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I liked some of the new vehicles introduced in 4 and 5 like the mantis and some of the different variations of old vehicles. Including some interesting vehicles that arent player controlled and only used by enemies like the Kraken and the grunt mech. Its too bad these cool things are trapped in bad Halo games but with any luck, mods might make these things available to the Bungie Halos.
I would say that during the original trilogy they stayed true to that sentiment.
343 have gone on record for mentioning their intentions to make him just the opposite and positive fan receptions to the ongoing story has dropped off since. It seems like an amateur mistake that occurs every time a franchise gets handed over to somebody who doesn't know where to take the story next. They went for the low-hanging fruit by attempting to portray growth through emotional expression.
By contrast the Arbiter had to battle with the inner conflict that came with finding out that his entire life up to that point had been a lie. And instead of swilling in self-pity he just concentrated on doing something about it. His defining character trait was his dignity.
There's a line. Terminator 2 humorously teased the idea of a no-nonsense cyborg assassin having human feelings and people still loved it. But following Terminator films made it an overarching theme and it's caught a ceaseless reputation for bad sequels.
James Bond is an example of a survivor. His original concept for the books was to be a professional but otherwise ordinary person who isn't inherently interesting, but happens to be surrounded by interesting things. I wouldn't call that a totally accurate description of Bond today but for a very long time he did maintain the model of a person who didn't carry tremendous amounts of personal baggage.