red while using a controller, and it will move with the player to keep your shots lined up. Mouse and Keyboard require control on the user's end to ensure this happens. Although I wish we could just stop using "aim assist" and just call it what it is, an aimbot.
That's not aimbot, an aimbot aims for you. This assists you and doesn't do all the work. I also don't know what you mean by how aim magnetism has more effect on controllers. It's the same effect, controllers have 3 extra look bonuses (slowdown, slow-follow, and flinch-towards) that don't directly affect aim magnetism.

I'll agree that OG Halo 2 had aim assist that was way too strong but the other titles are generally fine. When I used a controller back then I wished I could turn off aim assist because it made things harder and I often had to fight it.
Naposledy upravil Define Brackish Water; 14. srp. 2020 v 14.33
Rai 14. srp. 2020 v 14.40 
ok
14. srp. 2020 v 14.46 
people are always blow things out of preportions, i play simular with both control methods, some matchs i do better on controller, some i do worse on controller, same with the mouse.

people that follow those streamers for kids like shroud, summit, and hat on the game just because they complain about something, are not people you actually want in game, since thier viewers are more then likely stay on games they see as popular, as opposed to playing some good old videos games that were not filled to microtransactions. (outside of some maps packs at most)
con původně napsal:
Input based matchmaking is confirmed and coming soon, there's no need to make the millionth thread on this. I promise you everything that can be discussed has already been said.
Does that mean, Halo MCC on PC is going to have Crossplay with Xbox One Players?
Stockwerk 13 (Zabanován) 14. srp. 2020 v 14.57 
Pyro Penguin původně napsal:
no the most important would be to release all of the games in a fully functional non-buggy state, with all of the proper features, but they opted for what you said instead

But the games are bugged as hell.

Plus anyone beeing "fine" with broken hitreg, bugyy asf games not having the most basic of basic features like custom games browser and input matchmaking, just really shows how low expectations these sad days for 343 are.
Naposledy upravil Stockwerk 13; 14. srp. 2020 v 15.01
᠌ ᠌᠌ původně napsal:
people are always blow things out of preportions, i play simular with both control methods, some matchs i do better on controller, some i do worse on controller, same with the mouse.

people that follow those streamers for kids like shroud, summit, and hat on the game just because they complain about something, are not people you actually want in game, since thier viewers are more then likely stay on games they see as popular, as opposed to playing some good old videos games that were not filled to microtransactions. (outside of some maps packs at most)

I really think Halo has a problem with bad Youtube channels and bad streamers. The negativity they have for 343i is unending and full of vitriol. I hate a lot of what 343i has done too but by now it's par for the course that they're going to do something wrong somewhere and some how. I don't let it get to me. That's why I value mod support so much. We don't have to rely on 343i for all the development and can make a lot more new things.
Define Brackish Water původně napsal:
That's not aimbot, an aimbot aims for you. This assists you and doesn't do all the work. I also don't know what you mean by how aim magnetism has more effect on controllers. It's the same effect, controllers have 3 extra look bonuses (slowdown, slow-follow, and flinch-towards) that don't directly affect aim magnetism.

Aim assist and Bullet Magnetism are two entirely different concepts and have nothing to do with each other, save having a red crosshair.

Aim assist is a literal aimbot that aims for you once you put your crosshair over a target that turns red. It will follow your target as they bob, weave, duck, jump and dodge. You require minimal movements, if any, to keep tracking your target perfectly. Aimbots absolutely can be toggled to have this function, with some not activating until you hit the button to prevent looking like you have X-ray/wallhacks/or whatever the community in X game calls it. This has been a long time problem in CS and Team Fortress 2.

Bullet Magnetism causes your bullets to hit the enemy, even when there's spread involved that would generally make your shots less accurate if you were to aim at someone the same distance without having your crosshair red.

IE, carrying a turret and shooting a target over medium range just outside of the red crosshair vs a medium range target being red upon your crosshair over them. Your bullets will be more accurate with a red crosshair than without it. Both Mouse and Controller have this, but I believe Controller's is still stronger than Mouse's.
Naposledy upravil Jimmy Hunter; 14. srp. 2020 v 15.02
Stockwerk 13 (Zabanován) 14. srp. 2020 v 15.03 
about aim assist:

explanation:
https://www.youtube.com/watch?v=lyGs9wq94LM
As you can see AimAssist (he calls it aim magnetism here) even triggers on long range / non red crosshair. This is for all the Halos.

how it affects the other halos, especially BR 3-bullets in H2 and H3:
https://www.youtube.com/watch?v=L-fBfZW25wM&t=64s

all together:
https://www.youtube.com/watch?v=DgD7jR3N3JA

Does not make sense to use KbM at all. Not only ur aim will suffer immensly but also ur movement, crouching is completely broken in MCC PC KbM plus u only get full throttle / full stop in only 4 directions on KbM. While Halo is in many situations very reliant on slow movement and precise maneuvering (think trickjumps, corner peeking etc.).

Just watch urself while playing: how mutch do u use the range of ur left thumbstick? You will realize very fast how often u do not push it to its limits but only so slightly. Other games where movement is key make up for this with a walk button, halo does not, u loose that entirely.
For me at least not only the aiming feels awfull on KbM, movement is uber sluggish and has some strange delay on KbM.

aimassist is broken on MCC PC, it has been proofen time again and again that on unlocked framerates it is even stronger then it was on 30fps xbox.

