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Thats the point - you cant protect yourself to the point you can (and at some point logicaly should) protect yourself, thats what this system doing and thats only one single, little example.
Same as everything depends on situation - if its at night, dark corner at three am - nothing and nobody will ever know what the ♥♥♥♥ happened here if body will be find there - difference is - if you attacked - thats what attacker have in mind, while you most probably will have in mind what you just said.
Which assumes if this ♥♥♥♥ somehow happened to you - bury it as serial maniac - it will give you more chances to proceed lliving normal life without being wronged by whole ♥♥♥♥♥♥♥ world because of you did what you must
2. Keep in mind that internet drasticaly changed this years and there is tons of people who just scamming and pushing you just for the sake of scamming and pushing. Disibling both chatting methods is good choice if it is MP aspect
then i bought bigger tv than they had in the living room.
ahhhh the good ol days of being told no to playing the chief so you spartan out and play it anyway.
edit. they bought me the mc helmet for h3 after that. hahahaha
Halo has always come off as a series in that murky area between PG-13 (T) and R (M). The swearing is mild. There is no nudity / sex (ok maybe Cortana is a tad provocative) and while violent, it's not explicit and in your face. Most of it is also aimed at space aliens with differing blood colors, some of which act humorously (Grunts).
I'd be more concerned with a kid going online being exposed to the language and discussions that happen there.
Maybe watch some videos online (or play it through yourself if you have the time) and judge it's content based on what you feel your child is ready / comfortable for.
Fitting since halo 5 is like watching a garbage superhero movie
Cognitive Dissonance Alarm
However as for the graphic content of Halo or video games in general, that's all a known quantity & it's easier to talk kids through that stuff. My experience with Halo as a kid started when I was 11, playing it co-op at my cousin's house. I would be 100% fine with my kid doing the same at 10, 8, or even 5, as Halo's violence, particularly in the earlier games, is very toned down.
But then again, I played Diablo 1 when I was 6 and the butcher scared me so bad I couldn't go back to the game for another 2 years lol. I also remember being really shocked by a few scenes in Terminator 2, but in fairness, the impact of those things is entirely the point of that content. But with parental guidance & context, the 'offline' content of most games, even 'M' games, I'm perfectly comfortable with kids experiencing.
Most people, kids included, are more than smart enough to discern fantasy from reality.
That said, I wouldn't want them playing Postal until their mid-teens lol
This is actually fantastic advice. Thank you.
I was trying to point out following this that this wasnt a convincing argument, logically and statistically. That one person doesnt help determine causation or even correlation.
I was also trying to invoke the "i got spanked and i turned out fine" mentality, and thats whyI opened up this forum topic to get more insight to see if anyone counteracts or advances my thoughts.
I was mainly worried about campaign content but the multiplayer advice is super helpful because I totally forgot how halo online can be. I work at an elementary school and kids have learned A LOT from fornite,
While worried about the violence might spook him, the part that doesnt worry me is that it is a game about shooting aliens and also working as a team. I forgot how you get to play with marines and fight with them and it feels really cool playing it again. Also the gameplay primarily is team based, Vs fortnite is this me vs everyone else mentality which I think can be harmful to kids.
So i was trying to weight out the potential spooks vs the life lessons and creative insight gleaned from Halo.
Halo has taught me what makes a good team and what doesnt make a good team and how crucial teamwork is to having fun and surviving not only people taking your flag, but also against zombies and other custom gametype antagonists (like fatman). and the custom games/forging community with their super creative gametypes was hugely impactful for me growing up.
the art style, even as edgy (literally) as halo's graphics were, the skyboxes and scenery still amazes me. And sure games nowdays has every blade of grass and every Mario nose hair visible, but they arent doing anything creativer with graphics. Seeing covenant ships STILL blows my mind and i pause and gaze in awe at the architecture of the covenant themed levels.
I went in today into Halo 3 after downloading it and almost cried when I saw Sandtrap and remembered all the good memories in it, and how beatiful the map looks (and how sexy those ♥♥♥♥♥♥♥ Elephants are)
and thought that sharing this with my son, and showing him what games used to look like and play like before Season Passes, Lootboxes, microtransactions and live service hoopla (without being too much the "back in my day..." kind of person xD)
Idk man, this quarantine has been rough and downloading Halo 3 has made me have a lot of feels. Thank you all to you that posted on this random thought.