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But for me, the PC version of Halo 2 looks very washed out, black levels are terrible.
On the Xbox One version I've got very deep blacks and vibrant colors.
Exact same TV, different input. I just keep switching between them with both versions of the game on at the same time.
However, I just realized that this entire time I have not been taking advantage of HDR when gaming on my PC because the HDMI cable I was using does not support it. I just changed the cable, and now HDR seems to work.
So I'll restart Halo on PC and let you know if it's on par with the Xbox One version now.
Really? What do you prefer about the vista version?
There is actually texture detail in the Xbox version that is missing in the PC version with the graphics set to "enhanced"
My resolution is set to "native" at 100% RS.
Would that not be proper resolution?
PC: https://imgur.com/a/cZjoIHB
Xbox One X: https://imgur.com/a/uUjYbXN
Even look at Cheif's hand you can see the textures are more detailed on Xbox.
Install Reshade against the MCC .exe file in the Binaries folder, download this shader package https://github.com/Matsilagi/reshade-retroarch-shaders & paste the contents in the reshade-shaders folder. Then play Halo 2 in classic visuals on a 4:3 resolution, enable one of the filters with CRT in the name, enter the resolution (double-click the box & type): horizontal NTSC 480p is 640 horizontal x 480 vertical, PAL is 1024 horizontal by 576 vertical
Here are some example screens. https://imgur.com/gallery/DTuR3v2
Mine is set to the PAL 576 vertical lines resolution with an even dot pitch as that's what my experience was. It's important to view the images at full size & sit back a bit if your monitor's less than 1440p as the CRT filter doesn't take resizing very well being line-based. It looks much better in motion than it does in stills but you get the idea.
I personally like CRT-Lottes & CRT-Geom, CRT-Easymode is another good one that's a fair bit faster & easier on the GPU. They're all very customizable whether you like CRT bloom or a sharp image, you can get scanlines or a simple pixel dot mask. I play mine with the contrast quite high with the dot mask that has the CRT phosphors in straight lines as my old CRT TV wasn't very bright but it had high contrast which really made the plasma & lights seem to pop & a pretty grid-like dot matrix, but you can make it look as washed-out or tinted as you like, you can have the dot mask as a more scattered version instead.
I tend to play vanilla Halo CE & 2 (and basically every Xbox/PS2 era game) like this wherever possible. Some visuals just weren't meant for HD & some monitors weren't meant for sub-HD. Filters are a solution.
I've actually just come to find that PC Halo 2 does not support HDR.