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Always been this way. Its actually quite good once you get used to it.
It's counter intuitive too; a car doesn't go in the direction you look, the car goes in the direction you steer it.
Look to where you want to go.
A and D make vehicles strafe, not steer, and these vehicles can't strafe.
Vehicles generally share controls with the on-foot gameplay.
Trust me, it'll all make a lot more sense if you think about it that way.
Just use the mouse to point the crosshair at the place you want to go, it'll handle every part of the steering to point you in that direction.
Once you try one of the vehicles that can strafe and/or the vehicles that you aim to fire weapons on, it'll all make a lot more sense,
There isn't a single other game that controls vehicles this way, because it's stupid; not Half-Life, not Uncharted, not GTA, certainly no racing game; in all of those games you control the vehilcle the way you actually control a vehicle, allowing for highly accurate fine control of the vehicle, even in narrow spaces, or stuck on rocks, back and forth while turning the wheles often allows you a way to get it off of rocks. Not in this game; the vehicle got stuck on some rocks after it got lanched on top of it stayed, stuck, unable to move, being force to leave the vehicle and continue on foot.
All because of a ridiculous control scheme nobody uses for exactly these kinds of reasons.
You've just got to adapt. In vehicles like the Warthog and civvie trucks, you have a handbrake on right click. You can use it to make slowing down and making tighter corners perfectly easy, and otherwise, you just have to learn how they handle.
Hold space bar or S, to come to a stand still, point the crosshair behind you, at the exact direction you want to end up facing.
Use S to reverse part of the way, once you're more than half way turned switch to W. You've done the maneuver, and it's handled / eliminated any understeer or oversteer in the process.
There are several reasons for this method being useful:
1 - unified controls for all the vehicles. The Truck/warthog have the same control scheme as the ghost, the wraith, the banshee, turrets, passenger seats, foot controls, everything.
Doesn't matter if it works like a car, like a tank.
Doesn't matter if it's a hover-vehicle which can strafe and pivot on the spot, with guns that make it work like a third person shooter.
Doesn't matter if it's flying, either with plane style controls or more like a helicopter.
Doesn't matter if it's a bipedal mech suit that shares the on-foot controls so closely it has a crouch button.
Same control method, means players can flip from one to the other without having to think about it, and can bail out and resume FPS gameplay without any switch-up.
2 - it's corrective by itself. There's a lot going on that can physically move the vehicle in this, the whole driving physics is made for it.
A single grenade can send a warthog barrel rolling. maps have ramps, bumps, all sorts of features that vehicles can bounce off of, rolling, getting flipped, getting turned around, all sorts.
Splattering people in the ghost can make the thing pull a 180 in an instant.
This control method means that you don't need to correct it every time.
Your team's flag capture run doesn't come to an end just because whoever was driving the warthog caught the ground at slightly the wrong angle from a ramp and the thing rolled over and landed on its wheels but facing sideways, it's turned itself to drive the way they wanted to go without having to do any of the normal "ok which way are we facing, reverse a little holding a, forwards a little holding d, correct the over steer and we're sort of in the right direction".
My splattering spree on a ghost doesn't immediately come to an end after I run a guy over at the top of a hill, overshot the landing and drove off the ledge, catching his last panicked grenade exploding and sending the ghost corkscrewing through the air, since it landed upright but backwards, and I drive away in my intended direction without having let go of W or the boost key, or having to adjust my facing.
The driving method in this is designed to complement the arena shooter, not serve as a driving simulator or something. The warthog and it's controls were designed back before 2001 around being used by a team to capture a flag.
There is no crosshair, the only thing present is a rounded off arrow head which you can't point to where you want to go, you can move the mouse around and that thing barely moves at all, most certainly that's not the direction you go in. Having gone a little further in the mission, I got new vehicle, which refused to go in the direction I wanted at all. I tried to point the camera to the right to the only path available, and the game literally fought me, forcing the camera and the vehicle back down the middle, and even to the left, driving against a rock to the left of the path. This is getting worse by the second.
And that's bad. These things don't have universal control schemes in real life, so wheterever possible you should get a control scheme that fits the vehicle for intuition sake.
I should have to correct it every time, that's what makes it an action game rather than a point and click adventure. Hell I still have to correct it every time, including the game literally fighting my attempt to correct it, and driving me off of the road.
That's bad. You SHOULD have to figure out in which direction you have to go in, and drive, it's an FPS action game, not an on-rail shooter.
You should be the one driving, not the game.
Which is easier with a proper control scheme than this, even if it was implemented right - rather than the game at times just plain old taking control away from you, and no matter how much you try to turn the camera and the vehicle right the game is straight up pulling your camera and your vehicle to the left - it reduced the game practically to an on rail shooter where you barely have to do anything.
And as for the teams and multiplayer, I don't care, I just want to play the campaigns.