Halo: The Master Chief Collection

Halo: The Master Chief Collection

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AIM ASSIST IS KILLING THIS GAME ON PC
You know theres a problem when your aim assist feels like aim bot, the controller aim assist is ridiculously strong, its been 6 months since the game came out and the aim assist still feels too strong. THIS IS PC WE WANT TO USE KEYBOARD AND MOUSE, but it feels like im forced to use a controller to do good. nerf aim assist or halo will NOT survive on pc..... this is why only theres ONLY and average of 5k players, why even make this game on pc if you're not going to cater to the audience?
Ultima modifica da Bro Beast; 26 giu 2020, ore 5:13
Messaggio originale di Vyrtualis:
https://www.reddit.com/r/halo/comments/hixluk/halo_mcc_dev_update_june/fwjgq5a/

"Cross play, input based MM, and M&K support for Xbox means that people will be able to play how they choose once it’s ready to be released. You want to never play against another controller player? Ok, go check that box and you’re good to go."
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When Halo: Reach first came out, plugging in the controller instantly made me perform much better. I was like mind blown, I am terrible with controllers now after not using them for around 5 years for shooters, but EVEN I could use it because the game was aimming for me. I wasn't having fun at all really, the game was basically playing itself.
Messaggio originale di Joshhhuaaa:
When Halo: Reach first came out, plugging in the controller instantly made me perform much better. I was like mind blown, I am terrible with controllers now after not using them for around 5 years for shooters, but EVEN I could use it because the game was aimming for me. I wasn't having fun at all really, the game was basically playing itself.

Riiiight, keep telling yourself that because none of us believe it.
Messaggio originale di Delta:
Messaggio originale di Joshhhuaaa:
When Halo: Reach first came out, plugging in the controller instantly made me perform much better. I was like mind blown, I am terrible with controllers now after not using them for around 5 years for shooters, but EVEN I could use it because the game was aimming for me. I wasn't having fun at all really, the game was basically playing itself.

Riiiight, keep telling yourself that because none of us believe it.
Yeah I must be lying, it's so funny to see 343i waste such a big opportunity, and this game will be irrelevant and dead at under 5,000 players. Launch the collection on the game that killed Halo (and waste precious development time that could've been used fixing Halo 3, which is a complete mess already on the Xbox One) and then make the PC release ruined with controllers. It's already too late, this was the biggest waste.
Ultima modifica da Joshhhuaaa; 30 giu 2020, ore 8:11
i dont get why aim assist is so complained about, its still waaaay easier to aim headshots with a mouse, especially if you are doing so quickly
Messaggio originale di Aki:
i dont get why aim assist is so complained about, its still waaaay easier to aim headshots with a mouse, especially if you are doing so quickly
Well Halo is pretty different, you don't just instantly kill people which I like. You can 4-shot people with the BR so you must sustain accuracy, which again I like. Games where the person who shoots first always wins is boring. However, aim assist makes this worse as they just lock onto targets. And ironically, aim assist is a bigger factor in competitive playlists as the maps are more close to mid range fights with constant battle rifles.

Although I will say I feel like Halo Reach at launch had the strongest aim assist ever, Halo 3's latest flight didn't feel as strong, maybe because of the projectiles.
Ultima modifica da Joshhhuaaa; 30 giu 2020, ore 8:41
Messaggio originale di Joshhhuaaa:
When Halo: Reach first came out, plugging in the controller instantly made me perform much better. I was like mind blown, I am terrible with controllers now after not using them for around 5 years for shooters, but EVEN I could use it because the game was aimming for me. I wasn't having fun at all really, the game was basically playing itself.
how can you say that it made you perform better? maybe you just went against ♥♥♥♥ players?
Messaggio originale di Lockout:
Messaggio originale di Joshhhuaaa:
When Halo: Reach first came out, plugging in the controller instantly made me perform much better. I was like mind blown, I am terrible with controllers now after not using them for around 5 years for shooters, but EVEN I could use it because the game was aimming for me. I wasn't having fun at all really, the game was basically playing itself.
how can you say that it made you perform better? maybe you just went against ♥♥♥♥ players?
It literally without a doubt made everyone that I knew play better consistently. If you aren't really good aiming with a mouse, plug in a controller, lay back, let the game aim for you. It was hard to keep my eyes open, I was getting sleepy when the game just played itself.

