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Αναφορά προβλήματος μετάφρασης
I was a day one player on Xbox, still see the quality in the game regardless of nostalgia.
For me it all just meshes together perfectly to create this massive sci fi saga. Revisiting areas is an aquired taste I'd say as the series progresses, some people probably love it, see it as fan service but others dont get it. Dark Souls series did it as well and I was a fan of it there too.
Halo's a purely gameplay-driven series, and I'll give Bungie credit for making a pretty solid core gameplay loop. They're good for a playthrough every now and then when you don't want something too complex.
Don't know where you heard that. It's the worst of the Bungie Halos, especially the story.
Halo 2 has an amazing story, it pretty much takes the questions left unanswered in CE and expresses them with a sense of impact. The arbiter missions are especially thematic.
One of the key draws to Reach I find was that you knew how it was going to end. Not well. You pretty much knew you were going to die, part of the fun was playing it through to know *how* you were going to die and that you dying meant that the Pillar of Autumn would get away to start the bigger story.
Halo 2 was interesting in that it expanded the Halo universe a lot. You get to see the problems within the Covenant itself with the more "civilized" species vs the more "animalistic" ones and the tensions between them by playing as the "enemy". You also get to see how badly screwed the UNSC was. They could not even stop an incursion by what was essentially a scouting fleet into Earth and that the Covenant could basically just walk in and randomly destroy a city. The rest of the Halo stories simply built up on the framework that Halo 2 created, so you could say that in reality, Halo 2 and not Halo CE was the progenitor of the Halo series since it was the game that opened up a lot of the Halo universe. CE was basically more or less a survival story rather than a lore building one.
Science Fiction is one of my greatest interests.
Because Halo 2 and Halo 3 are where I would say the story started feeling a little more epic.
I think for me the games just have a great sense of unity. It's refreshing to see all humans from around the world in unity and fighting an extrenal alien threat. The story isn't very deep and it's pretty juvenile at times but what FPS story isn't?
What I found Bungie did better than almost any other company story wise was that they just made everything have such personality. The characters are all very likable with great choices for voice actors and what they lack in depth is made up for with some sort of unique charm I don't think I've ever seen in video game characters before.
Honestly, I'd rather buckle in for Halo's relatively simple story with characters that spit out some classic lines and that have some cheesy dialogue rather than some super serious game where the characters have all sorts of depth but still manage to come off feeling extremely boring because they lack charm.
For me it's exploring the different planets and looking at the beautiful backgrounds, it takes you to another world other than our own. If I play Call of Duty all I'm treated to is depressing stories where humanity is at war with ourselves. We have enough of that crap in our own reality I feel a little weird that war games are pushed on the consumer as something we should be entertained by.
The music is great in Halo, the atmosphere is great to soak in, the grunts make me laugh as grenades send them flying in the air letting out their little squeals and I've always found the Sangheli (Elites) to just be such badazz looking aliens. It's entertaining to watch Master Chief as he actively attempts to ensure he has as much depth as a puddle only speaking when absolutely necessary and just spending the rest of his time being a ruthless killing machine single handedly turning the tide and giving humanity a fighting chance.
Halo 2 is where I found Bungie stepped up the dramatic story telling a bit. It's even more exciting now watching the cutscenes that have been remastered by blur studios. Halo 3 carries that same "epic" feeling that Halo 2 has and I just really found the bond that is formed between Chief and Arbiter to be quite entertaining. As someone said above, it was never taken too seriously and that's what allowed the game to have an underlying sense of fun right from the campaign to the multiplayer.
Characters all have little stereotypical quirks and plenty of moments to show off their charm. I think Halo CE is what I would call a "good" story but it's maybe a bit more focused on the mystery of the ring than it is the characters. Chief's dialogue and delivery isn't quite as good as it is in the sequels and it doesn't feel like they fully tapped into the charm that the sequels were so full of... although, it is still there in Halo CE to some degree.
As for Reach, I wouldn't recommend Reach as a game for newcomers to play. It's not a good game for introducing you to the series or getting you hooked. The story is just about a straightforward war between humans and covenant with no myterious rings or any real interesting sci fi elements. The Spartans are kind of cool but they don't really have the same charm as the characters in the first 3 games. Thats not to say I dislike Halo Reach I actually like it a lot but it's somehwat more generic and has a grittier tone so it ends up losing a bit of that "fun" feeling that the numbered games have. To me, Reach gameplay is great but because of it's story and setup it would be a better game to play after you've played the first 3 games and have gotten to the point where you've decided that you enjoy the Halo lore. You'll appreciate more after you already "get Halo".
So if you've already played through Halo 2 and aren't feeling it I'm not really sure that I would recommend Halo 3 because it feels very similar to Halo 2. Although, Halo 3 does have imo the best opening mission of any Halo campaign so I'd say maybe give Halo 3's opening mission a shot even if you didn't enjoy Halo 2 and if that level manages to make you feel something maybe try finishing Halo 3.
If all you've played so far is Halo CE and Halo Reach and you're coming away thinking to yourself "I just don't get what people see" I think I can understand why you may feel that way and I think you should try Halo 2 before you call it a day. Halo 2 definitely got a little more ambitious in it's storytelling and presentation and that is immediately noticeable as soon as you start the game.
But just to recap, the main reason I think Halo beats most other games for me is because there is this certain charm to I haven't ever felt from any other game series. The music has charm, the characters have charm, their dialogue has charm, the covenant has charm, the grunts have charm, the elites have charm, the vehicles have charm, the teabagging, the memories of playing system link split screen on two tvs with 8 buddies blowing each others asses up with rocket launchers and smashing into each other with the game various vehicles.
The original trilogy has a bit of a party feel to it that's felt throughout the series' multiple campaigns and multiplayer modes.
If you want to play Halo that is completely devoid of charm to see the contrast between Halo w/ charm and Halo w/o charm.... then go play Halo 4 and Halo 5 immediately after playing Halo 2 and Halo 3.
That's how I look at Halo Reach. The story didn't have the same epic feel as Halo 2 and Halo 3 but the gameplay was fantastic. And the story and presentation still beats Halo 4 and Halo 5 campaign for me.
Halo 4 and Halo 5 is basically halo with all the life sucked out of it. What does Halo feel like when it's written by the most boring people in the world = Halo 4 and Halo 5
Given that you're a big fan of science fiction it may just be that "Halo" is a little too simplistic and surface level for you> There is definitely a rich lore to it but maybe not as rich as something like Star Trek or something like that if I was to compare.
See I like Halo because they were able to take sci fi and add a good amount of depth to the lore but also keep it feeling relatable for audiences that maybe wouldn't call themselves your typical "sci fi" fans.
I'm not really a fan of Star Wars or Star Trek or Stargate or anything like that. So maybe that's why Halo speaks to me... the fact that it keeps things kinda down to earth while also taking the player on a journey through the galaxy.
I'm also a huge sucker for good music and I can't express how much Halo's music played a role in casting a spell on me. The music in the bungie Halo games composed by Marty O'Donnell is so damn good that there literally isn't a moment where I don't get excited to hear the next track while I'm playing through each mission.
The music is so damn good that I don't think it ever misses a beat. It's cool when the music is so perfect that you can know with full confidence "I'm going to love each and every song throughout these games." Even as I replay them and am hearing some of these songs for the first time in forever there isn't a single one that isn't awesome.
Anytime a new track starts to play I really pay attention to it and get excited because you just know it's going to be great. Such a talented composer.
It's plays a big role in helping you soak in the atmosphere.