Halo: The Master Chief Collection

Halo: The Master Chief Collection

Statistiche:
Halo MCC or Doom Eternal?
I'm torn on which to buy. Never played Doom Eternal. I've played all of the Halo games, but this is still worth owning.

What's the better pick right now in your opinion?
< >
Visualizzazione di 31-45 commenti su 52
Buy Halo 3, it's good. Doom is only campaing moslty
MCC doesn't work (multiplayer capabilities are dead as result of ♥♥♥♥ matchmaking no server browser) and co-op has multiple seconds of input delay, it's horrible.
Get Halo. Doom Eternal is a 5/10, but MCC has multiple 9/10s.
Messaggio originale di brokenLink:
Messaggio originale di Pyrocitor:
They updated that during the flight[content.halocdn.com].

I played the flight for like a week dealing with this insanely confounding design decision. Regardless of whether they removed it or not the fact that it was there at all, for any length of time, provides us with a window into the incompetence that resides behind these remakes.
"they fixed it but i don't want a fix i want to be angry"
MCC.

Doom Eternal is for boomers that wanna feel like zoomers. Its like D2016, once the eye candy falls off you never play it again. Game is just a eye-candy extravaganza that once it wears off you notice it has little substance.

Even the original Doom games are more substantial than the Nu-Doom franchise is.

Halo, Halo never changes.
Ultima modifica da Doctor Eggman; 4 lug 2020, ore 9:30
Messaggio originale di UltramanJ:
I'm torn on which to buy. Never played Doom Eternal. I've played all of the Halo games, but this is still worth owning.

What's the better pick right now in your opinion?

I like Halo more because I can enjoy high-intensity combat, coupled with creative levels, and creative combat.

I think Doom Eternal is beautiful, but you just travel from arena, to arena, the entire game. Also later-game you encounter enemies where you have to halt all pacing, and focus on lame gameplay tactics I thought died in the NES era, like waiting for their eyes to turn green or they take no damage.

It's very much personal opinion, but I'm enjoying my Halo replay a lot more than I was enjoying Doom Eternal. Not saying it's a bad game though, with the sales going on they're both good purchases.
Messaggio originale di brokenLink:
Messaggio originale di Alien Alien:
MCC.

Doom Eternal is for boomers that wanna feel like zoomers. Its like D2016, once the eye candy falls off you never play it again. Game is just a eye-candy extravaganza that once it wears off you notice it has little substance.

Even the original Doom games are more substantial than the Nu-Doom franchise is.

Halo, Halo never changes.

lol what? Go beat Doom on Ultra Nightmare then talk about how little depth there is. Moron...

Artificial difficulty doesn't make the game in-depth...
Messaggio originale di Discordian:
Messaggio originale di brokenLink:

lol what? Go beat Doom on Ultra Nightmare then talk about how little depth there is. Moron...

Artificial difficulty doesn't make the game in-depth...
i prefer doom 3 over the new doom franchise. however doom 2016 had a solid multiplayer but they ruined it with Eternal since u cant have humans vs humans multiplayer.
Messaggio originale di brokenLink:
Messaggio originale di Alien Alien:
MCC.

Doom Eternal is for boomers that wanna feel like zoomers. Its like D2016, once the eye candy falls off you never play it again. Game is just a eye-candy extravaganza that once it wears off you notice it has little substance.

Even the original Doom games are more substantial than the Nu-Doom franchise is.

Halo, Halo never changes.

lol what? Go beat Doom on Ultra Nightmare then talk about how little depth there is. Moron...

Ultra-Nightmare is hot garbage. I got halfway through the game in 2016 and the run was ended by falling off a ledge because I mis-pressed the spacebar...
And I'm one of the few people who refuses to abuse save / reload strategies that some people use to beat said difficulties.

Also I'd find these "hard" difficulties more interesting if there was advanced movement mechanics to learn like strafe jumping or circle strafing but there isn't, it makes the learning curve extremely linear and the game more of a test of patience than anything else.