I do think if you practice the mouse and become a really good shot, you will eventually compete the controller players, yes. However, for the average guy, the controller's aim assist will just destroy him. The mouse player actually has to practice to get better, the controller player instantly just gets held by the hand and rewarded.
Ultima modifica da Joshhhuaaa; 30 giu 2020, ore 8:58
Messaggio originale di Joshhhuaaa:
Messaggio originale di Lockout:
how can you say that it made you perform better? maybe you just went against ♥♥♥♥ players?
It literally without a doubt made everyone that I knew play better consistently. If you aren't really good aiming with a mouse, plug in a controller, lay back, let the game aim for you. It was hard to keep my eyes open, I was getting sleepy when the game just played itself.

I do think if you practice the mouse and become a really good shot, you will eventually compete the controller players, yes. However, for the average guy, the controller's aim assist will just destroy him. The mouse player actually has to practice to get better, the controller player instantly just gets held by the hand and rewarded.
not against other good controller players though
Messaggio originale di Lockout:
Messaggio originale di Joshhhuaaa:
It literally without a doubt made everyone that I knew play better consistently. If you aren't really good aiming with a mouse, plug in a controller, lay back, let the game aim for you. It was hard to keep my eyes open, I was getting sleepy when the game just played itself.

I do think if you practice the mouse and become a really good shot, you will eventually compete the controller players, yes. However, for the average guy, the controller's aim assist will just destroy him. The mouse player actually has to practice to get better, the controller player instantly just gets held by the hand and rewarded.
not against other good controller players though
Well obviously, I am not saying I'm some god at Halo but it immediately makes players better. If I played other good controller players, I would've performed better on a controller...not saying I would win by any means.

The time to kill in Halo requires you to track your enemy for a extended period of time, this becomes more and more difficult on a mouse as you gotta stay on your target for the entire gunfight as the enemy is strafing, jumping, crouching, etc. Totally different on a controller, the aim assist is going to help you in these gunfights with the game helping you track the enemy. This is not like Call of Duty where you just flick onto someone and just melt a guy in a second.

It takes some skill to develop very good aim on a mouse, that is why it is respected. It takes many hours to perfection and could be such a high skill ceiling on this game. Players are going to need to constantly being able to track their enemy perfectly like an old arena shooter.
Ultima modifica da Joshhhuaaa; 30 giu 2020, ore 9:10
i literally saw the same discussion this morning dafuq is going on
Messaggio originale di Joshhhuaaa:
Messaggio originale di Lockout:
how can you say that it made you perform better? maybe you just went against ♥♥♥♥ players?
It literally without a doubt made everyone that I knew play better consistently. If you aren't really good aiming with a mouse, plug in a controller, lay back, let the game aim for you. It was hard to keep my eyes open, I was getting sleepy when the game just played itself.

I do think if you practice the mouse and become a really good shot, you will eventually compete the controller players, yes. However, for the average guy, the controller's aim assist will just destroy him. The mouse player actually has to practice to get better, the controller player instantly just gets held by the hand and rewarded.


So what you're saying is, right now, if I plug in a controller it'll take over for me completely? It'll automatically place itself at the proper position for me to place perfect grenades everytime? It'll automatically do 180s for me when I'm getting shot in the back? It'll automatically predict player movement for me? So I could just run into the middle of let's say, Lockout, only mash RT to fire, turn my back to my monitor, start watching my Hulu and Netflix backlog and win every match because the controller is apparently handling every situation?

Is that's what your controller did for you?
Messaggio originale di Lockout:
something that is really bothering me if controller is so easy what's stopping pc players from picking it up and destroying with it immediately?

We do, because there is no other option! we complain because not all the people that is new wants (and should not) put the time and effort that older Halo fans have put into controller.

