Halo: The Master Chief Collection

Halo: The Master Chief Collection

4 player splitscreen, just like the console versions?
Split screen was the entire reason I got into Halo years ago. All the other shooters had no or limited split screen, and I really didn't enjoy call of duty. Inviting a few friends over and spending hours messing around in forge and custom games were some of the highlights of my late childhood. I probably never would have purchased a halo game had it not had such solid split screen functionality.
Split screen sold me on the franchise, and if 343i totally ignores split screen for PC, they'll likely lose me as a customer.
I'm already seeing warning signs that Infinite isn't going to have splitscreen, even though I've seen 343 promise that splitscreen is coming and is being developed for PC in mind.

Bring it back, you severely incompetent devs.
Nearly Bethesda level of incompetence.. -_-


Edit: Splitscreen was added to backlog development.
This means Splitscreen might be added sometime after Halo 4 is ported.
https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020

Edit: Splitscreen is still in backlog development. A bit worrying.

https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020
Legutóbb szerkesztette: AscendedViking7; 2020. aug. 14., 22:17
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6175/144 megjegyzés mutatása
All i see is trolls saying no one plays split screen or it's not worth adding.

Not everyone likes multiplayer pvp, for a start there's no idiots in local play ruining your fun and you are not at the wim of your isp and game servers when you play to kick you off randomly.

Local CO-OP, offline mp / lan is far more enjoyable in this day and age and more social than playing against randoms over the internet who may or may not be useless and might cheat, grief etc.

I stopped playing online mp a few years back when it went to sh*t, i.e. when in game stores, cosmetics and micro transactions became a real issue. Now it's all about kitting out your character with all sorts of crap, gaining xp, ranking up and unlocking way too much stuff.

f all that.

I just like simple fps games where you play to have fun without all the cosmetic trash tacked on. (a little bit of customisation is ok but modern games are just stupid) pubg, fortnite, cod etc...horrible.

I don't miss playing online one bit.

local play ftw.
Drahcir eredeti hozzászólása:
All i see is trolls saying no one plays split screen or it's not worth adding.

Not everyone likes multiplayer pvp, for a start there's no idiots in local play ruining your fun and you are not at the wim of your isp and game servers when you play to kick you off randomly.

Local CO-OP, offline mp / lan is far more enjoyable in this day and age and more social than playing against randoms over the internet who may or may not be useless and might cheat, grief etc.

I stopped playing online mp a few years back when it went to sh*t, i.e. when in game stores, cosmetics and micro transactions became a real issue. Now it's all about kitting out your character with all sorts of crap, gaining xp, ranking up and unlocking way too much stuff.

f all that.

I just like simple fps games where you play to have fun without all the cosmetic trash tacked on. (a little bit of customisation is ok but modern games are just stupid) pubg, fortnite, cod etc...horrible.

I don't miss playing online one bit.

local play ftw.
It's true, if I wanted to have fun with cosmetics I'd just play with barbie dolls
An Irate Walrus eredeti hozzászólása:
clambchowder eredeti hozzászólása:
And why is that a problem?
Most of us played multiplayer splitscreen.
T-bagging your friend right after you blow him up with a sticky grenade thrown halfway across the map while he just stares at you in a pissed off way from the other side of the couch while you laugh at him is much funner anyways.

What about the other games?

It's not a problem--I was responding to an erroneous claim. Maybe take your strawman back to its field.
Alrighty then.
jonnie763 eredeti hozzászólása:
An Irate Walrus eredeti hozzászólása:

I'm not a fan of "games as a service" either. I grew up in the 80s and early 90s, and the idea of purchasing a half-complete product for the opportunity to pay 2-4x standard retail for expansions doled out over time has never sat well with me.

However, this is the model more and more publishers are pushing their dev houses toward. About the only way to stop it is to vote with our wallets--by not opening them in the first place.

The problem is that Infinite--whether it turns out to be good at launch or not--is going to be a system-seller for the Series X. It will move copies like the cure for cancer, and nothing will be learned except "this works, so let's do it some more."

Ultimately, for-profit companies do what it says on the label: they pursue and generate profit. Unless a significant portion of the gaming community rejects this business model, it will continue--and I just don't see that rejection happening.

They said no micro transactions in a post on waypoint ....
Yeaaahh, I'm taking that with a grain of salt. Game companies have grown increasingly dishonest over the years to the point that it's extremely hard to even vaguely trust them nowadays.
Drahcir eredeti hozzászólása:
All i see is trolls saying no one plays split screen or it's not worth adding.

Not everyone likes multiplayer pvp, for a start there's no idiots in local play ruining your fun and you are not at the wim of your isp and game servers when you play to kick you off randomly.