About the whole "bUt In B^gTeemBetTle It iS WoRtH it!11!"
no it is not, this is what u can do aswell in BTB with aimassist when u master controller:
https://www.youtube.com/watch?v=U3gBenChhzA&t=243s
Thats a 95% snipe accuracy on the biggest map. And this is what most good players can pull off on a controller. Aiming, compared to other games is easy in Halo. Especially with aimassist and bullet magnetism on controllers. So why would you need a mouse to snipe like that anyways? U just hold ur self back in CQC BR fights.

u dont see mutch pros use KbM cuz u dont gain any real advantage. Halos aiming is non reliant on many flicks or uberprecise micro adjustments to ur aim. Aiming in halo is steady, you string ur shots while macro aiming by strafing/movement, compared to other shooters only very minor adjustments are needed. Hitboxes in halo are so big for a reason, Timetokill is so high for a reason. Because it was designed with aimassist and to be played on a controller.

Only Anchor player getting perma fed snipers by their team could make mouse worth it, but even then u dont see like any high level players use KbM.
Naposledy upravil Stockwerk 13; 14. srp. 2020 v 16.02
StrangerStonedTV původně napsal:
about aim assist:

explanation:


how it affects the other halos:
https://www.youtube.com/watch?v=L-fBfZW25wM&t=64s

all together:
https://www.youtube.com/watch?v=DgD7jR3N3JA

AimAssist even triggers on long range / non red crosshair. Does not make sense to use KbM at all. Not only ur aim will suffer immensly but also ur movement, crouching is complete brkoen in MCC PC KbM plus u only get full throttle / full stop in only 4 directions on KbM.


aimassist is broken on MCC PC, thats why u dont see mutch pros use KbM cuz u loose it there. [/quote]


I yield.
Those were good videos. Way better than anything else I've seen about MCC PC controller aim assist. The examples it gave showing aim assist and the various advantages it has are great. Great point about grenade smoke and I was able to see how tracking smooths over parts that are more extreme on KB&M such as getting all 4 shots of a burst on target.

I'm a pretty good non-pro player. I like Halo because the longer time to kill doesn't make it as reliant on quick headshots like a lot of other FPS games. Tracking isn't too hard outside of Halo 2 Anniversary. I don't have problems with tracking players up-close and I don't mind fighting at a disadvantage. I can see how that would be a big hurdle for newer players as aim assist is designed first and foremost to raise the skill floor.

Aim Assist isn't a problem for me on KB&M but I really get how it could give a newer player a big disadvantage.
Naposledy upravil Define Brackish Water; 14. srp. 2020 v 16.05
its pointless to even state the obvious at this point, they will just call you bad and say "if its so easy why not use a controller then" they talk like parrots
Define Brackish Water původně napsal:
This is really silly. Aim Assist is barely a problem at all. It helps them look at you but there's a lot more to the game than that. You already have all the important parts of it when you use a mouse. Have a red crosshair? Aim assistance is in effect!

The problem is, that 99% of this community are too dumb to understand the difference between Aim Assist (modifying input sensitivity to assist aiming) and Bullet Magnetism (modifying the projectile path to hit a target).

So someone like you, focuses on the input sensitivity assist, and you conclude that anyone who says "Aim Assist is a problem" is wrong. But you ignore the Bullet Mag. On controller, a weapon like the BR has a longer effective range - because of the Bullet Magnetism. All the BR's bullets are magnetically drawn to the enemy players head - in flight. Tell me how that's balanced? I'm sorry for being rude but honestly, this is so dumb.

But because this community uses a catch-all term like "Aim Assist" to describe BOTH systems, Bullet Mag is never focused on. It will never go away, and the problem will never be fixed.

It's just amazing to me that you kids are still too attention deficit to be able to have an actual conversation about this. You are all really slow, and watching you fight your pathetic sub-intellects fight about this is amazing. Because, you guys are actually the problem with this game. Not just the person I responded to, but all of you. All of you keep saying "Aim Assist is X" like you know what you are talking about. But you just don't.

You don't know, and you don't seem to care that you don't know.

Bullet Magnetism will always create a chronic imbalance in this game, now and forever, because the kids who play it have their egos embroiled in an argument that isn't even coherent on either side.

It's so beautiful.
Cylixx původně napsal:
Define Brackish Water původně napsal:
This is really silly. Aim Assist is barely a problem at all. It helps them look at you but there's a lot more to the game than that. You already have all the important parts of it when you use a mouse. Have a red crosshair? Aim assistance is in effect!

The problem is, that 99% of this community are too dumb to understand the difference between Aim Assist (modifying input sensitivity to assist aiming) and Bullet Magnetism (modifying the projectile path to hit a target).

So someone like you, focuses on the input sensitivity assist, and you conclude that anyone who says "Aim Assist is a problem" is wrong. But you ignore the Bullet Mag. On controller, a weapon like the BR has a longer effective range - because of the Bullet Magnetism. All the BR's bullets are magnetically drawn to the enemy players head - in flight. Tell me how that's balanced? I'm sorry for being rude but honestly, this is so dumb.

Mouse and keyboard has bullet magnetism too. You get it when you have a red crosshair. Yeah, I used the wrong term but you missed my point by a mile. That's what I meant by "You already have all the important parts of it". You sound like you didn't read the rest of the thread where this conversation played out and someone posted some good explanatory videos.
Naposledy upravil Define Brackish Water; 14. srp. 2020 v 23.08
< >
Zobrazeno 1627 z 27 komentářů
Na stránku: 1530 50

Datum zveřejnění: 11. srp. 2020 v 9.26
Počet příspěvků: 27