MnK should be a viable option from the beggining. The product was intended for PC yet new PC player are put into a huge disadvantage (and I repeat huge, if not, try yourself and dont come back to controller in a week, then sincerelly speak again)

If you want halo to grow, you cant be that shortsigthed to alineate MnK and think thats OK because whatever
Messaggio originale di Fluinol:
Messaggio originale di Lockout:
something that is really bothering me if controller is so easy what's stopping pc players from picking it up and destroying with it immediately?

We do, because there is no other option! we complain because not all the people that is new wants (and should not) put the time and effort that older Halo fans have put into controller.

MnK should be a viable option from the beggining. The product was intended for PC yet new PC player are put into a huge disadvantage (and I repeat huge, if not, try yourself and dont come back to controller in a week, then sincerelly speak again)

If you want halo to grow, you cant be that shortsigthed to alineate MnK and think thats OK because whatever


Another player who doesn't want to learn how the games works expecting to be on the same level as 20 year vets.
343 are in a tough spot because they of course cant change how auto aim works without changing how the original games feel. It's worth considering that the weapons, level design, and gameplay were all designed 100% around xbox controllers and thus some level of auto aim.

It's unfortunate too, because if mouse and keyboard were the norm, the game could have a much higher technical skill ceiling, but as it, many encounters feel very linear like overwatch. In an ideal world, the original xbox would have had mouse and keyboard as an option and maybe the developers would have considered balancing the game around a compromise between the multiple input options, and today, alongside the amazing graphics and mods the PC port of MCC provides, the combat would feel deeper and more expressive as well.

Sometimes though, and I am the last person to say this usually, keeping things the same can be more important than balance. Would the game be technically more balanced if auto aim was removed, and weapons, particularly precision weapons, were rebalanced? Undoubtedly. The problem is many people, myself included, want to experience the game exactly as I remember it, even though my preferences of input and ways of playing games have changed drastically since I've stopped using consoles.

Controllers have held down the potential of so many shooters for so long, and unfortunately as these games are relics of the past, these games remain effected. That's the way things should be for now though. Hopefully, with Halo Infinite releasing on PC as well, they put more forethought into balancing and cultivating a high skill ceiling, competitive meta that is equally viable on either input method.
Messaggio originale di Krispy:
343 are in a tough spot because they of course cant change how auto aim works without changing how the original games feel. It's worth considering that the weapons, level design, and gameplay were all designed 100% around xbox controllers and thus some level of auto aim.

It's unfortunate too, because if mouse and keyboard were the norm, the game could have a much higher technical skill ceiling, but as it, many encounters feel very linear like overwatch. In an ideal world, the original xbox would have had mouse and keyboard as an option and maybe the developers would have considered balancing the game around a compromise between the multiple input options, and today, alongside the amazing graphics and mods the PC port of MCC provides, the combat would feel deeper and more expressive as well.

Sometimes though, and I am the last person to say this usually, keeping things the same can be more important than balance. Would the game be technically more balanced if auto aim was removed, and weapons, particularly precision weapons, were rebalanced? Undoubtedly. The problem is many people, myself included, want to experience the game exactly as I remember it, even though my preferences of input and ways of playing games have changed drastically since I've stopped using consoles.

Controllers have held down the potential of so many shooters for so long, and unfortunately as these games are relics of the past, these games remain effected. That's the way things should be for now though. Hopefully, with Halo Infinite releasing on PC as well, they put more forethought into balancing and cultivating a high skill ceiling, competitive meta that is equally viable on either input method.
I don't understand how the game, level, weapon design was made balance behind a controller and using auto aim? This game would be completely fine on mouse and keyboard and have a huge skill ceiling, it'd be great. If people wanna use a controller so bad, why not play the Xbox One version of this game? You can already experience it, and hell you even play Halo 3 like right now... I obviously wouldn't cut out controller support out of this game, but expect to be at a disadvantage when using one, it is a INFERIOR device. Input based matchmaking wouldn't of been a terrible idea, but this game is too dead now. I will assure you many people would of used keyboard and mouse but don't wanna be at a disadvantage. This is just such a wasted opportunity.
Ultima modifica da Joshhhuaaa; 30 giu 2020, ore 11:53
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Data di pubblicazione: 26 giu 2020, ore 4:42
Messaggi: 249