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Then I can't decide between 1 and 2s campaign. I think 2. The rest aren't even on par.
Halo 2s campaign, while being blast back then, and still is at some levels, suffers from CoD syndrome - push on though to spot X to stop infinite spawn of of enemies, even in Covenant levels, within super tight levels . And fact that Halo 2 anniversary spawns can be really, really bad (Like 2 ghosts pop out right in front of you)- Yeah , I say it . Sue me.
First game might have good pacing , yet repeating level design to a fault . Reach has no Flood (making combat that much more fun ) but has some BS moments where you die over and over unless you get lucky, 3 has some good combat pacing , even at flood levels , but single player is super short .....
Heard mixed reaction from 4, so it's a wait and see. Apparently 5 is pure garbage.....
Beyond that, I'd say Reach, 2, then 3.
I'd say 3 is the best, seeing how it's the one I keep coming back to the most.
Halo 2: Best story and lore expansion.
Halo 3: Best vehicle combat segments.
ODST: Best music oh mama mia.
Halo 4: Best wasted potential.
Halo 2 is my favorite both story and combat wise, I love the dialogue, and how fast paced it's combat/gunplay is, it feels refreshing to play even today.
I haven't played ODST or 4 before so I'm not able to put them on the list.
The first one is still amazing considering when it was released. The atmosphere is still great and the shotgun is the best.
Halo 3 fixed up the combat sandbox, added equipment, new vehicles and made every weapon viable. The levels were more open than Halo 2. The story is rushed but it could've been worse.
Reach added more on top of Halo 3 and there's a ton of guns, enemies and vehicles to use as well the armor abilities. The story was kind of meh but the levels had a lot of variety.
Halo 2 has nice looking levels but most of them are repetitive with a very linear path to follow limiting your tactical options. The weapon sandbox is borked as you don't have enough ammo for your favourite guns and it'll always fall to the Carbine/Beam Rifle/Brute Shot combo since Covenant weapons are useless against Brutes and Flood. Also the amount of Ghosts kamikazing towards a Scorpion tank has zero tactical sense.
Speaking of Brutes, seriously these guys soak up a ton of gunfire and if you aren't giving them number one priority on the battlefield, they'll rage and silently sneak up to you to deliver a one shot KO.
Almost every encounter on the higher difficulties forces you to anticipate where the enemies are coming from. If you don't you're mowed down in a couple of seconds because Bungie didn't balance the game due to deadlines. Also levels were cut out and some guy thought it'd be a great idea to nerf the shotgun considering how weak the other weapons are.
And yeah "git gud" doesn't apply here when cheese tactics and luck are needed to beat a poorly designed campaign. Almost every person who beat it on Legendary, universally agrees that the balance of the campaign is bad.
2. Halo 2
3. Halo CE
4. Halo ODST
5. Halo Reach
6. Halo 4
Granted, I enjoyed all of them and they're all great in their own ways. For example CE feels the most mysterious and difficult of the bunch, Halo 3 has high replayability and especially fun when you're doing co-op, and so on.
Halo: Combat Evolved = ★★★☆☆ Good!
Halo 2 = ★★★★☆ Very Good!
Halo 3 = ★★★☆☆ Good!