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Like I see you playing destroy all humans now. I never played it but I did try it. And I hated it.
Despite some repetitive level design, Halo 1 has a good mystery with the Ring. The Flood is a good twist, a horrific enemy concept wise, and raises the stakes of the game in a memorable way.
Halo 2 gives a wider expansion on the Covenant as a faction, and expands upon the first game with some dramatic turns: The Civil War between the brutes and Elites, and the flood's takeover of High Charity.
Halo 3 is a decent conclusion to the story, where Master Chief & the Arbiter stop the Covenant from killing all life in the Galaxy, and stop the Flood at the same time. It ends where it begins, and so gives a good sense of closure while maintaining a future sequel with Chief ending in cryostasis.
The trilogy may not be a literary classic like Milton's Paradise Lost, or even like Tolkien's Lord of the Rings. But, it is comparable to the OG Star Wars Trilogy as a nice, low effect, action Sci-Fi, which captivates its audience by its world-building (and in this case Halo's music & atmosphere). The Human - Covenant War may be more compelling than the Rebel - Empire conflict, but it at least comparable.
I haven't played any 343 Halo games, but both Halo 3 ODST & Halo Reach offer short side stories, mostly standalone, but expand on different parts of the universe.
I haven't played ODST in years so I can't comment on it specifically yet (until it comes out on PC)
But Halo Reach offers a glimpse at a Military tragedy. It is fairly stock in its story: you have soldiers who fall in the line of duty in a losing battle, but their effort helps win the war in the long-run.
I think, the Halo story is mostly about the larger conflict between Humanity & the Covenant, and the struggle of Humanity against an overwhelming foe, who is more technologically advanced & who is hyped to wipe Humanity out, creates this 'prey vibe' for Humanity, which naturally provokes tension in us, and raises the stakes. We are no longer the dominant species, but are being hunted down with almost no way of stopping it. It is a story about avoiding extinction, and the desperate efforts we need to make to stay alive. For me, anyway, that is a big reason why I came back to Halo after over a decade of not playing it, and still found it worthwhile.
I really REALLY hated halo 2 campaign, for me it is an unplayble abomination. I do love CE, and enjoyed both reach and Halo 3, but halo 2 fails on every level except, maybe, story.
I just dont get why H2 is the best when it butchered everything that made CE good. Is it multiplayer, or what? Cause campaign is just awful.
Halo: Reach.
Halo: Combat Evolved.
Halo 2.
Halo 3: ODST. (Takes place simultaneously with Halo 2)
Halo 3.
Halo 4.
Halo 5: Guardians
Halo Infinite (we don’t know much about this one yet, so for now, I’m just assuming it’s sometime after Halo Wars 2)
Halo 2 Is the most lore soaked game of the lot
Different strokes for different people. Sometimes you just don't enjoy something for any number of reasons, just try not to think that that suddenly means it's bad all together.
Looking deeper below the popcorn, though, there is stuff to be enjoyed on a more nuanced level. Bungie’s original forerunners are probably my favorite iteration of a sci-fi human race ever. Joseph Staten had such a nice, optimistic outlook of our future that he tells through the games and the extra little nuggets of lore. It’s helped shape me into more of an optimist myself, personally.
It's not one of the worst halos, it's just not as good as the original trilogy. I'd say that worst is a very strong word for it, and the story isn't bad, it's your outlook. It's about enviromental and audio storytelling.The more the covenant are on Reach, The more hellish it looks, and the soundtrack is just beautiful, just like marty's other works. The more the campaign goes on, the more desperate and depressing it sounds. The story ain't about noble team it's about reach and fall of it, and the spartan deaths are both ironic of their character and are a message about how ruthless the covenant were on Reach, because even when they are spartans (well spartan III's, a type that ain't as good as Spartan II's, or the ones of the original trilogy) they ain't invincible.
I think of the established sci-fi properties, Halo has the most in common with Stargate, particularly the latter part of the franchise. The rich Halo lore isn't very well represented in the games IMO, it's something you have to seek out through terminals, books, etc.
A lot of people probably don't do that. Some people are also not into military sci-fi. Maybe when the Halo TV series finally comes out, people will get to see more of the story in a way that is more approachable to the average person.
But the rest of the games I think are paced much more evenly.