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번역 관련 문제 보고
I found this point to be pretty interesting so i'm going to provide my own outlook. Rocats is the WR holder for halo 2 legendary, it's interesting to know how he enjoys cods mp over halo's and only speedruns halo 2 and it shows his movement is exceptional cod games by base used ID techs engine (doom and quake more akin to quake) that's known for it;s exceptional movement. Mechanical skill is much more nuanced and not as black and white, it's how you adapt to the sandbox. Versatility is something that's important in FPS.
John Romero believed speed was a testament to skill. A lot of the early doom games really catered to that scene especially with it's convicence of demos. Enemy variance and unique engagements were a direct deterrent to the speedrunning community. Halo 2 does have a lot of area's with RNG and requires crazy precision to play at that level, that variance is why it's popular in that category.
MC is made out of cardboard in halo 2 but if you're able to utilize your FPS experience adequately it's not that hard. People don't agree with me but I found h3 to be harder, simply because my own "creative" strategies are negated simply due to the fact I have a harder time consistently using halo 3s BR, carbine and other guns it's things like that which also really effect it.
Really? I mean sure, I'm just a "zoomer" who doesn't understand stuff and has to "git gud" (actually a hardcore boomer who would never, ever touch an FPS that's on console because I can't bear the thought of not being able to shoot accurately... so yeah, I never played much Halo before) but the friendly AI is terrible in these games. On the higher difficulties you just can't make stuff happen with them, they usually die horrible deaths because they are dumb as dirt.
You also don't get the option to control them, not even with simple commands like "go there", "stay here", "attack that", "wait for me" or anything like that. Remember ♥♥♥♥ing Unreal Tournament? How you could give simple commands to affect the AI's behavior when you were playing offline? Halo couldn't implement anything like that in 20 years? ♥♥♥♥, in UT3 your guys basically worked like a well oiled machine with the right commands even against the more difficult bots.
Shortcomings like Legendary relying too much on trial and error, the sometimes downright random checkpoint system (I have no idea when 2 and 3 saves, I just don't know, it just does sometimes, guess I should "git gud" to understand the brokan checkpoint system too?) and the ♥♥♥♥ poor friendly AI are what buried this franchise to the point of obscurity. To put it simply: you need to modernize and update stuff if you want to stay relevant and in the case of Halo that only lead to making it more and more like a corridor shooter instead of keeping the good stuff and improving on the ♥♥♥♥.
There is no excuse for not letting you use the warthog turret while driving if you're playing single player, not even in 2008 or whenever Halo 3 came out. You know, you're supposed to play the game and the AI is not good enough to do any of the things you're supposed to so why not let me drive and shoot? Stopping, getting out of the vehicle and operating the turret separately is a solution of course but really, Halo, that's how your game flow looks like? That's how a "legendary" FPS should be paced? Well fine, Halo, do that if you want but that's how you become irrelevant because people new to the franchise won't put up with that garbage.
Long story short just because you're nostalgic about something that doesn't make it good or not outdated. For example you can feel nostalgia towards Halo 1's level design but nowadays you look at it and a lot of it is just terrible. You know, if you say that you enjoy the Library then you're lying while also being one of the reasons why this franchise stagnates. Don't be the nostalgic idiot who defends everything about his favourite game, don't be that one guy on the internet who keeps saying that Marathon was amazing.