Local CO-OP, offline mp / lan is far more enjoyable in this day and age and more social than playing against randoms over the internet who may or may not be useless and might cheat, grief etc.

I stopped playing online mp a few years back when it went to sh*t, i.e. when in game stores, cosmetics and micro transactions became a real issue. Now it's all about kitting out your character with all sorts of crap, gaining xp, ranking up and unlocking way too much stuff.

f all that.

I just like simple fps games where you play to have fun without all the cosmetic trash tacked on. (a little bit of customisation is ok but modern games are just stupid) pubg, fortnite, cod etc...horrible.

I don't miss playing online one bit.

local play ftw.
I agree completely.
I think that Halo 1-3, CoD: World At War and Murder Miners is probably the best representation of those kinds of games.
We need more of them.
clambchowder eredeti hozzászólása:
An Irate Walrus eredeti hozzászólása:

If you knew that, why bother making a thread about it?

...don't answer that. I'm reasonably certain I know.
Because I'm sick of 343's ♥♥♥♥♥♥♥♥?
They ruined Halo 5 and Infinite and they just ruined MCC too.
I know they only added splitscreen to backlog development to shut fans up, but they aren't actually doing anything about it.
Until they actually put it in the MCC, I'm not holding my breath, since 343 is one of the most disgusting and dishonest devs out there.
Sent you a friend request.

Edit:
Developers have stopped with local coop because it's impossible to render. The market of Xbox One X and PS4 Pro called for better graphics. This new market is calling for better performance. 4K 60 FPS performance. As a result, Halo Infinite got watered down.

Coop is a resource hog since you have to render out two different instances of the game and ensure they're synced. Still, they should incorporate at least a WAN or LAN coop option. The more players the better.
Legutóbb szerkesztette: [USA]Serena Burns; 2020. júl. 31., 13:34
General Commander Anderson eredeti hozzászólása:
clambchowder eredeti hozzászólása:
Because I'm sick of 343's ♥♥♥♥♥♥♥♥?
They ruined Halo 5 and Infinite and they just ruined MCC too.
I know they only added splitscreen to backlog development to shut fans up, but they aren't actually doing anything about it.
Until they actually put it in the MCC, I'm not holding my breath, since 343 is one of the most disgusting and dishonest devs out there.
Sent you a friend request.

Edit:
Developers have stopped with local coop because it's impossible to render. The market of Xbox One X and PS4 Pro called for better graphics. This new market is calling for better performance. 4K 60 FPS performance. As a result, Halo Infinite got watered down.

Coop is a resource hog since you have to render out two different instances of the game and ensure they're synced. Still, they should incorporate at least a WAN or LAN coop option. The more players the better.
How is it a resource hog if a console from 2005 can do it and a 3000$ computer from 2020 can't
BananaJane eredeti hozzászólása:
General Commander Anderson eredeti hozzászólása:
Sent you a friend request.

Edit:
Developers have stopped with local coop because it's impossible to render. The market of Xbox One X and PS4 Pro called for better graphics. This new market is calling for better performance. 4K 60 FPS performance. As a result, Halo Infinite got watered down.

Coop is a resource hog since you have to render out two different instances of the game and ensure they're synced. Still, they should incorporate at least a WAN or LAN coop option. The more players the better.
How is it a resource hog if a console from 2005 can do it and a 3000$ computer from 2020 can't
Less polys, shorter draw distance, lower res textures, fewer particles, simpler scripted events.
Also, they're making games that either meet the limits of the console or are making games that can run on even the weakest of systems. They're not making games for a $3000 computer unfortunately. Everything has a trade-off.

If you look at Halo or CoD's splitscreen, the game quality really gets cut back. Foliage disappears. Draw distance is decreased. Performance stutters at times. Reach had to use that awful interpolation blur to hide the framerate. It's even more evident when you glitch 4 players on Halo 3, ODST, and Reach for Xbox 360. Their quality really starts to fall apart and the Xbox may even crash. I did it enough to know. It's a miracle the Xbox could even do it.

Halo Infinite is supposed to have two player splitscreen. Look how watered down it is from the teaser. More than Halo 3 was from its E3 teaser.
Legutóbb szerkesztette: [USA]Serena Burns; 2020. júl. 31., 14:04
General Commander Anderson eredeti hozzászólása:
BananaJane eredeti hozzászólása:
How is it a resource hog if a console from 2005 can do it and a 3000$ computer from 2020 can't
Less polys, shorter draw distance, lower res textures, fewer particles, simpler scripted events.
Also, they're making games that either meet the limits of the console or are making games that can run on even the weakest of systems. They're not making games for a $3000 computer unfortunately. Everything has a trade-off.

