Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Rossflex Dec 31, 2019 @ 4:04pm
so it took me 86 hours in game to get the Haunted helmet/Eternal flame wbu guys?
not really that bad of a grind... even though most people think so
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Showing 1-15 of 19 comments
Corpulent Swine Dec 31, 2019 @ 4:06pm 
Well we do have 2x do atm. I'm sure I can get there within the month.
Danke Dec 31, 2019 @ 4:13pm 
Not bad at all. It would take you ~1500 matches minus challenges and the jackpot to get that in OG Reach, if I'm not mistaken.
Last edited by Danke; Dec 31, 2019 @ 4:14pm
Danke Dec 31, 2019 @ 4:16pm 
Wait nevermind, around 2200 matches. So 550 hours, with 15 minute matches.
Last edited by Danke; Dec 31, 2019 @ 4:16pm
DeepDarksama Dec 31, 2019 @ 4:34pm 
110 hours
Mojo Forever Dec 31, 2019 @ 4:37pm 
People are probably used to other games being faster I suppose.
Rossflex Dec 31, 2019 @ 4:45pm 
Originally posted by Danke~ です!:
Wait nevermind, around 2200 matches. So 550 hours, with 15 minute matches.
Yeah OG reach was a crazy grind I never got it lol.
Rossflex Dec 31, 2019 @ 4:45pm 
Originally posted by MrDeepDarkmind:
110 hours
Nice
Rossflex Dec 31, 2019 @ 4:45pm 
Originally posted by Mojo Forever:
People are probably used to other games being faster I suppose.
That's true
Rossflex Dec 31, 2019 @ 4:46pm 
Originally posted by Corpulent Swine:
Well we do have 2x do atm. I'm sure I can get there within the month.

Yeah I'm assuming most people will be maxed with reach armor wise before the halo CE season
Niknokinater Dec 31, 2019 @ 4:55pm 
From my perspective- it's not that it's a bad grind, it's that it's incredibly linear.

Back in the original Reach (I'll tread lightly- don't tear me apart, please), there were indeed locked items, but they were optional to purchase and varied in pricing, the insane grind aside.

Every time I unlock something currently in MCC Reach, whilst I have to spend my point immediately else I risk them piling up and having to spend them all at once as everything needs to be bought in order, I only need to compare it to my current one based on the unlock image- it's also noteworthy that (as I believe I'm still early tier 2 and don't quite remember the later tiers), a number of similar items appear to be unlocked in succession (e.g. chest, chest, chest, shoulder, shoulder, shoulder-)

It just doesn't come across as all that fun.
85-120 hours max for unlocking all the season 1 rewards.

That's actually very good to be honest.
Ki11s0n3 Dec 31, 2019 @ 5:44pm 
I'm level 77 or 78 right now. Though half my playtime was playing the campaign for achievements.
J.P. Dec 31, 2019 @ 5:47pm 
Originally posted by Niknokinater:
From my perspective- it's not that it's a bad grind, it's that it's incredibly linear.
It's incredibly mind-numbing, if you decide to grind it out. I stopped caring, and actually started to enjoy the game more.
Niknokinater Dec 31, 2019 @ 6:26pm 
Originally posted by J.P.:
Originally posted by Niknokinater:
From my perspective- it's not that it's a bad grind, it's that it's incredibly linear.
It's incredibly mind-numbing, if you decide to grind it out. I stopped caring, and actually started to enjoy the game more.
Oh definitely- but it is still mind-numbing, to a lesser degree, to not care about customization in a game that features a layer of customization designed to integrate [cosmetically] so heavily with its modes- the "tangible" reward of matchmaking (non-tangible interpretably being rank and experience), Halo Reach's customization history aside.
I wouldn't like to think that a developer would aim for a mentality that ensues disengagement from a system they put together. Gameplay will always be core, but resources shouldn't go to waste and drag down that core, in my imagination.
Ki11s0n3 Dec 31, 2019 @ 6:37pm 
Originally posted by Niknokinater:
Originally posted by J.P.:
It's incredibly mind-numbing, if you decide to grind it out. I stopped caring, and actually started to enjoy the game more.
Oh definitely- but it is still mind-numbing, to a lesser degree, to not care about customization in a game that features a layer of customization designed to integrate [cosmetically] so heavily with its modes- the "tangible" reward of matchmaking (non-tangible interpretably being rank and experience), Halo Reach's customization history aside.
I wouldn't like to think that a developer would aim for a mentality that ensues disengagement from a system they put together. Gameplay will always be core, but resources shouldn't go to waste and drag down that core, in my imagination.
Just wait until double XP is over with. It's going to be soooooo much worse
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Date Posted: Dec 31, 2019 @ 4:04pm
Posts: 19