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I wouldn't buy 1060
Thats why I wrote 580 before 1060 in my topic title
Reach was actually 1152x720. The per object motion blur was really awesome actually, much better than halo 3's camara blur. What you're mentioning is the temporal anti aliasing bungie employed caused A LOT of ghosting, it was pretty bad, although the coverage was great compared to halo 3's complete lack of AA.
Halo 4 was the first halo game to be 720p, but it was imo the worst in art direction, and the only good thing I remember are the amazing real time cutscenes with really lifelike actors!
Also halo 3 had bad frame pacing, and some minor dips in frame rate. Reach, for its graphics and scope was pretty alright for the time, and looked and played better than most aaa at the time.
But there's always room for 60fps and better image quality on PC!
And Halo MCC already has 60fps 1080p on the Xbox One and 4k on the X, what I cant wait to see on PC is being able to play higher than 60fps