Halo: The Master Chief Collection

Halo: The Master Chief Collection

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3D Master Jan 4, 2020 @ 2:28pm
Vehicle Controls Horrible
Holy ffing crap, why are the vehicle controls so horrrible?

Why in hell do I need to change the camera in the direction you want to go in before pushing A or D makes the vehilde steer the wheels?

The position of the camera ahould be irrelevant; just let me steer the damn the thing. No other FPS that I've ever played that has vehicles has ever had this stupid a control scheme for vehicles.

Fix this ASAP.
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Showing 1-15 of 47 comments
Originally posted by 3D Master:
Holy ffing crap, why are the vehicle controls so horrrible?

Why in hell do I need to change the camera in the direction you want to go in before pushing A or D makes the vehilde steer the wheels?

The position of the camera ahould be irrelevant; just let me steer the damn the thing. No other FPS that I've ever played that has vehicles has ever had this stupid a control scheme for vehicles.

Fix this ASAP.

Always been this way. Its actually quite good once you get used to it.
3D Master Jan 4, 2020 @ 2:34pm 
It's horrible, I've been struggling with that ♥♥♥♥ in the first vehicle section, and everything tells me this is wrong. I can't steer through narrow canyons, I can't control the car in small spaces, I can't reverse and steer back to an enemy I have overshot, with countersteering; everything about this control scheme is wrong and makes the vehicle nearly unresponsive.

It's counter intuitive too; a car doesn't go in the direction you look, the car goes in the direction you steer it.
Pyrocitor Jan 4, 2020 @ 2:36pm 
If you're in the civilian truck, or the warthog, Ignore A and S for now.
Look to where you want to go.

A and D make vehicles strafe, not steer, and these vehicles can't strafe.

Vehicles generally share controls with the on-foot gameplay.

Trust me, it'll all make a lot more sense if you think about it that way.

Just use the mouse to point the crosshair at the place you want to go, it'll handle every part of the steering to point you in that direction.

Once you try one of the vehicles that can strafe and/or the vehicles that you aim to fire weapons on, it'll all make a lot more sense,
Last edited by Pyrocitor; Jan 4, 2020 @ 2:38pm
Originally posted by 3D Master:
Holy ffing crap, why are the vehicle controls so horrrible?

Why in hell do I need to change the camera in the direction you want to go in before pushing A or D makes the vehilde steer the wheels?

The position of the camera ahould be irrelevant; just let me steer the damn the thing. No other FPS that I've ever played that has vehicles has ever had this stupid a control scheme for vehicles.

Fix this ASAP.
Just use Xbox controller.
3D Master Jan 4, 2020 @ 2:50pm 
Tell me, how do you bring the car to stand still, and instnatly reverse and steer to whip the car around to face the enemies you just overshot? You can't, because the go in the direction you're looking doesn't allow for it.

There isn't a single other game that controls vehicles this way, because it's stupid; not Half-Life, not Uncharted, not GTA, certainly no racing game; in all of those games you control the vehilcle the way you actually control a vehicle, allowing for highly accurate fine control of the vehicle, even in narrow spaces, or stuck on rocks, back and forth while turning the wheles often allows you a way to get it off of rocks. Not in this game; the vehicle got stuck on some rocks after it got lanched on top of it stayed, stuck, unable to move, being force to leave the vehicle and continue on foot.

All because of a ridiculous control scheme nobody uses for exactly these kinds of reasons.
aG| Wardog Jan 4, 2020 @ 2:51pm 
It doesn't need fixing. Halo has always been this way in regards to vehicles, and while yes, it's different to other FPS games, that doesn't make it bad, just different.

You've just got to adapt. In vehicles like the Warthog and civvie trucks, you have a handbrake on right click. You can use it to make slowing down and making tighter corners perfectly easy, and otherwise, you just have to learn how they handle.
aG| Wardog Jan 4, 2020 @ 2:54pm 
Originally posted by 3D Master:
Tell me, how do you bring the car to stand still, and instnatly reverse and steer to whip the car around to face the enemies you just overshot? You can't, because the go in the direction you're looking doesn't allow for it.

