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Riiiight, keep telling yourself that because none of us believe it.
Although I will say I feel like Halo Reach at launch had the strongest aim assist ever, Halo 3's latest flight didn't feel as strong, maybe because of the projectiles.
I do think if you practice the mouse and become a really good shot, you will eventually compete the controller players, yes. However, for the average guy, the controller's aim assist will just destroy him. The mouse player actually has to practice to get better, the controller player instantly just gets held by the hand and rewarded.
The time to kill in Halo requires you to track your enemy for a extended period of time, this becomes more and more difficult on a mouse as you gotta stay on your target for the entire gunfight as the enemy is strafing, jumping, crouching, etc. Totally different on a controller, the aim assist is going to help you in these gunfights with the game helping you track the enemy. This is not like Call of Duty where you just flick onto someone and just melt a guy in a second.
It takes some skill to develop very good aim on a mouse, that is why it is respected. It takes many hours to perfection and could be such a high skill ceiling on this game. Players are going to need to constantly being able to track their enemy perfectly like an old arena shooter.
So what you're saying is, right now, if I plug in a controller it'll take over for me completely? It'll automatically place itself at the proper position for me to place perfect grenades everytime? It'll automatically do 180s for me when I'm getting shot in the back? It'll automatically predict player movement for me? So I could just run into the middle of let's say, Lockout, only mash RT to fire, turn my back to my monitor, start watching my Hulu and Netflix backlog and win every match because the controller is apparently handling every situation?
Is that's what your controller did for you?
We do, because there is no other option! we complain because not all the people that is new wants (and should not) put the time and effort that older Halo fans have put into controller.
MnK should be a viable option from the beggining. The product was intended for PC yet new PC player are put into a huge disadvantage (and I repeat huge, if not, try yourself and dont come back to controller in a week, then sincerelly speak again)
If you want halo to grow, you cant be that shortsigthed to alineate MnK and think thats OK because whatever
Another player who doesn't want to learn how the games works expecting to be on the same level as 20 year vets.
It's unfortunate too, because if mouse and keyboard were the norm, the game could have a much higher technical skill ceiling, but as it, many encounters feel very linear like overwatch. In an ideal world, the original xbox would have had mouse and keyboard as an option and maybe the developers would have considered balancing the game around a compromise between the multiple input options, and today, alongside the amazing graphics and mods the PC port of MCC provides, the combat would feel deeper and more expressive as well.
Sometimes though, and I am the last person to say this usually, keeping things the same can be more important than balance. Would the game be technically more balanced if auto aim was removed, and weapons, particularly precision weapons, were rebalanced? Undoubtedly. The problem is many people, myself included, want to experience the game exactly as I remember it, even though my preferences of input and ways of playing games have changed drastically since I've stopped using consoles.
Controllers have held down the potential of so many shooters for so long, and unfortunately as these games are relics of the past, these games remain effected. That's the way things should be for now though. Hopefully, with Halo Infinite releasing on PC as well, they put more forethought into balancing and cultivating a high skill ceiling, competitive meta that is equally viable on either input method.