Halo: The Master Chief Collection

Halo: The Master Chief Collection

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FreshRevenge 2020년 7월 26일 오후 2시 40분
What is the point of Legendary difficulty?
I am not shy when it comes to difficult games but there is difficult and stupid difficult. I mean when you get hit like 1 or 2 times and you die. How is that fun for anyone? I mean I am sure if I was younger I would have a bit more patience but to me it just stupid that they have it as a requirement. I am sure not everyone that plays Halo gets all the achievments because of the difficulty settings. I mean when I played The Last of Us 2 it didn't have a difficulty requirement. I mean I think you can make it harder but it wasn't a requirement like the last game.

I just finished playing Halo 3 on Heroic and even that I had to approach it differently. Especially dealing with the flood. Its the small ones that annoy me to no end.
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Ronnie42 2020년 8월 18일 오전 6시 46분 
Because a lot of us like a challenge, generally find normal to be too easy but normal/easy is better for new comers to the series....plus legendary endings are fun to earn.
I'm the walrus 2020년 8월 18일 오전 6시 51분 
Have you played fallout:bos?
I'm the walrus 님이 마지막으로 수정; 2020년 8월 18일 오전 6시 51분
Exodus 2020년 8월 18일 오전 6시 51분 
You know, an FPS is not really a "turn based" game that you play by trying, failing and trying again. It's about mechanical skill, about knowing your options and applying the best one in any given situation ON REACTION. If an FPS doesn't support that then it doesn't really support your growth as a player, it doesn't support you getting better at the mechanics.

I found this point to be pretty interesting so i'm going to provide my own outlook. Rocats is the WR holder for halo 2 legendary, it's interesting to know how he enjoys cods mp over halo's and only speedruns halo 2 and it shows his movement is exceptional cod games by base used ID techs engine (doom and quake more akin to quake) that's known for it;s exceptional movement. Mechanical skill is much more nuanced and not as black and white, it's how you adapt to the sandbox. Versatility is something that's important in FPS.

- It's just not a good system in terms of replayability if the difficulty is based around memorizing the map and the spawns. At one point you'll just learn everything and you're no longer challenged, that's no fun. Compare that to a significantly better game like Doom Eternal where the arenas, the enemy configurations and the enemy AI is varied enough that even with the constants of an encounter (the arenas, the number of enemies) there will still be enough variation in there that a lot of the encounters will feel unique on nightmare or ultra nightmare even on your 10th playthrough.

John Romero believed speed was a testament to skill. A lot of the early doom games really catered to that scene especially with it's convicence of demos. Enemy variance and unique engagements were a direct deterrent to the speedrunning community. Halo 2 does have a lot of area's with RNG and requires crazy precision to play at that level, that variance is why it's popular in that category.

MC is made out of cardboard in halo 2 but if you're able to utilize your FPS experience adequately it's not that hard. People don't agree with me but I found h3 to be harder, simply because my own "creative" strategies are negated simply due to the fact I have a harder time consistently using halo 3s BR, carbine and other guns it's things like that which also really effect it.
Exodus 님이 마지막으로 수정; 2020년 8월 18일 오전 6시 52분
Zaxx 2020년 8월 18일 오후 12시 00분 
Exodus님이 먼저 게시:

MC is made out of cardboard in halo 2 but if you're able to utilize your FPS experience adequately it's not that hard. People don't agree with me but I found h3 to be harder, simply because my own "creative" strategies are negated simply due to the fact I have a harder time consistently using halo 3s BR, carbine and other guns it's things like that which also really effect it.
Yeah, I agree with that, I found Halo 2 much easier on PC than what its reputation suggested. If you can aim well then Halo 2 is a rather easy game with a bit of badly designed trial and error here and there since admittedly the enemy balance is really bad. The precision based weapons just work really well with a mouse in that game, Halo 3 just makes you miss a lot as a comparison.
Zaxx 님이 마지막으로 수정; 2020년 8월 18일 오후 12시 01분
Chud 2020년 8월 18일 오후 4시 29분 
Hey guys new copy pasta

Really? I mean sure, I'm just a "zoomer" who doesn't understand stuff and has to "git gud" (actually a hardcore boomer who would never, ever touch an FPS that's on console because I can't bear the thought of not being able to shoot accurately... so yeah, I never played much Halo before) but the friendly AI is terrible in these games. On the higher difficulties you just can't make stuff happen with them, they usually die horrible deaths because they are dumb as dirt.

You also don't get the option to control them, not even with simple commands like "go there", "stay here", "attack that", "wait for me" or anything like that. Remember ♥♥♥♥ing Unreal Tournament? How you could give simple commands to affect the AI's behavior when you were playing offline? Halo couldn't implement anything like that in 20 years? ♥♥♥♥, in UT3 your guys basically worked like a well oiled machine with the right commands even against the more difficult bots.

Shortcomings like Legendary relying too much on trial and error, the sometimes downright random checkpoint system (I have no idea when 2 and 3 saves, I just don't know, it just does sometimes, guess I should "git gud" to understand the brokan checkpoint system too?) and the ♥♥♥♥ poor friendly AI are what buried this franchise to the point of obscurity. To put it simply: you need to modernize and update stuff if you want to stay relevant and in the case of Halo that only lead to making it more and more like a corridor shooter instead of keeping the good stuff and improving on the ♥♥♥♥.

There is no excuse for not letting you use the warthog turret while driving if you're playing single player, not even in 2008 or whenever Halo 3 came out. You know, you're supposed to play the game and the AI is not good enough to do any of the things you're supposed to so why not let me drive and shoot? Stopping, getting out of the vehicle and operating the turret separately is a solution of course but really, Halo, that's how your game flow looks like? That's how a "legendary" FPS should be paced? Well fine, Halo, do that if you want but that's how you become irrelevant because people new to the franchise won't put up with that garbage.

Long story short just because you're nostalgic about something that doesn't make it good or not outdated. For example you can feel nostalgia towards Halo 1's level design but nowadays you look at it and a lot of it is just terrible. You know, if you say that you enjoy the Library then you're lying while also being one of the reasons why this franchise stagnates. Don't be the nostalgic idiot who defends everything about his favourite game, don't be that one guy on the internet who keeps saying that Marathon was amazing.
Minds 2020년 8월 18일 오후 5시 00분 
Different strokes for different folks.
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게시된 날짜: 2020년 7월 26일 오후 2시 40분
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