If you look at Halo or CoD's splitscreen, the game quality really gets cut back. Foliage disappears. Draw distance is decreased. Performance stutters at times. Reach had to use that awful interpolation blur to hide the framerate. It's even more evident when you glitch 4 players on Halo 3, ODST, and Reach for Xbox 360. Their quality really starts to fall apart and the Xbox may even crash. I did it enough to know. It's a miracle the Xbox could even do it.

Halo Infinite is supposed to have two player splitscreen. Look how watered down it is from the teaser. More than Halo 3 was from its E3 teaser.
Sure the graphics get lowered but somebody said they'd never be able to pull it off on PC because it's too demanding
General Commander Anderson eredeti hozzászólása:
clambchowder eredeti hozzászólása:
Because I'm sick of 343's ♥♥♥♥♥♥♥♥?
They ruined Halo 5 and Infinite and they just ruined MCC too.
I know they only added splitscreen to backlog development to shut fans up, but they aren't actually doing anything about it.
Until they actually put it in the MCC, I'm not holding my breath, since 343 is one of the most disgusting and dishonest devs out there.
Sent you a friend request.

Edit:
Developers have stopped with local coop because it's impossible to render. The market of Xbox One X and PS4 Pro called for better graphics. This new market is calling for better performance. 4K 60 FPS performance. As a result, Halo Infinite got watered down.

Coop is a resource hog since you have to render out two different instances of the game and ensure they're synced. Still, they should incorporate at least a WAN or LAN coop option. The more players the better.
And what does this have to do with PC?
BananaJane eredeti hozzászólása:
General Commander Anderson eredeti hozzászólása:
Less polys, shorter draw distance, lower res textures, fewer particles, simpler scripted events.
Also, they're making games that either meet the limits of the console or are making games that can run on even the weakest of systems. They're not making games for a $3000 computer unfortunately. Everything has a trade-off.

If you look at Halo or CoD's splitscreen, the game quality really gets cut back. Foliage disappears. Draw distance is decreased. Performance stutters at times. Reach had to use that awful interpolation blur to hide the framerate. It's even more evident when you glitch 4 players on Halo 3, ODST, and Reach for Xbox 360. Their quality really starts to fall apart and the Xbox may even crash. I did it enough to know. It's a miracle the Xbox could even do it.

Halo Infinite is supposed to have two player splitscreen. Look how watered down it is from the teaser. More than Halo 3 was from its E3 teaser.
Sure the graphics get lowered but somebody said they'd never be able to pull it off on PC because it's too demanding
That someone is clearly misguided.
Not a single damn thing about splitscreen than we already know.
https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020
Give us a lot more information than that, 343.
Something a lot more substantial than listing splitscreen under backlog development.
Like actually working on the beloved feature.
BananaJane eredeti hozzászólása:
General Commander Anderson eredeti hozzászólása:
Less polys, shorter draw distance, lower res textures, fewer particles, simpler scripted events.
Also, they're making games that either meet the limits of the console or are making games that can run on even the weakest of systems. They're not making games for a $3000 computer unfortunately. Everything has a trade-off.

If you look at Halo or CoD's splitscreen, the game quality really gets cut back. Foliage disappears. Draw distance is decreased. Performance stutters at times. Reach had to use that awful interpolation blur to hide the framerate. It's even more evident when you glitch 4 players on Halo 3, ODST, and Reach for Xbox 360. Their quality really starts to fall apart and the Xbox may even crash. I did it enough to know. It's a miracle the Xbox could even do it.

Halo Infinite is supposed to have two player splitscreen. Look how watered down it is from the teaser. More than Halo 3 was from its E3 teaser.
Sure the graphics get lowered but somebody said they'd never be able to pull it off on PC because it's too demanding
No, multiplat games are made with the limitations of the console in mind. Splitscreen is often removed from PC FPS ports and has to be modded back in or reconfigured via a console menu. PC titles are more often than not made with toasters in mind.
As for consoles, splitscreen presents a resource hog and the game has to be made with it in mind from the start to account for the rationing of resources. That or the game has to be toned down as was with Halo 3 and now with Infinite (but worse). Remember, the console has to render another instance of the game.

Online coop is a matter of can they or are they willing to make it sync over a WAN connection. Same with LAN. Resource conservation be damned because the console is only rendering one instance of the game.
Legutóbb szerkesztette: [USA]Serena Burns; 2020. júl. 31., 23:49
There's absolutely no excuse not to have online play and split screen on PC games when consoles could do it 25 years ago
An Irate Walrus eredeti hozzászólása:
Available in Halo 3, 4, and Reach, I believe. CE *never* had it (limited to two players).

Also, no splitscreen, period. Online co-OP, period.
ce, 2, 3, reach, and 4 all had 4 player spiltscreen for customs.
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Közzétéve: 2020. júl. 27., 8:47
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