Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Butthead Jul 22, 2020 @ 12:01am
Please increase the object limit for forge
for gods sake if the budget is going to hugely increased, increase the ♥♥♥♥♥♥♥ object limit too, or atleast give us a meter for how many objects we can have, its so annoying to have to dumb down my map and make it ♥♥♥♥♥♥♥♥ because of how ♥♥♥♥♥♥ it is.
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Showing 1-14 of 14 comments
Carnageloser7 Jul 22, 2020 @ 12:31am 
Yea man I cant stand forge now
Johnny Schnaps Jul 22, 2020 @ 3:14am 
Was playing forge with friends on Forge World (Reach), spent along 19k of budget out of the 30k allowed, we have lots of objects remaining (hundreds of base blocks, around 30 weapons) but we can't put anything anymore. WTF 343?
Butthead Jul 22, 2020 @ 4:03pm 
i did not wait 7 months for this complete garbage
Carnageloser7 Aug 26, 2022 @ 4:10am 
I can't believe I was complaining about this in 2020 and it's still not fixed
Butthead Aug 26, 2022 @ 8:52am 
wow, how is it not???

Originally posted by Carnageloser7:
I can't believe I was complaining about this in 2020 and it's still not fixed
Halo: Reach has a hard limit of 650 objects. Halo 3 supports fewer and Halo 4 supports more. There was a big forge update that significantly reduced "disco" which was the flashing effect when too many forge objects were on screen. There are other limits though and I've seen a lot more of objects becoming invisible at certain angles. I've even seen a map that caused players and vehicles to stop being tangible and made the skybox bug out on console hardware.

These are engine limitations. They are not easy to fix. I would love to see forge improved all the more but I don't know how much is in the cards. (FYI if you Forge in Halo 3 make sure to use a map that's neatly organized all the default stuff on the map because the default objects on a map don't get added back to the object count when deleted.)

What we have gotten from 343i about forge:
- An increase of the forge budget so players can actually spawn in most objects
- Disco reduction/elimination which allows us to use the entire forge budget without hurting our eyes
- new and more objects on many maps, including a generator in Reach and a pelican that can almost fly
- support for phased and fixed objects in Halo 3
- a file share browser for gametypes and maps that supports PC and Xbox.
- team-specific kill zones and safe zones for Halo: Reach
- An official megalo scripting tool. That's going to make Halo 2A scripting a lot more accessible and is hopefully really good competition to the fan-made Reach Variant Tool. This was in the latest update blog.

If you want an improved Halo: Reach forge then I strongly recommend this tool. The fan-made Mjolnir Forge Editor uses blender as a way to add strong editing tools to Halo: Reach's forge. It has an object counter too! Keep in mind that Forge is really all about moving 3D points in space that have objects/weapons/vehicles/spawns/etc. tied to them and you should be fine. It also easily allows you to spawn in "hidden menu" forge objects like invisible walls and generators. The big downside is that it doesn't support every Halo: Reach forge map. Check what maps it supports in the history of the version releases.

https://github.com/Waffle1434/Mjolnir-Forge-Editor/releases
Last edited by Define Brackish Water; Aug 26, 2022 @ 9:44am
Carnageloser7 Aug 26, 2022 @ 5:45pm 
Originally posted by Define Brackish Water:
Halo: Reach has a hard limit of 650 objects. Halo 3 supports fewer and Halo 4 supports more. There was a big forge update that significantly reduced "disco" which was the flashing effect when too many forge objects were on screen. There are other limits though and I've seen a lot more of objects becoming invisible at certain angles. I've even seen a map that caused players and vehicles to stop being tangible and made the skybox bug out on console hardware.

These are engine limitations. They are not easy to fix. I would love to see forge improved all the more but I don't know how much is in the cards. (FYI if you Forge in Halo 3 make sure to use a map that's neatly organized all the default stuff on the map because the default objects on a map don't get added back to the object count when deleted.)