There isn't a single other game that controls vehicles this way, because it's stupid; not Half-Life, not Uncharted, not GTA, certainly no racing game; in all of those games you control the vehilcle the way you actually control a vehicle, allowing for highly accurate fine control of the vehicle, even in narrow spaces, or stuck on rocks, back and forth while turning the wheles often allows you a way to get it off of rocks. Not in this game; the vehicle got stuck on some rocks after it got lanched on top of it stayed, stuck, unable to move, being force to leave the vehicle and continue on foot.

All because of a ridiculous control scheme nobody uses for exactly these kinds of reasons.
It's really not hard to whip around. Use the handbrake I mentioned in my comment, and turn your view 180 degrees. Or just turn your view. You'll find that the vehicle turns around just fine.
3D Master Jan 4, 2020 @ 2:55pm 
Funny thing, those other games also have handbreaks. So handbreak AND way better controls; actually allows you to control the damn vehicle properly.
aG| Wardog Jan 4, 2020 @ 2:58pm 
Originally posted by 3D Master:
Funny thing, those other games also have handbreaks. So handbreak AND way better controls; actually allows you to control the damn vehicle properly.
You can control the vehicle fine in Halo, you've just got to adapt. Changing the controls would be changing part of the core of Halo, which most people want to avoid, and even aside from that, I've never seen anyone else having these issues.
Jat666 Jan 4, 2020 @ 2:59pm 
I agree with the others mostly, it work great and feels awesome after you get used to it. Except the tank. Somehow driving the tank just feels off, like there's 6 pedals and 4 directions kinda wrong.
3D Master Jan 4, 2020 @ 3:02pm 
They are not my issues, they are issues inherent with the control scheme. Give me proper steering control, while you're stuck on that, move the direction you look control scheme and I will drive circles around you, and anyone else with a proper control scheme the same way.
aG| Wardog Jan 4, 2020 @ 3:05pm 
Or, the problem is entirely with you, and your unwillingness to adapt. I promise you that you definitely wouldn't drive circles around anyone who actually knows what they're doing with the control scheme the game has.
Akemua Jan 4, 2020 @ 3:13pm 
So you're problem is you're inherently incompetent when using one the most most simplistic vehicle control schemes ever made for an fps, gotcha.
Pyrocitor Jan 4, 2020 @ 3:46pm 
Originally posted by 3D Master:
Tell me, how do you bring the car to stand still, and instnatly reverse and steer to whip the car around to face the enemies you just overshot? You can't, because the go in the direction you're looking doesn't allow for it.

Hold space bar or S, to come to a stand still, point the crosshair behind you, at the exact direction you want to end up facing.
Use S to reverse part of the way, once you're more than half way turned switch to W. You've done the maneuver, and it's handled / eliminated any understeer or oversteer in the process.

All because of a ridiculous control scheme nobody uses for exactly these kinds of reasons.
There are several reasons for this method being useful:
1 - unified controls for all the vehicles. The Truck/warthog have the same control scheme as the ghost, the wraith, the banshee, turrets, passenger seats, foot controls, everything.

Doesn't matter if it works like a car, like a tank.
Doesn't matter if it's a hover-vehicle which can strafe and pivot on the spot, with guns that make it work like a third person shooter.
Doesn't matter if it's flying, either with plane style controls or more like a helicopter.
Doesn't matter if it's a bipedal mech suit that shares the on-foot controls so closely it has a crouch button.

Same control method, means players can flip from one to the other without having to think about it, and can bail out and resume FPS gameplay without any switch-up.


2 - it's corrective by itself. There's a lot going on that can physically move the vehicle in this, the whole driving physics is made for it.
A single grenade can send a warthog barrel rolling. maps have ramps, bumps, all sorts of features that vehicles can bounce off of, rolling, getting flipped, getting turned around, all sorts.
Splattering people in the ghost can make the thing pull a 180 in an instant.

This control method means that you don't need to correct it every time.

Your team's flag capture run doesn't come to an end just because whoever was driving the warthog caught the ground at slightly the wrong angle from a ramp and the thing rolled over and landed on its wheels but facing sideways, it's turned itself to drive the way they wanted to go without having to do any of the normal "ok which way are we facing, reverse a little holding a, forwards a little holding d, correct the over steer and we're sort of in the right direction".

My splattering spree on a ghost doesn't immediately come to an end after I run a guy over at the top of a hill, overshot the landing and drove off the ledge, catching his last panicked grenade exploding and sending the ghost corkscrewing through the air, since it landed upright but backwards, and I drive away in my intended direction without having let go of W or the boost key, or having to adjust my facing.

