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Fordítási probléma jelentése
Not everyone likes multiplayer pvp, for a start there's no idiots in local play ruining your fun and you are not at the wim of your isp and game servers when you play to kick you off randomly.
Local CO-OP, offline mp / lan is far more enjoyable in this day and age and more social than playing against randoms over the internet who may or may not be useless and might cheat, grief etc.
I stopped playing online mp a few years back when it went to sh*t, i.e. when in game stores, cosmetics and micro transactions became a real issue. Now it's all about kitting out your character with all sorts of crap, gaining xp, ranking up and unlocking way too much stuff.
f all that.
I just like simple fps games where you play to have fun without all the cosmetic trash tacked on. (a little bit of customisation is ok but modern games are just stupid) pubg, fortnite, cod etc...horrible.
I don't miss playing online one bit.
local play ftw.
I think that Halo 1-3, CoD: World At War and Murder Miners is probably the best representation of those kinds of games.
We need more of them.
Edit:
Developers have stopped with local coop because it's impossible to render. The market of Xbox One X and PS4 Pro called for better graphics. This new market is calling for better performance. 4K 60 FPS performance. As a result, Halo Infinite got watered down.
Coop is a resource hog since you have to render out two different instances of the game and ensure they're synced. Still, they should incorporate at least a WAN or LAN coop option. The more players the better.
Also, they're making games that either meet the limits of the console or are making games that can run on even the weakest of systems. They're not making games for a $3000 computer unfortunately. Everything has a trade-off.
If you look at Halo or CoD's splitscreen, the game quality really gets cut back. Foliage disappears. Draw distance is decreased. Performance stutters at times. Reach had to use that awful interpolation blur to hide the framerate. It's even more evident when you glitch 4 players on Halo 3, ODST, and Reach for Xbox 360. Their quality really starts to fall apart and the Xbox may even crash. I did it enough to know. It's a miracle the Xbox could even do it.
Halo Infinite is supposed to have two player splitscreen. Look how watered down it is from the teaser. More than Halo 3 was from its E3 teaser.
https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020
Give us a lot more information than that, 343.
Something a lot more substantial than listing splitscreen under backlog development.
Like actually working on the beloved feature.
As for consoles, splitscreen presents a resource hog and the game has to be made with it in mind from the start to account for the rationing of resources. That or the game has to be toned down as was with Halo 3 and now with Infinite (but worse). Remember, the console has to render another instance of the game.
Online coop is a matter of can they or are they willing to make it sync over a WAN connection. Same with LAN. Resource conservation be damned because the console is only rendering one instance of the game.