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I'll agree that OG Halo 2 had aim assist that was way too strong but the other titles are generally fine. When I used a controller back then I wished I could turn off aim assist because it made things harder and I often had to fight it.
people that follow those streamers for kids like shroud, summit, and hat on the game just because they complain about something, are not people you actually want in game, since thier viewers are more then likely stay on games they see as popular, as opposed to playing some good old videos games that were not filled to microtransactions. (outside of some maps packs at most)
But the games are bugged as hell.
Plus anyone beeing "fine" with broken hitreg, bugyy asf games not having the most basic of basic features like custom games browser and input matchmaking, just really shows how low expectations these sad days for 343 are.
I really think Halo has a problem with bad Youtube channels and bad streamers. The negativity they have for 343i is unending and full of vitriol. I hate a lot of what 343i has done too but by now it's par for the course that they're going to do something wrong somewhere and some how. I don't let it get to me. That's why I value mod support so much. We don't have to rely on 343i for all the development and can make a lot more new things.
Aim assist and Bullet Magnetism are two entirely different concepts and have nothing to do with each other, save having a red crosshair.
Aim assist is a literal aimbot that aims for you once you put your crosshair over a target that turns red. It will follow your target as they bob, weave, duck, jump and dodge. You require minimal movements, if any, to keep tracking your target perfectly. Aimbots absolutely can be toggled to have this function, with some not activating until you hit the button to prevent looking like you have X-ray/wallhacks/or whatever the community in X game calls it. This has been a long time problem in CS and Team Fortress 2.
Bullet Magnetism causes your bullets to hit the enemy, even when there's spread involved that would generally make your shots less accurate if you were to aim at someone the same distance without having your crosshair red.
IE, carrying a turret and shooting a target over medium range just outside of the red crosshair vs a medium range target being red upon your crosshair over them. Your bullets will be more accurate with a red crosshair than without it. Both Mouse and Controller have this, but I believe Controller's is still stronger than Mouse's.
explanation:
https://www.youtube.com/watch?v=lyGs9wq94LM
As you can see AimAssist (he calls it aim magnetism here) even triggers on long range / non red crosshair. This is for all the Halos.
how it affects the other halos, especially BR 3-bullets in H2 and H3:
https://www.youtube.com/watch?v=L-fBfZW25wM&t=64s
all together:
https://www.youtube.com/watch?v=DgD7jR3N3JA
Does not make sense to use KbM at all. Not only ur aim will suffer immensly but also ur movement, crouching is completely broken in MCC PC KbM plus u only get full throttle / full stop in only 4 directions on KbM. While Halo is in many situations very reliant on slow movement and precise maneuvering (think trickjumps, corner peeking etc.).
Just watch urself while playing: how mutch do u use the range of ur left thumbstick? You will realize very fast how often u do not push it to its limits but only so slightly. Other games where movement is key make up for this with a walk button, halo does not, u loose that entirely.
For me at least not only the aiming feels awfull on KbM, movement is uber sluggish and has some strange delay on KbM.
aimassist is broken on MCC PC, it has been proofen time again and again that on unlocked framerates it is even stronger then it was on 30fps xbox.
About the whole "bUt In B^gTeemBetTle It iS WoRtH it!11!"
no it is not, this is what u can do aswell in BTB with aimassist when u master controller:
https://www.youtube.com/watch?v=U3gBenChhzA&t=243s
Thats a 95% snipe accuracy on the biggest map. And this is what most good players can pull off on a controller. Aiming, compared to other games is easy in Halo. Especially with aimassist and bullet magnetism on controllers. So why would you need a mouse to snipe like that anyways? U just hold ur self back in CQC BR fights.
u dont see mutch pros use KbM cuz u dont gain any real advantage. Halos aiming is non reliant on many flicks or uberprecise micro adjustments to ur aim. Aiming in halo is steady, you string ur shots while macro aiming by strafing/movement, compared to other shooters only very minor adjustments are needed. Hitboxes in halo are so big for a reason, Timetokill is so high for a reason. Because it was designed with aimassist and to be played on a controller.
Only Anchor player getting perma fed snipers by their team could make mouse worth it, but even then u dont see like any high level players use KbM.
The problem is, that 99% of this community are too dumb to understand the difference between Aim Assist (modifying input sensitivity to assist aiming) and Bullet Magnetism (modifying the projectile path to hit a target).
So someone like you, focuses on the input sensitivity assist, and you conclude that anyone who says "Aim Assist is a problem" is wrong. But you ignore the Bullet Mag. On controller, a weapon like the BR has a longer effective range - because of the Bullet Magnetism. All the BR's bullets are magnetically drawn to the enemy players head - in flight. Tell me how that's balanced? I'm sorry for being rude but honestly, this is so dumb.
But because this community uses a catch-all term like "Aim Assist" to describe BOTH systems, Bullet Mag is never focused on. It will never go away, and the problem will never be fixed.
It's just amazing to me that you kids are still too attention deficit to be able to have an actual conversation about this. You are all really slow, and watching you fight your pathetic sub-intellects fight about this is amazing. Because, you guys are actually the problem with this game. Not just the person I responded to, but all of you. All of you keep saying "Aim Assist is X" like you know what you are talking about. But you just don't.
You don't know, and you don't seem to care that you don't know.
Bullet Magnetism will always create a chronic imbalance in this game, now and forever, because the kids who play it have their egos embroiled in an argument that isn't even coherent on either side.
It's so beautiful.
Mouse and keyboard has bullet magnetism too. You get it when you have a red crosshair. Yeah, I used the wrong term but you missed my point by a mile. That's what I meant by "You already have all the important parts of it". You sound like you didn't read the rest of the thread where this conversation played out and someone posted some good explanatory videos.