What we have gotten from 343i about forge:
- An increase of the forge budget so players can actually spawn in most objects
- Disco reduction/elimination which allows us to use the entire forge budget without hurting our eyes
- new and more objects on many maps, including a generator in Reach and a pelican that can almost fly
- support for phased and fixed objects in Halo 3
- a file share browser for gametypes and maps that supports PC and Xbox.
- team-specific kill zones and safe zones for Halo: Reach
- An official megalo scripting tool. That's going to make Halo 2A scripting a lot more accessible and is hopefully really good competition to the fan-made Reach Variant Tool. This was in the latest update blog.

If you want an improved Halo: Reach forge then I strongly recommend this tool. The fan-made Mjolnir Forge Editor uses blender as a way to add strong editing tools to Halo: Reach's forge. It has an object counter too! Keep in mind that Forge is really all about moving 3D points in space that have objects/weapons/vehicles/spawns/etc. tied to them and you should be fine. It also easily allows you to spawn in "hidden menu" forge objects like invisible walls and generators. The big downside is that it doesn't support every Halo: Reach forge map. Check what maps it supports in the history of the version releases.

https://github.com/Waffle1434/Mjolnir-Forge-Editor/releases
u know after wasting my time for several days trying to complete my map I just give up I'll continue playing the maps we've been all playing since 2008 whatever. It's already screwed up because I didn't know about the default map thing.
Butthead Aug 26, 2022 @ 7:52pm 
i bet its cool knowing a multi billion dollar company cant fix an over decade old forge mode. The game has been out on pc for a couple years, its embarrassing they havent found a fix, or even fixed it themselves yet. They are quite lazy as a company!
The_Spice_Lord Aug 26, 2022 @ 9:41pm 
You can bypass the object limit by importing your map into blender

https://www.youtube.com/watch?v=fxFpvuAhA-E&list=LL&index=63
Carnageloser7 Aug 27, 2022 @ 5:07am 
Originally posted by The_Spice_Lord:
You can bypass the object limit by importing your map into blender

https://www.youtube.com/watch?v=fxFpvuAhA-E&list=LL&index=63
thanks but can I play the map in the custom games browser afterwards?
Butthead Aug 27, 2022 @ 10:59am 
Originally posted by The_Spice_Lord:
You can bypass the object limit by importing your map into blender

https://www.youtube.com/watch?v=fxFpvuAhA-E&list=LL&index=63
wow thats kinda crazy, but I have never used blender in my life, I just want them to update it ingame
You can't use that tool to get past the 650 object limit in-game. The blender tool can hold more than 650 objects in it with no problem, but if you did try to export more than 650 back into the game then it would either fail or crash MCC. The object limit of 650 is a hard limit that no mod has overcome.

I linked that same tool in my earlier post. It's fantastic and helps with map making quite a bit. The developer has shown interest in making one for Halo 3 but doesn't feel like starting and supporting a second big project like this. If someone is a very good coder and has modding experience they could probably make it happen.

One thing that's tricky in Reach's forge is rotation data. 3D position data has an accuracy a few zeros beyond one decimal point; but the rotational data has essentially one decimal point of accuracy, is subject to rounding errors, and has an unusual as well as not fully understood 5(?)-bit compression when saved as a forge map. There's also 9 separate rotation values but we can only edit 3 in-game? I don't know if this stuff has been fully figured out yet.

There's a lot of legacy stuff that ends up being a hurdle when you push forge to it's limits.

Here's some info about Halo 3's forge maps. Go into the file share of a player called "Faulk Smash"
They are named Sandbox+ GBlock, Avalanche+, and Foundry+. Note that these are needed if you want to use the true max amount of objects possible for your forge map. If you were to delete everything, due to a bug, the object count won't be refunded properly, so it's best to use stacked maps and then delete what you don't use after finalizing the map.
TheWhitterMatter Jun 17, 2024 @ 5:12pm 
It says there is now a 650 hard limit, but I highly doubt that. I had a map I worked on back in 2023 and could never finish, and I know I didn't pass 300 items.
Katie Jun 18, 2024 @ 11:05am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Jul 22, 2020 @ 12:01am
Posts: 14