I'm ADHD so I don't have the patience for crap like that.
Ultima modifica da Doctor Eggman; 4 lug 2020, ore 10:11
Honestly by this point it's just safer to wait for Halo Infinite, the release is expected to November 26 2020 as a launch title for Xbox Series X
Messaggio originale di brokenLink:
Messaggio originale di Alien Alien:

Ultra-Nightmare is hot garbage. I got halfway through the game in 2016 and the run was ended by falling off a ledge because I mis-pressed the spacebar...
And I'm one of the few people who refuses to abuse save / reload strategies that some people use to beat said difficulties.

Also I'd find these "hard" difficulties more interesting if there was advanced movement mechanics to learn like strafe jumping or circle strafing but there isn't, it makes the learning curve extremely linear and the game more of a test of patience than anything else.

I'm ADHD so I don't have the patience for crap like that.

So? You fell off a ledge and ragequit because you lack patience because of ADHD? That is less of an argument against Doom having depth and more of an argument for you to get some ritalin.

Linear learning curve? What does that even mean? As oppose to what? Exponential learning curve? I don't think people learn exponentially. It's usually you learn A then B then C. How did you learn your ABCs? You're literally just saying things that mean nothing here.

The fact is when you die in that game, it's always your fault. It's fast paced, the skill ceiling is reasonably high, the shooting mechanics and hit detection is dead on, the performance is stellar, the options are luxurious, you can actually bind ♥♥♥♥ properly, and when you die it's 100% your fault, which is what makes Ultra-Nightmare not only bearable, but quite addictive.

If you don't like Doom to each their own, but to argue it has no depth or is an any way a "bad" or even "mediocre" shooter is simple absurdity.

I wouldn't take ritalin thanks to the side-effects and I got enough problems without being fed them, but considering you're the person who jumps to insults maybe I'm not the one whom that needs it.

Its technically an S-Curve which I am referring to, but its fairly similar to a linear curve in its progression so what the hell.
The skill ceiling is not -that- high, the game doesn't demand a huge amount of actions per minute and aim is something that carries over from any FPS game ever, so that's hardly an issue.
Shooting mechanics and hit-detection being good just means that the game is easier to learn, not harder; because the player does not have to cooperate with the game in order to get used to them.
An S-Curve is basically a learning curve where you start off slowly but reach the peak reasonably quickly after you've learned the basics of the mechanics you're supposed to understand, I don't see how that's any different with Doom.

Its not some complex curve where there's a slow-burn of progression where compounding bits of information or mechanics add together for you to form new ways of doing said thing which is what I was trying to posit beforehand. It all comes to to 3 simple things: aim, movement (which is very basic for comp FPS standards) and actions / abilities.
People were already reaching "peak" gameplay not even a week after its release, so I don't really consider it to have that high skill ceiling at all really. :/

Finally, to argue if its a "bad" or "mediocre" shooter is purely down to opinion, you have your opinion, we have ours. There's no reason to call people who disagree with you a "moron".
Ultima modifica da Doctor Eggman; 4 lug 2020, ore 11:46
Doom Eternal is bad for one reason: Marauders.

This new type of enemy breaks everything good about Doom's enemy design so far.

You meet them about half into the game, and they keep popping up since them.

They are essentially invulnerable to most attacks, because they have a massive shield. If you go too far away to take care of other enemies, they have a range attack. If you get too close, they use their shotgun.
Basically they demand attention around other enemies. They can only be harmed from a precise distance, in a short window when they are preparing to attack.
The problem isn't that they are hard. The problem is they are bad. They are completely antethetical to the core design philosophy that underpin Doom's entire combat system.

If they make more such "innovations", Doom is on a downhill journey from here.
I have ADHD and I am pretty dumb, yet I have patience for that, my will is as strong as a metal air
i have doom and halo :tobdog:
on a personal level i'd say halo, doom eventually get very repetive going from area to area while MCC provides 6 different campaigns with 12+ levels each with each level being very different from the last, if you absolutly want to play doom eternal you can always find a crack somewhere, this has been my 2cents dont hold me to it
< >
Visualizzazione di 31-45 commenti su 52
Per pagina: 1530 50

Data di pubblicazione: 2 lug 2020, ore 19:49
Messaggi: 52