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These are engine limitations. They are not easy to fix. I would love to see forge improved all the more but I don't know how much is in the cards. (FYI if you Forge in Halo 3 make sure to use a map that's neatly organized all the default stuff on the map because the default objects on a map don't get added back to the object count when deleted.)
What we have gotten from 343i about forge:
- An increase of the forge budget so players can actually spawn in most objects
- Disco reduction/elimination which allows us to use the entire forge budget without hurting our eyes
- new and more objects on many maps, including a generator in Reach and a pelican that can almost fly
- support for phased and fixed objects in Halo 3
- a file share browser for gametypes and maps that supports PC and Xbox.
- team-specific kill zones and safe zones for Halo: Reach
- An official megalo scripting tool. That's going to make Halo 2A scripting a lot more accessible and is hopefully really good competition to the fan-made Reach Variant Tool. This was in the latest update blog.
If you want an improved Halo: Reach forge then I strongly recommend this tool. The fan-made Mjolnir Forge Editor uses blender as a way to add strong editing tools to Halo: Reach's forge. It has an object counter too! Keep in mind that Forge is really all about moving 3D points in space that have objects/weapons/vehicles/spawns/etc. tied to them and you should be fine. It also easily allows you to spawn in "hidden menu" forge objects like invisible walls and generators. The big downside is that it doesn't support every Halo: Reach forge map. Check what maps it supports in the history of the version releases.
https://github.com/Waffle1434/Mjolnir-Forge-Editor/releases
https://www.youtube.com/watch?v=fxFpvuAhA-E&list=LL&index=63
I linked that same tool in my earlier post. It's fantastic and helps with map making quite a bit. The developer has shown interest in making one for Halo 3 but doesn't feel like starting and supporting a second big project like this. If someone is a very good coder and has modding experience they could probably make it happen.
One thing that's tricky in Reach's forge is rotation data. 3D position data has an accuracy a few zeros beyond one decimal point; but the rotational data has essentially one decimal point of accuracy, is subject to rounding errors, and has an unusual as well as not fully understood 5(?)-bit compression when saved as a forge map. There's also 9 separate rotation values but we can only edit 3 in-game? I don't know if this stuff has been fully figured out yet.
There's a lot of legacy stuff that ends up being a hurdle when you push forge to it's limits.
Here's some info about Halo 3's forge maps. Go into the file share of a player called "Faulk Smash"