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Yeah I'm assuming most people will be maxed with reach armor wise before the halo CE season
Back in the original Reach (I'll tread lightly- don't tear me apart, please), there were indeed locked items, but they were optional to purchase and varied in pricing, the insane grind aside.
Every time I unlock something currently in MCC Reach, whilst I have to spend my point immediately else I risk them piling up and having to spend them all at once as everything needs to be bought in order, I only need to compare it to my current one based on the unlock image- it's also noteworthy that (as I believe I'm still early tier 2 and don't quite remember the later tiers), a number of similar items appear to be unlocked in succession (e.g. chest, chest, chest, shoulder, shoulder, shoulder-)
It just doesn't come across as all that fun.
That's actually very good to be honest.
I wouldn't like to think that a developer would aim for a mentality that ensues disengagement from a system they put together. Gameplay will always be core, but resources shouldn't go to waste and drag down that core, in my imagination.