The driving method in this is designed to complement the arena shooter, not serve as a driving simulator or something. The warthog and it's controls were designed back before 2001 around being used by a team to capture a flag.
Last edited by Pyrocitor; Jan 4, 2020 @ 3:48pm
3D Master Jan 4, 2020 @ 5:10pm 
Originally posted by Pyrocitor:
Originally posted by 3D Master:
Tell me, how do you bring the car to stand still, and instnatly reverse and steer to whip the car around to face the enemies you just overshot? You can't, because the go in the direction you're looking doesn't allow for it.

Hold space bar or S, to come to a stand still, point the crosshair behind you, at the exact direction you want to end up facing.
Use S to reverse part of the way, once you're more than half way turned switch to W. You've done the maneuver, and it's handled / eliminated any understeer or oversteer in the process.

There is no crosshair, the only thing present is a rounded off arrow head which you can't point to where you want to go, you can move the mouse around and that thing barely moves at all, most certainly that's not the direction you go in. Having gone a little further in the mission, I got new vehicle, which refused to go in the direction I wanted at all. I tried to point the camera to the right to the only path available, and the game literally fought me, forcing the camera and the vehicle back down the middle, and even to the left, driving against a rock to the left of the path. This is getting worse by the second.

There are several reasons for this method being useful:
1 - unified controls for all the vehicles. The Truck/warthog have the same control scheme as the ghost, the wraith, the banshee, turrets, passenger seats, foot controls, everything.

Doesn't matter if it works like a car, like a tank.
Doesn't matter if it's a hover-vehicle which can strafe and pivot on the spot, with guns that make it work like a third person shooter.
Doesn't matter if it's flying, either with plane style controls or more like a helicopter.
Doesn't matter if it's a bipedal mech suit that shares the on-foot controls so closely it has a crouch button.

Same control method, means players can flip from one to the other without having to think about it, and can bail out and resume FPS gameplay without any switch-up.

And that's bad. These things don't have universal control schemes in real life, so wheterever possible you should get a control scheme that fits the vehicle for intuition sake.

2 - it's corrective by itself. There's a lot going on that can physically move the vehicle in this, the whole driving physics is made for it.
A single grenade can send a warthog barrel rolling. maps have ramps, bumps, all sorts of features that vehicles can bounce off of, rolling, getting flipped, getting turned around, all sorts.
Splattering people in the ghost can make the thing pull a 180 in an instant.

This control method means that you don't need to correct it every time.

I should have to correct it every time, that's what makes it an action game rather than a point and click adventure. Hell I still have to correct it every time, including the game literally fighting my attempt to correct it, and driving me off of the road.

Your team's flag capture run doesn't come to an end just because whoever was driving the warthog caught the ground at slightly the wrong angle from a ramp and the thing rolled over and landed on its wheels but facing sideways, it's turned itself to drive the way they wanted to go without having to do any of the normal "ok which way are we facing, reverse a little holding a, forwards a little holding d, correct the over steer and we're sort of in the right direction".

That's bad. You SHOULD have to figure out in which direction you have to go in, and drive, it's an FPS action game, not an on-rail shooter.

My splattering spree on a ghost doesn't immediately come to an end after I run a guy over at the top of a hill, overshot the landing and drove off the ledge, catching his last panicked grenade exploding and sending the ghost corkscrewing through the air, since it landed upright but backwards, and I drive away in my intended direction without having let go of W or the boost key, or having to adjust my facing.

You should be the one driving, not the game.

The driving method in this is designed to complement the arena shooter, not serve as a driving simulator or something. The warthog and it's controls were designed back before 2001 around being used by a team to capture a flag.

Which is easier with a proper control scheme than this, even if it was implemented right - rather than the game at times just plain old taking control away from you, and no matter how much you try to turn the camera and the vehicle right the game is straight up pulling your camera and your vehicle to the left - it reduced the game practically to an on rail shooter where you barely have to do anything.

And as for the teams and multiplayer, I don't care, I just want to play the campaigns.
Last edited by 3D Master; Jan 4, 2020 @ 5:14pm
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Date Posted: Jan 4, 2020 @ 2:28pm
Posts: 47